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  • ===3 Taboos=== There are 3 things in UFO:AI which are often asked for by new users: battlescape saves,
    4 KB (676 words) - 18:45, 18 January 2014
  • 50 bytes (5 words) - 23:44, 23 February 2008

Page text matches

  • ===Step 3 - Level 2=== ...at you also select the ceiling of the 1. level but not the ceiling for the 3. level
    2 KB (248 words) - 08:44, 20 October 2009
  • Small house, 3 rooms and fireplace <br> 3 trees, pile of wood <br>
    2 KB (251 words) - 14:51, 20 August 2006
  • *Assault: increase for every 3 hits on an enemy *Sniper: increase for every 3 hits on an enemy
    527 bytes (81 words) - 14:50, 9 August 2010
  • ...d><td>70</td><td>0.7</td><td>12</td><td>42 5</td><td></td><td>true</td><td>3</td> ...t</td><td>heavy</td><td>0.5 2</td><td>60</td><td>1.3</td><td>15</td><td>20 3</td><td></td><td>true</td><td>5</td>
    18 KB (3,062 words) - 14:25, 16 March 2008
  • building_quarters "4 3" building_quarters "3 3"
    3 KB (415 words) - 21:21, 27 August 2009
  • (Requirements: Killing 3 or more enemies within 5 turns, whilst holding Combat Infantryman's Badge) (Requirements: Received 3 or more fatal wounds over career)
    2 KB (261 words) - 11:48, 13 August 2013
  • * Moving to a diagonally adjacent square uses 3 TUs. ...ile the character is crouched (crawling) uses one additional TU (so that’s 3 TUs to adjacent squares and 4 TUs diagonally)
    3 KB (436 words) - 02:46, 23 November 2015
  • shape "0 0 3 1" shape "1 0 3 1"
    1 KB (220 words) - 13:18, 20 July 2007
  • civilians 3 recruits 3
    1 KB (212 words) - 13:55, 8 January 2009
  • <td></td><td></td><td></td><td> 3-Round Burst</td><td>12</td><td>42 5</td><td>3</td><td> 9.5</td><td>126.0</td> ...>20</td><td> Minigun Magazine</td><td> 5-Round Burst</td><td>15</td><td>20 3</td><td>5</td><td> 6.5</td><td>100.0</td>
    12 KB (1,893 words) - 14:14, 16 March 2008
  • Plain with 3 fruits <br> Plain with 3 fruits 1x1<br>
    2 KB (244 words) - 18:39, 27 December 2006
  • ...</td><td>1</td><td>0.7</td><td> 1.8 1.8</td><td> 1.6 1.6</td><td> 1.3 1.3</td> ...</td><td>3</td><td>0.7</td><td> 1.8 1.8</td><td> 1.6 1.6</td><td> 1.3 1.3</td>
    14 KB (2,102 words) - 14:16, 16 March 2008
  • an example showing all the features of types. 3 and 6 are the number of elements in the vectors. key3 "V_INT 3"
    1 KB (173 words) - 08:37, 26 August 2009
  • ...ертву лежать слишком долго, то она придет в себя. Действие длится не менее 3-4 ходов.
    858 bytes (1 word) - 06:53, 25 January 2010
  • ...HP each turn), but only medics are capable of healing heavy wounded (over -3 HP/turn) and to stabilize uconcious soldiers (and prevent losing unconcius
    1 KB (185 words) - 23:42, 23 February 2007
  • ...ву без уваги надовго - через деякий час вона отямиться, - приблизно, через 3-4 раунди.
