Here is a list of all struct and union fields with links to the structures/unions they belong to:
- i -
- i
: client_static_s
, floatint_t
, int_float_u
- iArr
: entityKeyRange_s
- icon
: buttonExtraData_s
, eventMail_s
, optionExtraData_s
, radioButtonExtraData_s
, techMail_s
- iconChecked
: checkboxExtraData_t
- iconName
: uiMessageListNodeMessage_s
- iconUnchecked
: checkboxExtraData_t
- iconUnknown
: checkboxExtraData_t
- id
: actorSkin_s
, aircraft_s
, alienTeamCategory_s
, Assembly
, baseTemplate_s
, BodyData
, BodyPartData
, building_s
, buildingTypeMapping_s
, campaign_s
, campaignEvents_s
, campaignTriggerEvent_t
, cgameType_s
, chrTemplate_s
, city_s
, component_type_data_t
, Container
, damageType_s
, dmd3_t
, dmd3mesh_t
, equipDef_s
, eventMail_s
, gametype_s
, implantDef_s
, installationTemplate_s
, invDef_s
, irc_command_s
, irc_server_msg_s
, line_s
, localModel_s
, mapDef_s
, mission_s
, msgid_s
, nation_s
, objDef_s
, pediaChapter_s
, r_program_s
, r_shader_s
, rank_s
, requirement_s
, roqChunk_t
, storedUFO_s
, teamDef_s
, teamNames_s
, technology_s
, Tile
, TileSet
, ugv_s
, uiModel_s
- ident
: dBspHeader_t
, dMD2Model_t
, dMD2tag_t
- idleTarget
: aircraftProjectile_s
- ids
: csi_s
- idx
: actorSkin_s
, aircraft_s
, aircraftProjectile_s
, aircraftSlot_s
, alienBase_s
, alienTeamGroup_s
, autoUnit_s
, base_s
, building_s
, campaign_s
, city_s
, implantDef_s
, installation_s
, MapTile
, mission_s
, mPlaced_s
, msgCategory_s
, nation_s
, objDef_s
, pediaChapter_s
, production_s
, storedUFO_s
, teamDef_s
, technology_s
, ugv_s
- image
: aircraft_s
, building_s
, installationTemplate_s
, materialStage_s
, mBspFlare_s
, mBspTexInfo_s
, objDef_s
, ptlArt_s
, rank_s
, seq2D_s
, tbarExtraData_s
, technology_s
, uiNode_t
, uiSprite_t
- images
: anim_s
, hudRadar_s
, imageArray_s
- impact
: fireDef_s
- impactAttenuation
: fireDef_s
- impactSound
: fireDef_s
- impactTime
: eventTiming_s
- implant
: invDef_s
, objDef_s
- implants
: character_s
, csi_s
- import
: InventoryInterface
- in
: invDef_s
, MD5Context
- inBackground
: seq2D_s
- inbound
: net_stream
- incomplete_atlas
: lightmaps_s
- incValue()
: uiAbstractValueNode
- index
: datagram_socket
, mBspSurface_s
, net_stream
, roqQuadCell_t
, s_sample_s
, windowExtraData_t
- index_array
: rstate_s
- index_buffer
: mBspModel_s
- index_hash
: windowExtraData_t
- index_st
: dMD2Triangle_t
- index_verts
: dMD2Triangle_t
- indexed
: uiNode_t
- indexes
: mAliasMesh_s
, mBspModel_s
- influence
: mAliasBoneVertex_s
- info
: mapConfig_s
, mapParticle_s
- inheritBasePath
: MapInfo
- inherited
: uiKeyBinding_s
- init()
: boxtrace_s
, character_s
, chrScoreMission_s
, Edict
, Inventory
, le_s
, ptlDef_s
, r_program_s
, ReactionFireTargetList
, ReactionFireTargets
, Routing
, Step
, trace_s
- initialAlienActorsSpawned
: level_locals_s
- initialCraft
: campaign_s
- initialIndividualInterest
: mission_s
- initialInterest
: campaign_s
- initialized
: console_t
, s_env_s
, serverInstanceStatic_s
- initialOverallInterest
: mission_s
- initialSkills
: chrScoreGlobal_s
- initInventory()
: InventoryInterface
- initNode()
: uiAbstractOptionNode
, uiAbstractScrollableNode
, uiAbstractValueNode
, uiBaseInventoryNode
, uiContainerNode
, uiNode
, uiSequenceNode
, uiVideoNode
, uiWindowNode
- initNodeDynamic()
: uiAbstractValueNode
, uiModelNode
, uiNode
- inlineModelName
: le_s
- inputName
: modelConfig_s
- inRescueZone
: Edict
- inShadow
: lighting_s
- installation
: aircraftSlot_s
, mission_s::missionData_t
, storedUFO_s
- installationDamage
: installation_s
- installations
: ccs_s
- installationsBuilt
: stats_s
- installationStatus
: installation_s
- installationTemplate
