UFO: Alien Invasion
|
#include <ui_node_window.h>
Inherits uiLocatedNode.
Public Member Functions | |
void | setFill (uiNode_t *node, bool value) |
![]() | |
virtual void | drawTooltip (const uiNode_t *node, int x, int y) const |
virtual void | drawOverWindow (uiNode_t *node) |
virtual void | onLeftClick (uiNode_t *node, int x, int y) |
virtual void | onRightClick (uiNode_t *node, int x, int y) |
virtual void | onMiddleClick (uiNode_t *node, int x, int y) |
virtual bool | onScroll (uiNode_t *node, int deltaX, int deltaY) |
virtual void | onMouseMove (uiNode_t *node, int x, int y) |
virtual void | onMouseDown (uiNode_t *node, int x, int y, int button) |
virtual void | onMouseUp (uiNode_t *node, int x, int y, int button) |
virtual bool | onMouseLongPress (uiNode_t *node, int x, int y, int button) |
Send mouse event when a pressed mouse button is dragged. More... | |
virtual void | onMouseEnter (uiNode_t *node) |
virtual void | onMouseLeave (uiNode_t *node) |
virtual void | onCapturedMouseMove (uiNode_t *node, int x, int y) |
virtual void | onCapturedMouseLost (uiNode_t *node) |
virtual bool | onStartDragging (uiNode_t *node, int startX, int startY, int currentX, int currentY, int button) |
Send mouse event when a pressed mouse button is dragged. More... | |
virtual bool | onDndEnter (uiNode_t *node) |
virtual bool | onDndMove (uiNode_t *node, int x, int y) |
virtual void | onDndLeave (uiNode_t *node) |
virtual bool | onDndDrop (uiNode_t *node, int x, int y) |
virtual bool | onDndFinished (uiNode_t *node, bool isDropped) |
virtual void | onFocusGained (uiNode_t *node) |
virtual void | onFocusLost (uiNode_t *node) |
virtual bool | onKeyPressed (uiNode_t *node, unsigned int key, unsigned short unicode) |
virtual bool | onKeyReleased (uiNode_t *node, unsigned int key, unsigned short unicode) |
virtual void | getClientPosition (uiNode_t const *node, vec2_t position) |
virtual int | getCellWidth (uiNode_t *node) |
virtual int | getCellHeight (uiNode_t *node) |
![]() | |
virtual void | initNodeDynamic (uiNode_t *node) |
virtual void | onActivate (uiNode_t *node) |
Activate the node. Can be used without the mouse (ie. a button will execute onClick) More... | |
virtual void | onPropertyChanged (uiNode_t *node, const value_t *property) |
virtual | ~uiNode () |
Private Member Functions | |
void | draw (uiNode_t *node) override |
void | initNode (uiNode_t *node) override |
void | deleteNode (uiNode_t *node) override |
Actions to do on deleting the node. More... | |
void | doLayout (uiNode_t *node) override |
Call to update the node layout. This common code revalidates the node tree. More... | |
void | onLoading (uiNode_t *node) override |
Called at the begin of the load from script. More... | |
void | onLoaded (uiNode_t *node) override |
Called at the end of the load from script. More... | |
void | onWindowOpened (uiNode_t *node, linkedList_t *params) override |
Called when we init the node on the screen. More... | |
void | onWindowClosed (uiNode_t *node) override |
Called when we close the node on the screen. More... | |
void | onWindowActivate (uiNode_t *node) override |
Called when a windows gets active again after some other window was popped from the stack. More... | |
void | onSizeChanged (uiNode_t *node) override |
Callback stub. More... | |
void | clone (uiNode_t const *source, uiNode_t *clone) override |
Definition at line 36 of file ui_node_window.h.
call to initialize a cloned node
Reimplemented from uiNode.
Definition at line 395 of file ui_node_window.cpp.
References uiNode::clone(), EXTRADATA, and OBJZERO.