    800 bytes (4 words) - 07:20, 4 July 2011
  • shape "0 1 3 1" * 3 wide and 1 high (starting at second row (1) first place (0))
    1 KB (185 words) - 14:02, 20 July 2007
  • Assault Rifle Magazine : 3 SMG Magazine : 3
    2 KB (238 words) - 18:15, 7 August 2007
  • shape "0 0 3 1" //create grid at starting point 3 squares wide by 1 square high shape "0 0 3 2" //create grid at starting point 3 squares wide by 2 squares high
    2 KB (352 words) - 22:19, 2 February 2010
  • <td></td><td></td><td> 3-Round Burst</td><td> 126</td><td> 114</td><td> 71</td><td> 27</td><td <td></td><td></td><td> 3-Round Burst</td><td> 105</td><td> 95</td><td> 59</td><td>-</td><td>-</
    11 KB (1,855 words) - 14:23, 16 March 2008
  • ...gelassen wird, erlangt er sein Bewusstsein wieder. Das sollte nie mehr als 3 oder 4 Runden dauern.
    535 bytes (76 words) - 19:25, 29 April 2010
  • *Штурм: увеличивается за каждые 3 попадания во врага *Снайпер: увеличивается за каждые 3 попадания во врага
    2 KB (7 words) - 07:27, 21 March 2010
  • <td></td><td></td><td> 3-Round Burst</td><td> 9.5</td><td> 8.6</td><td> 5.4</td><td> 2.1</td><td ...n</td><td> Minigun Magazine</td><td> 5-Round Burst</td><td> 5.8</td><td> 3.8</td><td> 2.0</td><td>-</td><td>-</td>
    11 KB (1,883 words) - 14:19, 16 March 2008
  • ...acle. It's fuel capacity can provide up to 3 turns flying, but only with 2/3 of TU because of it's difficult handling. It is also equipped with sensor t
    2 KB (267 words) - 21:52, 13 May 2008
  • ===Step 3: Compilation===
    2 KB (331 words) - 16:39, 6 November 2014
  • ...acle. It's fuel capacity can provide up to 3 turns flying, but only with 2/3 of TU because of it's difficult handling. It is also equipped with sensor t
    2 KB (269 words) - 22:08, 13 May 2008
  • <td></td><td>fire flamer</td><td>2</td><td>3</td><td>4</td><td>2</td><td>3</td>
    5 KB (748 words) - 14:03, 16 March 2008
  • *'''Штурм:''' збільшується за кожні 3 влучання у ворога *'''Снайпер:''' збільшується за кожні 3 влучання у ворога
    3 KB (54 words) - 09:04, 17 May 2012
  • The duration of the holographic projection is limited (3-4 rounds), the holographic projection does not move, which is an option for
    536 bytes (92 words) - 11:19, 12 May 2010
  • ...nything else? Or not that detailed at all? --[[User:ShipIt|ShipIt]] 07:30, 3 January 2013 (SAST) ...any ufo script file (which imo is the best) --[[User:Mattn|Mattn]] 09:19, 3 January 2013 (SAST)
    3 KB (436 words) - 08:43, 4 January 2013
  • * Effect Duration: 3 turns * After-effect Duration: 3 turns
    7 KB (919 words) - 00:52, 5 December 2014
  • * Capacity: 10 soldiers, 1 UGV (up to 3 with hardpoint pods)
    727 bytes (114 words) - 23:07, 13 October 2012
  • [[Image:Radiant_pipe03.png|thumb|none|400px|Step 3 - Mark this brush, hit {{K|Space}} to copy it - and select Modify->Arbitrar
    746 bytes (125 words) - 20:39, 20 August 2008
  • : * 3 (z-axis, down) (no up supported)
    652 bytes (100 words) - 18:02, 27 November 2010
  • {{cvar|r_programs}} [3|2|1|0] ...ideo errors (like on Intel G965 cards). 0 - disabled, 1 - low, 2 - medium, 3- high.
    2 KB (342 words) - 20:43, 9 September 2012
  • * [[3 Taboos]]
    1 KB (120 words) - 22:04, 9 April 2014
  • *[[/Lesson3|Lesson 3: How to improve your map]] - Teaches a number of advanced techniques.
