UFO: Alien Invasion
 All Data Structures Namespaces Files Functions Variables Typedefs Enumerations Enumerator Friends Macros Modules Pages
game_locals_s Struct Reference

this structure is left intact through an entire game it should be initialized at game library load time More...

#include <g_local.h>

Data Fields

Player * players
 
int sv_maxplayersperteam
 
int sv_maxentities
 
InventoryInterface invi
 

Detailed Description

this structure is left intact through an entire game it should be initialized at game library load time

Definition at line 69 of file g_local.h.

Field Documentation

Player* game_locals_s::players
int game_locals_s::sv_maxentities

Definition at line 74 of file g_local.h.

Referenced by G_EdictsConstruct(), G_EdictsGetNewEdict(), G_EdictsInit(), and G_Init().

int game_locals_s::sv_maxplayersperteam

Definition at line 73 of file g_local.h.

Referenced by G_GetPlayerName(), G_Init(), G_PlayerGetNextAI(), and G_PlayerGetNextHuman().


The documentation for this struct was generated from the following file: