Compile for Mac
Step 1. Installation
Install Xcode, X11, and MacPorts
Instructions are at http://guide.macports.org/#installing This will have you install Apple's X11, the Xcode development environment (needed for the compiler, etc), and the MacPorts program.
You can also download the X11.app from here
Step 2: Install dependencies
sudo port install libsdl-framework libsdl_mixer-framework libsdl_ttf-framework \ jpeg libpng XviD libtheora gtk2 gtkglext gtksourceview2 git p7zip python27 \ doxygen libsdl2 libsdl2_mixer libsdl2_ttf
Now you should be able to fetch UFO-AI and compile it.
Step 3: Compilation
UFO:AI compilation requires some paths that are not taken care of for you by the MacPorts installation process. Therefore, a minor edit to your .profile is needed.
If you don't understand the preceding sentences: (a) Download TextWrangler (freeware) from http://www.barebones.com/products/textwrangler/download.html ; (b) Use its File > Open to navigate to your home folder and enable its "Show hidden files" option; and (c) Open the ".profile" file you should see now so you can edit it.
Toward the bottom, substitute this export command:
Save the file, quit Terminal, then relaunch Terminal to make the new PATH operative.
Now, the following "make" commands should execute without errors. You should also be able to compile newer versions of UFO:AI without editing .profile again, i.e., this is a one-time fix.
Change directory into the main ufoai folder.
Establish the appropriate configuration for compiling.
To compile the binaries, just type (after the configure call was successful).
after that, you need to create the languages and maps
make lang models maps-sync
To create the application bundle (i.e., a .dmg), just type
After installing fink you should just type the following to your console:
fink install sdl sdl-ttf sdl-mixer libtheora0 libjpeg8 libpng15 libxml2 libcurl4 xvidcore gtk+2 gtksourceview2-dev gtksourceview2-shlibs gtkglext1 glib2-dev glib2-shlibs