    857 bytes (125 words) - 09:37, 18 February 2012
  • | 3) | 1) 3)
    4 KB (534 words) - 20:29, 20 November 2013
  • ...the vary depending on whether the damage calculations determined 1, 2, or 3 hits. This is believable because in real life the target is moving (in the
    824 bytes (145 words) - 11:47, 13 August 2013
  • float b = 1.3 ===Level 3===
    4 KB (721 words) - 14:04, 13 August 2010
  • ...kits. These are used by a soldier on a stunned alien during combat over a 3-4 turn period. If that soldier or alien isn't killed during interrogation,
    863 bytes (152 words) - 06:47, 2 March 2010
  • Персонажу требуется 3 попадания во врага для увеличения навыка
    2 KB (1 word) - 03:56, 23 January 2010
  • Character needs to hit enemies 3 times to gain one point of this skill.
    1 KB (161 words) - 13:37, 5 April 2008
  • ...guadagnare un punto in questa abilità un personaggio deve mettere a segno 3 colpi contro i suoi avversari
    1 KB (131 words) - 17:43, 3 April 2008
  • 3 Fully-Autonomous - Computer controls both target selection and firing mode.
    1 KB (173 words) - 05:11, 31 January 2009
  • | 3
    1 KB (158 words) - 14:51, 9 August 2010
  • ...al''': material id (glass = 0 (default), metal = 1, electrical = 2, wood = 3)
    1 KB (185 words) - 16:16, 11 June 2010
  • string pwr_lbl { pos "10 3" string "_Strength:" } string pwr_val { pos "285 3" string "*cvar:mn_tpwr" align ALIGN_UR }
    5 KB (838 words) - 16:40, 7 September 2010
  • ...only for a limited perod of time, as the energy drain would be very high (3-4 turns). There is an on/off switch, that allows the cloak to operate for s
    1 KB (187 words) - 11:02, 14 August 2010
  • Character needs to hit enemies 3 times to gain one point of this skill.
    1 KB (183 words) - 02:27, 6 April 2008
  • : automatic (3 shots burst)
    1 KB (155 words) - 19:03, 14 November 2010
  • ...out the same power as a plasma pistol, it can fire snap shots or rounds of 3-5 shots with better accuracy as a foot soldier)
    1 KB (200 words) - 13:59, 14 August 2010
  • ...th auto-cannon (50 shots) and rocket launcher (4-8 rockets). It is about 2/3 size of the UGV.
    1 KB (194 words) - 11:56, 14 August 2010
  • ...th auto-cannon (50 shots) and rocket launcher (4-8 rockets). It is about 2/3 size of the UGV.
    1 KB (196 words) - 13:56, 14 August 2010
  • [[Image:Radiant_wall03.png|thumb|none|400px|Step 3 - now hit the CSG-Substract toolbar icon or hit {{SK|U}}]]
    1 KB (220 words) - 15:11, 27 April 2007
  • * Independent Wave Fire (3 shot rapid-fire burst, one from each emitter - 75 damage per shot) * Simultaneous Pulsed Fire (3 shots of three perfectly parallel beams - chance to hit or miss with each s
    4 KB (731 words) - 06:16, 31 January 2009
  • shape "0 0 3 4"
    2 KB (153 words) - 00:28, 11 December 2010
  • **<code>button number</code>: number of button for the popup (0..3) to update the layout.