: installation_s
- installationTemplates
: ccs_s
- installationTime
: aircraftSlot_s
, craftitem_s
, implantDef_s
- installedTime
: implant_s
- int()
: cgame_export_s
, cgame_import_s
, game_export_s
, game_import_s
- integer
: cvar_s
, dataExtraData_s
, uiTerminalActionData_s
, uiValue_s
- intensity
: dirt_s
, light_s
- interceptAircraft
: ccs_s
- interceptions
: stats_s
- interest
: campaignEvent_s
, ccs_s
- intermissionTime
: level_locals_s
- internal_fa
: unz_file_info_s
- internalPool
: hashTable_s
- interruptStream
: music_s
- interval
: timer
- inuse
: Edict
, le_s
, localModel_s
- inUse
: memPool_t
- inuse
: nationInfo_s
, ptl_s
, seq2D_s
, seqEnt_s
, SrvEdict
, SrvPlayer
- inv
: character_s
, le_s
- INV_GetEquipmentDefinitionByID()
: cgame_import_s
- INV_GetFilterType()
: cgame_import_s
- invalidated
: uiNode_t
- Inventory()
: Inventory
- InventoryInterface()
: InventoryInterface
- inverted
: spinnerExtraData_t
- invi
: game_locals_s
- invis
: ptl_s
, uiNode_t
- invName
: InventoryInterface
- invstepup
: opening_s
- irgoggles
: fireDef_s
- isAbstract
: uiBehaviour_t
- isAmmo()
: objDef_s
- isArmour()
: Item
, objDef_s
- isArmourDef()
: invDef_s
- isAssigned()
: Employee
- isAwayFromBase()
: Employee
- isBaseDefenceItem()
: objDef_s
- isCategory
: msgCategoryEntry_s
- isCompositeMember
: side_s
- isCraftItem()
: objDef_s
- isCrouched()
: Actor
- isDazed()
: Actor
- isDead()
: Actor
- isDummy
: objDef_s
- isEmpty()
: AiAreaSearch::LQueue
, ItemCargo
- isEnemy()
: ReactionFire
- isEquipDef()
: invDef_s
- isFloorDef()
: invDef_s
- isFullScreen
: windowExtraData_t
- isFunction
: uiBehaviour_t
- isHeavy
: objDef_s
- isHeldTwoHanded()
: Item
- isHired()
: Employee
- isHiredInBase()
: Employee
- isHostile
: autoMissionBattle_s
- isInitialized
: uiBehaviour_t
- isInRescueZone()
: Actor
- isInsane()
: Actor
- isInUse()
: SrvPlayer
- isInWeaponRange()
: ReactionFire
- isKey()
: KeyValuePair
- isLeftDef()
: invDef_s
- isLifeSupported()
: AlienContainment
- isLoadableInWeapon()
: objDef_s
- isMisc
: objDef_s
- isMoving()
: le_s
- isMultiplayer
: cgame_export_s
- isOpponent()
: Edict
- isOriginBrushModel
: entity_s
, mBspSurface_s
- isOurRound()
: client_static_s
- isPanicked()
: Actor
- isParentship()
: SrvEdict
- isPassword
: textEntryExtraData_s
- isPermanent
: itemEffect_s
- isPilot()
: Employee
- ispoint
: boxtrace_s
- isPositionIncrease()
: uiSpinnerNode
- isPossible()
: ReactionFire
, Step
- isPrimary
: objDef_s
- isRaged()
: Actor
- isReaction()
: Actor
- isReady()
: SrvPlayer
- isReloadable()
: Item
, objDef_s
- isRightDef()
: invDef_s
- isRobot()
: Employee
- isRunning
: uiTimer_s
- isSameAs()
: Edict
, Item
, SrvEdict
- isSamePosAs()
: Edict
- isSameTeamAs()
: Edict
- isSaneFiremode()
: FiremodeSettings
- isScientist()
: Employee
- isSecondary
: objDef_s
- isShaken()
: Actor
- isSizeChange()
: uiAbstractScrollableNode
- isSoldier()
: Employee
- isState()
: Actor
- isStepDownLevel()
: Routing
- isStepUpLevel()
: Routing
- isStunned()
: Actor
- isTile
: hudRadarImage_s
- isUGVitem
: objDef_s
- isUsable()
: place_s
- isVirtual
: objDef_s
, uiBehaviour_t
- isWeapon()
: Item
- isWorker()
: Employee
- isZero()
: AABB
, GridBox
- item
: aircraftSlot_s
, cgame_import_s
, Edict
, implantDef_s
- Item()
: Item
- item
: priorityQueueElement_s
, productionData_t::productionItem_t
- itemAmount
: components_s
, missionResults_s
- itemAmount2
: components_s
- itemCargo
: aircraft_s
- ItemCargo()
: ItemCargo
- itemCargo
: transfer_s
- itemFilterTypes_t()
: cgame_import_s
- itemFound
: containerItemIterator_t
- itemID
: containerItemIterator_t
- items
: components_s
, production_queue_s
- itemTypes
: missionResults_s