Skills/Improvement/v2.3

From UFO:AI
This article is specific to v2.3

Other verisons:
2.2 · 2.3 · 2.4 · 2.5 · 2.6

Experience Awards

Experience is gained separately for each skill. Experience is awarded during missions as shown.

No. Skill Experience Awarded
0 Strength
  •  ? per mission
1 Speed
  • 0.5 points for every square moved while walking
  • 1 point for every square moved while crouching
  • 0.1 points for every TU spent using weapons
2 Accuracy
  • 20 points per enemy hit
  • 30 points per enemy hit by sniping
3 Mind
  • 100 points per enemy kill
  •  ? per mission
4 Close
  • 150 points per enemy hit using the "Close" skill
5 Heavy
  • 200 points per enemy hit using the "Heavy" skill
6 Assault
  • 100 points per enemy hit using the "Assault" skill
7 Sniper
  • 200 points per enemy hit using the "Sniper" skill
8 High Explosives
  • 200 points per enemy hit using the "High Explosives" skill
9 Health
  • 0.5 points for every point gained in any other skill

Skill Progression

As a soldier gains experience, his skills increase according to this formula:

New Skill = Original Skill + (XP/100)0.6