    1 KB (236 words) - 14:14, 13 August 2010
  • 3 trashcans
    2 KB (331 words) - 12:42, 29 September 2007
  • ...s a practical tool for soldiers that allows them to jump up or down around 3 meters (one storey) or to jump over obstacles on the battle field. It prope
    1 KB (255 words) - 20:54, 13 May 2008
  • * auto(3 rounds)
    1 KB (194 words) - 11:53, 26 November 2008
  • ===3 Taboos=== There are 3 things in UFO:AI which are often asked for by new users: battlescape saves,
    4 KB (676 words) - 18:45, 18 January 2014
  • shuts up to 3 times at the end of players turn if there is any target (maybe in the same
    1 KB (230 words) - 00:29, 7 December 2008
  • * visual effect: 2/3 transparent * visual effect: 1/3 transparent
    8 KB (1,152 words) - 12:10, 16 December 2012
  • * Capacity: 12 soldiers, 2 UGVs (3 with hardpoint pod)
    2 KB (250 words) - 23:07, 13 October 2012
  • | 3
    2 KB (246 words) - 03:26, 29 November 2015
  • ...ery/weapons-and-equipment/goggles.jpg.php IR Goggles]. There are currently 3 (sane) ways to do this (remember that texture-changes affect all existing c * {{wip}} Update head-models (see also the 3 ways above)
    4 KB (684 words) - 14:18, 2 May 2007
  • * Alien Squad Size: 3-4 Tamans, Bloodspiders '''Average UFOs:''' 40-70 (8-14 per month) (2-3 per cycle)
    7 KB (923 words) - 09:58, 12 August 2013
  • ...al_monomolecularblade||55.0||4.6||50.0||4.2||55.0||4.6||35.0||2.9||40.0||3.3||5.7||0.5 ...steelblade||50.0||12.5||40.0||10.0||20.0||5.0||20.0||5.0||0.0||0.0||1.4||0.3
    27 KB (1,768 words) - 05:35, 27 March 2014
  • ...ers, an average soldier with full HP (90-120) will pass out after spending 3 alien turns inside smoke. A soldier who is wounded will pass out the moment
    2 KB (269 words) - 16:29, 21 March 2013
  • == Lesson 3: How to improve your map == ...lflag is missing between, e.g. level 2 and 4 have the levelflag set, level 3 has not
    11 KB (1,872 words) - 21:40, 20 September 2015
  • ...ave lower accuracy and a lower effective range - but better than the SMG. 3) Possibly have slightly lower damage (less muzzle velocity, assuming the bu
    2 KB (272 words) - 19:52, 14 July 2008
  • The Brawl attack performs 3 quick hits to random parts of the target's body, these do less damage than
    2 KB (272 words) - 06:59, 15 September 2006
  • ...t the brush along the line. We repeat this, cutting our original wall into 3 pieces. The first picture shows how to place the cuts. * Hit {{K|3}} to set grid 4.
    8 KB (1,534 words) - 21:43, 16 March 2012
  • ...d maze-like, the missions could become tedious. Eventually, there will be 3 building tiles and a UFO, which could mean an excessively long mission if a A crossroads tile connecting a vertical street with a rail line (3 tiles wide) and a single horizontal street.
    5 KB (781 words) - 10:28, 9 April 2012
  • * '''modelscale_vec''': scale of the model (vector of 3 values)
    2 KB (287 words) - 21:39, 16 March 2012
  • 3. Should there be only one type of universal poison bullet, which would have
    2 KB (322 words) - 11:04, 2 September 2009
  • ! colspan="3" | Properties ! colspan="3" | Properties
    42 KB (6,220 words) - 04:43, 5 February 2013
  • Mortar grenades need 3 (2?) squares and are very heavy.
    2 KB (312 words) - 11:07, 20 September 2007
  • ! colspan="3" | Properties ! colspan="3" | Callback event
    41 KB (6,170 words) - 00:37, 3 December 2017
  • This example will generate 12 x 3 checkbox into a panel, with the right positions.
