UFO: Alien Invasion
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CL_ParseEvent timers and vars. More...
#include <e_main.h>
Data Fields | |
int | nextTime |
int | shootTime |
int | impactTime |
bool | parsedDeath |
bool | parsedShot |
int eventTiming_s::impactTime |
time when the shoot hits the target. This is used to delay some events in case the projectile needs some time to reach its target.
Definition at line 33 of file e_main.h.
Referenced by CL_ActorDieTime(), CL_ActorDoShootTime(), CL_ActorDoThrowTime(), CL_ActorEndShootTime(), CL_ActorReactionFireAddTargetTime(), CL_ActorReactionFireRemoveTargetTime(), CL_ActorReactionFireTargetUpdateTime(), CL_ActorShootHiddenTime(), CL_EntAppearTime(), CL_ExplodeTime(), CL_GetEventTime(), CL_InvAddTime(), CL_InvDelTime(), CL_NotifyBattlescapeEventDelay(), CL_ParticleAppearTime(), CL_ParticleSpawnEventTime(), and CL_SoundEventTime().
int eventTiming_s::nextTime |
time when the next event should be executed
Definition at line 31 of file e_main.h.
Referenced by CL_ActorAppearTime(), CL_ActorDieTime(), CL_ActorDoMoveTime(), CL_ActorDoShootTime(), CL_ActorDoThrowTime(), CL_ActorEndShootTime(), CL_ActorReactionFireAbortShotTime(), CL_ActorReactionFireAddTargetTime(), CL_ActorReactionFireRemoveTargetTime(), CL_ActorReactionFireTargetUpdateTime(), CL_ActorShootHiddenTime(), CL_ActorStartShootTime(), CL_EntAppearTime(), CL_ExplodeTime(), CL_GetEventTime(), CL_GetNextTime(), CL_GetStepTime(), CL_InvAddTime(), CL_InvDelTime(), CL_InvReloadTime(), CL_NotifyBattlescapeEventDelay(), CL_ParseResultsTime(), CL_ParticleAppearTime(), CL_ParticleSpawnEventTime(), and CL_SoundEventTime().
bool eventTiming_s::parsedDeath |
extra delay caused by death -
impactTime
Definition at line 35 of file e_main.h.
Referenced by CL_ActorDieTime(), CL_ActorDoShootTime(), CL_ActorDoThrowTime(), CL_ActorEndShootTime(), CL_ActorShootHiddenTime(), CL_ActorStartShootTime(), CL_EntAppearTime(), CL_InvAddTime(), CL_InvDelTime(), CL_ParticleAppearTime(), and CL_ParticleSpawnEventTime().
bool eventTiming_s::parsedShot |
Definition at line 36 of file e_main.h.
Referenced by CL_ActorDieTime(), CL_ActorEndShootTime(), CL_ActorStartShootTime(), CL_EntAppearTime(), CL_InvAddTime(), CL_InvDelTime(), CL_ParticleAppearTime(), and CL_ParticleSpawnEventTime().
int eventTiming_s::shootTime |
time when the shoot was fired
Definition at line 32 of file e_main.h.
Referenced by CL_ActorDoShootTime(), CL_ActorDoThrowTime(), CL_ActorReactionFireAddTargetTime(), CL_ActorReactionFireRemoveTargetTime(), CL_ActorReactionFireTargetUpdateTime(), CL_ActorShootHiddenTime(), CL_ActorStartShootTime(), CL_GetEventTime(), CL_InvDelTime(), CL_NotifyBattlescapeEventDelay(), and CL_SoundEventTime().