Actions to do on deleting the node.
[in,out] | node | Pointer to the node to destroy |
Reimplemented from uiNode.
Definition at line 179 of file ui_node_window.cpp.
References uiNode::deleteNode(), and UI_RemoveWindow().
Call to update the node layout. This common code revalidates the node tree.
Called to update node layout
Reimplemented from uiLocatedNode.
Definition at line 185 of file ui_node_window.cpp.
References uiNode_t::box, CONTROLS_PADDING, uiLocatedNode::doLayout(), EXTRADATA, int(), uiNode_t::invalidated, uiBox_t::pos, uiBox_t::size, UI_FindNode(), UI_StarLayout(), UI_WindowIsFullScreen(), viddef, viddef_t::virtualHeight, viddef_t::virtualWidth, WINDOW_CLOSE_BUTTON_NAME, and WINDOW_DRAG_BUTTON_NAME.
How to draw a node
Reimplemented from uiLocatedNode.
Definition at line 124 of file ui_node_window.cpp.
References ALIGN_CC, anamorphicBorder, uiNode_t::box, EXTRADATA, modalBackground, uiNode_t::padding, uiBox_t::size, SPRITE_STATUS_NORMAL, uiNode_t::text, TOP_HEIGHT, UI_DrawFill(), UI_DrawSpriteInBox(), UI_DrawStringInBox(), UI_GetFontFromNode(), UI_GetNodeAbsPos(), UI_GetReferenceString(), ui_global, UI_WindowIsFullScreen(), viddef, viddef_t::virtualHeight, viddef_t::virtualWidth, uiGlobal_s::windowStack, and uiGlobal_s::windowStackPos.
call to initialize the node structure and extradata structure
Reimplemented from uiNode.
Definition at line 167 of file ui_node_window.cpp.
References EXTRADATA, and uiNode::initNode().
Called at the end of the load from script.
Reimplemented from uiNode.
Definition at line 375 of file ui_node_window.cpp.
References EXTRADATA, UI_Invalidate(), UI_Window_FlagFullscreen(), UI_Window_SetCloseButton(), and UI_Window_SetDragButton().
Called at the begin of the load from script.
Reimplemented from uiNode.
Definition at line 291 of file ui_node_window.cpp.
References uiNode_t::box, EXTRADATA, uiNode_t::font, uiNode_t::padding, uiBox_t::size, VID_NORM_HEIGHT, VID_NORM_WIDTH, viddef, viddef_t::virtualHeight, viddef_t::virtualWidth, and WINDOW_FONT_BIG.
Callback stub.
Called when the node size change
Reimplemented from uiLocatedNode.
Definition at line 277 of file ui_node_window.cpp.
References uiNode_t::box, EXTRADATA, uiNode::onWindowActivate(), uiBox_t::size, UI_Window_FlagFullscreen(), viddef, viddef_t::virtualHeight, and viddef_t::virtualWidth.
Referenced by setFill().
Called when a windows gets active again after some other window was popped from the stack.
Reimplemented from uiNode.
Definition at line 264 of file ui_node_window.cpp.
References EXTRADATA, uiNode::onWindowActivate(), UI_ExecuteEventActions(), and UI_ExecuteLuaEventScript().
Called when we close the node on the screen.
Reimplemented from uiNode.
Definition at line 248 of file ui_node_window.cpp.
References EXTRADATA, uiNode::onWindowClosed(), UI_ExecuteEventActions(), and UI_ExecuteLuaEventScript().
|
overrideprivatevirtual |
Called when we init the node on the screen.
Reimplemented from uiNode.
Definition at line 230 of file ui_node_window.cpp.
References EXTRADATA, uiNode::onWindowOpened(), UI_ExecuteEventActionsEx(), UI_ExecuteLuaEventScript_ParamList(), and UI_Invalidate().
Definition at line 469 of file ui_node_window.cpp.
References onSizeChanged(), and UI_EXTRADATA.