    3 KB (349 words) - 14:05, 13 August 2010
  • Technically, we are limited by requirement of being compatible to OpenGL 1.3 and OpenGL ES 1.1 (which are mostly the same), meaning that we have 2 guara ...0 means that index array is not present and triangle count is vertexCount/3
    5 KB (679 words) - 20:21, 11 January 2013
  • ! colspan="3" | Properties ! colspan="3" | Properties
    38 KB (5,768 words) - 15:38, 3 June 2010
  • ...without changing their height. For safety they never go back for more than 3 fields. They can get as far as 20 sqares per round (test ingame!) and self
    2 KB (356 words) - 22:00, 25 September 2007
  • ! colspan="3" | Properties ! colspan="3" | Properties
    43 KB (6,546 words) - 22:39, 31 May 2012
  • Top speed: +/- 3,100km/h
    2 KB (298 words) - 22:59, 14 May 2012
  • ...up, we would have two or more firemodes, represented by 2 or more bars of 3 options shots 3
    12 KB (1,851 words) - 18:15, 7 August 2007
  • ...game, the player should be able to choose from easier or harder missions (3-5 mission), but the game will start with easier missions. The player can lo :: Code must be written to generate a selection of missions (3-5) after each mission balanced to offer easier and harder missions througho
    7 KB (1,093 words) - 11:51, 13 August 2013
  • Experience gain for power should be cut to 1/3 [[Skills/Improvement/v2.5|its current rate]]. This would keep the current g ...ange the experience-per-mission formula for strength. Reduce modifier to 1/3 its current rate: ''50 * (weight / strength) / ENCUMBRANCE_MODIFIER''
    12 KB (1,968 words) - 11:24, 13 August 2013
  • ...cted" plane (half-space) and texturing info. Plane is given by listing its 3 points, if these appear clockwise when viewed from a point in space, then t
    3 KB (396 words) - 13:50, 21 March 2010
  • ...he brush appear in all levels will work for you. even if your map has only 3 levels, set levelflags up to 8th level, if the brush should be visible in h
    3 KB (452 words) - 21:09, 17 October 2009
  • ...e often the more the campaign progresses. --[[User:ShipIt|ShipIt]] 22:02, 3 October 2012 (SAST) * 3-4 garages in a row
    8 KB (1,216 words) - 21:19, 4 March 2014
  • frame "0 3 0"
    4 KB (463 words) - 15:40, 6 December 2012
  • ...nds into neigboring fields and floats around corners. Within the range of ~3 time the area of the initial cloud the explodion deals fire damage. In an a
    3 KB (477 words) - 20:52, 25 September 2007
  • === Trick #3 === ...ly imagine a situation where two adjacent gaps a and b can be covered by 2-3 tiles each, but placing the 2nd tile on gap a will leave you with no tile f
    11 KB (2,050 words) - 18:02, 2 March 2012
  • ...more colorful, or more pale. The default value is 1.0. Values from 0.5 to 3.0 are most useful. ...tion, which is relative to texture size. Default is 4 (1 << 4). A value of 3 will produce sharper lightmaps, but will dramatically lengthen your radiosi
    3 KB (467 words) - 10:57, 25 March 2013
  • * [[Gameplay_Proposals/Laser Effect|Longer Laser Duration rather than 3-shot burst]]
    4 KB (448 words) - 11:40, 13 August 2013
  • [[Image:2.3.dev Geoscape Comment.jpg|thumb|right|2.3.dev geoscape.]] '''Comment about 2.3.dev'''
    31 KB (5,349 words) - 10:28, 22 May 2012
  • * cunit-devel (For versions 2.3 to 2.5) ...jobs should be cpus/cores + 1, so if you have a dual-core cpu use make -j 3. You could also use -j 2 on single core/single cpu machines to speed things
    3 KB (456 words) - 17:42, 12 October 2014
  • git format-patch HEAD~3 3. go into ufoai and checkout your working copy<br>
    8 KB (1,268 words) - 20:37, 20 June 2016
  • Furthermore it can (in cases 2 and 3): ...se a binary operator. Instead of "1 + 2 + 3", we should use "( ( 1 + 2 ) + 3 )". Patches are welcome :-)
    16 KB (2,712 words) - 16:35, 21 May 2012
  • ...to give 2 soldiers and employeerate is set to 1.5, the player will receive 3 soldiers. ''Note: nation happiness influences this as well so there is more
    4 KB (581 words) - 13:51, 22 June 2019
  • | replace the 3 blue icons
    6 KB (716 words) - 23:50, 16 November 2017
  • text = "_Test 3"
    4 KB (602 words) - 06:29, 28 January 2016
  • 3 3
    10 KB (1,637 words) - 22:35, 20 March 2013
  • First off all there should be several different bomb technologies, say 3 or 4 (more technology to reasearch is always a plus in my opinion!). I imag
    4 KB (654 words) - 12:20, 31 January 2008
  • Page is being updated for version 2.3, be patient :-) |3
    17 KB (2,083 words) - 09:45, 2 March 2015
  • ...y on any mission. However, to prevent a 12-man squad from leveling up on a 3-alien mission, experience should be scaled to the numbers factor.
    4 KB (694 words) - 11:35, 13 August 2013
  • * '''<code>3</code>''' - rpg (shoulder mounted weapons)
    4 KB (652 words) - 19:49, 4 October 2012
  • ...d each turn, but continued use of psi-abilities with no rest will, after 2-3 turns, make a soldier very susceptible to alien psi-attacks, or could cause ...or believes there are 4 aliens on the map, it can identify the location of 3, and has full details of 2.
    10 KB (1,555 words) - 00:28, 22 January 2013
  • 3. Reduce the distance of the flamethrower (3 tiles) and make it a Close weapon skill to give close specialists a powerfu
    9 KB (1,444 words) - 00:59, 8 November 2012
  • ...t|the final product?]] You'll probably want to adjust your grid by hitting 3, and then zooming in to the grid with {{K|Ins}}/{{K|Del}} or using {{MW}}. [[File:Lesson1-3-XZ.JPG|375px|thumb|right|X/Z-view]]
    18 KB (3,264 words) - 20:49, 16 March 2012
  • | Set grid to 2^(N-1) eg. 2 = 2unit, 3 = 4unit, 4 = 8unit || {{K|1}}-{{K|9}} ||
    5 KB (792 words) - 00:45, 12 March 2012
  • 3) Sell the UFO to a nation of choice. If this option is clicked, show a list
    5 KB (724 words) - 16:44, 30 September 2007
  • ...ne by already implemented scale and angle--[[User:Zenerka|Zenerka]] 12:14, 3 January 2007 (CET)
    4 KB (664 words) - 18:15, 7 August 2007
  • ...zasięgiem a zadawanymi uszkodzeniami jest prowadzenie ognia z odległości 2-3 km. Średnia skuteczność ognia w takim przypadku jest niewiele niższa od
    4 KB (628 words) - 11:51, 26 March 2010
  • ...you plan to create a video cutscene that plays full-screen at a standard 4:3 ratio, the input file can be stretched and scaled ahead of time (before Swi
    5 KB (851 words) - 09:28, 22 March 2008
  • ...ll try to make an example using rough figures. Think of a mind which gains 3-5 IQ points for every host it has. From what we've been able to gather duri
    5 KB (779 words) - 11:49, 13 August 2013
  • ** Even if the # of script files would be constant, they would be 3 times as long, right ? ==> no go. --[[User:Duke|Duke]] 23:24, 4 March 2013
    5 KB (779 words) - 10:51, 15 March 2015
  • ** [[Mapping_for_Dummies/Lesson3|MFD: Lesson 3 - How to improve your map]] - Teaches a number of advanced techniques.
    5 KB (765 words) - 16:40, 1 May 2012
  • ...s/Lesson3#Using_advanced_parameters_of_ufo2map|Mapping for Dummies: Lesson 3]].
    5 KB (918 words) - 14:34, 27 August 2017
  • 3) Large magazines.
    5 KB (734 words) - 15:58, 22 October 2008
  • ...perative team play with multiple players on both sides, up to a maximum of 3 teams for each side, 6 players total.
    5 KB (852 words) - 15:04, 8 May 2010
  • | 3 / very low
    6 KB (907 words) - 14:54, 25 March 2023
  • ...there is now a version 4 of switchblade that fixes bugs present in version 3 and also encodes videos of higher quality.
    14 KB (2,199 words) - 18:26, 13 August 2013
  • ...atible with the DFSG.[7] As of July 2007, it remains to be seen if version 3 of the Attribution and Attribution-ShareAlike licenses will be approved by
    6 KB (1,060 words) - 20:56, 23 January 2008
  • For versions 2.3 to 2.5 ...r of jobs should be cpus/cores + 1, so if you have a dual-core cpu make -j 3, on a quad-core CPU make -j 5 is recommended. You could also use -j 2 or -j
    6 KB (936 words) - 01:22, 25 March 2023
  • 3) Large magazines.
    5 KB (864 words) - 16:48, 21 May 2010
  • {{Git working dir|branch=ufoai_2.3}} {{Changelog|2.3}}
    6 KB (915 words) - 19:44, 4 October 2012
  • 3) Long reload time.
    6 KB (100 words) - 16:24, 10 January 2010
  • ;<font style="background:black; border:1px solid blue; color:lightblue;">(3) Blue</font>
    8 KB (1,336 words) - 10:13, 24 September 2010
  • * {{http|www.psionic3d.co.uk/page.php?3|Tutorials for Milkscape and Cinema4D}}
    7 KB (1,071 words) - 19:37, 1 May 2014
  • *On the example 3, when we hide the hovered node, we also send the same event. Without moving
    8 KB (1,456 words) - 09:58, 22 May 2012
  • ...unit consists of 4 squares on a 2-dimensional level. the origin (x,y) and 3 more squares as follows:<br>('''x, y''') ('''x+1, y''') ('''x, y+1''') and
    7 KB (1,175 words) - 22:27, 15 September 2010
  • ...ed several shots with an alien though, taking it down but nearly dying --- 3 hit points left!! --- in the process. : [ht<!-- -->tp://www.youtube.com/watch?v=00CnV8FDhn4 Part 3]
    18 KB (2,721 words) - 09:57, 20 December 2014
  • * {{open}} (3) Currently, clicking on the back-to-geoscape button actually takes you back
    8 KB (1,221 words) - 23:03, 15 May 2017
  • To do this, you have at least 3 options: ...UFO:AI profile directory (on Linux, something similar to {{path|~/.ufoai/2.3-dev}}, which contains the alies;
    10 KB (1,656 words) - 21:12, 17 October 2009
  • ...-full-version-freeware_6555.html|review}} of almost 5000 words about the 2.3.1 version. Thanks a lot Ildamos. It's a nice addition to the "Let's Play UF ...ch?v=y06OtM73gIU&list=UU8JNXRZJd8K6vofHKqyQSdg&index=1&feature=plcp|2=Part 3}}
    30 KB (4,616 words) - 18:39, 6 February 2013
  • ** Set default value for radius in misc_mission entity to 3
    9 KB (1,395 words) - 23:52, 2 December 2017
  • ...ans that there the sound is played at the given volume all over the level, 3.0 means that is the sound is only hearable when the camera is very close to center "9 0 3"
    12 KB (1,824 words) - 05:16, 29 March 2013
  • Since version [[Changelog/2.3|2.3]] we have a material system. You can easily and flexible enhance your maps ...ill guarantee a fluid motion. Please make sure your animation has at least 3 frames to prevent unnecessary calculation loops.
    14 KB (2,144 words) - 17:52, 2 November 2012
  • ...cur on a farm, and a ground recon wouldn't occur in the middle of Bangkok. 3) The alien ship in question, to determine the right build tile. 4) The pla
    14 KB (2,375 words) - 11:33, 13 August 2013
  • * {{wip}} FreeBSD port for UFO:AI-2.3 ...l target, port compiles and ufo can be run within the ufoai23/work/ufoai-2.3-source directory
    17 KB (2,515 words) - 14:21, 31 July 2010
  • [[Changelog/2.3|Full changelog]]. [[Changelog/2.3|Full changelog]].
    25 KB (3,837 words) - 14:55, 8 May 2010
  • ...able to being stored - finished in r7228--[[User:Zenerka|Zenerka]] 00:07, 3 April 2007 (CEST)
    26 KB (4,060 words) - 14:01, 15 April 2012
  • ** Fixed alien containment, market and production windows windows for not 4:3 resolutions.
    23 KB (3,497 words) - 21:40, 25 December 2015
  • We have a new {{http|ufoai.org/bugs|issue tracker}}. We imported more than 3,000 tickets (most closed) for old bugs, feature requests and patches from o
    34 KB (5,004 words) - 20:29, 24 January 2014