UFO: Alien Invasion
|
#include <ui_node_spinner.h>
Inherits uiAbstractValueNode.
Public Member Functions | |
void | repeat (uiNode_t *node, struct uiTimer_s *timer) |
![]() | |
void | onLoaded (uiNode_t *node) override |
void | clone (uiNode_t const *source, uiNode_t *clone) override |
Call to update a cloned node. More... | |
void | initNode (uiNode_t *node) override |
void | initNodeDynamic (uiNode_t *node) override |
void | deleteNode (uiNode_t *node) override |
void | setRange (uiNode_t *node, float min, float max) |
bool | setValue (uiNode_t *node, float value) |
bool | setDelta (uiNode_t *node, float delta) |
bool | setMax (uiNode_t *node, float max) |
bool | setMin (uiNode_t *node, float min) |
bool | incValue (uiNode_t *node) |
bool | decValue (uiNode_t *node) |
float | getFactorFloat (uiNode_t const *node) |
float | getMin (uiNode_t const *node) |
float | getMax (uiNode_t const *node) |
float | getDelta (uiNode_t const *node) |
float | getValue (uiNode_t const *node) |
float | getLastDiff (uiNode_t const *node) |
float | getShiftIncreaseFactor (uiNode_t *const node) |
![]() | |
virtual void | drawTooltip (const uiNode_t *node, int x, int y) const |
virtual void | drawOverWindow (uiNode_t *node) |
virtual void | doLayout (uiNode_t *node) |
Call to update the node layout. This common code revalidates the node tree. More... | |
virtual void | onSizeChanged (uiNode_t *node) |
Callback stub. More... | |
virtual void | onLeftClick (uiNode_t *node, int x, int y) |
virtual void | onRightClick (uiNode_t *node, int x, int y) |
virtual void | onMiddleClick (uiNode_t *node, int x, int y) |
virtual void | onMouseMove (uiNode_t *node, int x, int y) |
virtual bool | onMouseLongPress (uiNode_t *node, int x, int y, int button) |
Send mouse event when a pressed mouse button is dragged. More... | |
virtual void | onMouseEnter (uiNode_t *node) |
virtual void | onMouseLeave (uiNode_t *node) |
virtual void | onCapturedMouseMove (uiNode_t *node, int x, int y) |
virtual bool | onStartDragging (uiNode_t *node, int startX, int startY, int currentX, int currentY, int button) |
Send mouse event when a pressed mouse button is dragged. More... | |
virtual bool | onDndEnter (uiNode_t *node) |
virtual bool | onDndMove (uiNode_t *node, int x, int y) |
virtual void | onDndLeave (uiNode_t *node) |
virtual bool | onDndDrop (uiNode_t *node, int x, int y) |
virtual bool | onDndFinished (uiNode_t *node, bool isDropped) |
virtual void | onFocusGained (uiNode_t *node) |
virtual void | onFocusLost (uiNode_t *node) |
virtual bool | onKeyPressed (uiNode_t *node, unsigned int key, unsigned short unicode) |
virtual bool | onKeyReleased (uiNode_t *node, unsigned int key, unsigned short unicode) |
virtual void | getClientPosition (uiNode_t const *node, vec2_t position) |
virtual int | getCellWidth (uiNode_t *node) |
virtual int | getCellHeight (uiNode_t *node) |
![]() | |
virtual void | onWindowOpened (uiNode_t *node, linkedList_t *params) |
virtual void | onWindowClosed (uiNode_t *node) |
virtual void | onWindowActivate (uiNode_t *node) |
virtual void | onActivate (uiNode_t *node) |
Activate the node. Can be used without the mouse (ie. a button will execute onClick) More... | |
virtual void | onPropertyChanged (uiNode_t *node, const value_t *property) |
virtual | ~uiNode () |
Protected Member Functions | |
bool | isPositionIncrease (uiNode_t *node, int x, int y) |
Check a position relative to the node to check action is can produce. More... | |
bool | step (uiNode_t *node, bool down) |
change the value of the spinner of one step More... | |
Private Member Functions | |
void | draw (uiNode_t *node) override |
void | onLoading (uiNode_t *node) override |
void | onMouseDown (uiNode_t *node, int x, int y, int button) override |
void | onMouseUp (uiNode_t *node, int x, int y, int button) override |
void | onCapturedMouseLost (uiNode_t *node) override |
Called when the node have lost the captured node We clean cached data. More... | |
bool | onScroll (uiNode_t *node, int deltaX, int deltaY) override |
Definition at line 45 of file ui_node_spinner.h.
How to draw a node
Reimplemented from uiLocatedNode.
Definition at line 152 of file ui_node_spinner.cpp.
References uiNode_t::box, uiNode_t::disabled, EXTRADATA, uiAbstractValueNode::getDelta(), uiAbstractValueNode::getMax(), uiAbstractValueNode::getMin(), uiAbstractValueNode::getValue(), isPositionIncrease(), mousePosX, mousePosY, uiNode_t::parent, uiBox_t::size, SPRITE_STATUS_DISABLED, SPRITE_STATUS_HOVER, SPRITE_STATUS_NORMAL, uiNode_t::state, UI_DrawSpriteInBox(), and UI_GetNodeAbsPos().
Check a position relative to the node to check action is can produce.
node | This node |
x,y | Relative location to the node |
Definition at line 85 of file ui_node_spinner.cpp.
References uiNode_t::box, EXTRADATA, uiBox_t::size, SPINNER_NORMAL, SPINNER_ONLY_DECREASE, and SPINNER_ONLY_INCREASE.
Referenced by draw(), and onMouseDown().
Called when the node have lost the captured node We clean cached data.
Reimplemented from uiLocatedNode.
Definition at line 130 of file ui_node_spinner.cpp.
References UI_TimerRelease().
Called before script initialization, initialized default values
Reimplemented from uiAbstractValueNode.
Definition at line 219 of file ui_node_spinner.cpp.
References uiAbstractValueNode::onLoading().
|
overrideprivatevirtual |
Mouse button down event in the node
Reimplemented from uiLocatedNode.
Definition at line 101 of file ui_node_spinner.cpp.
References capturedDownButton, uiNode_t::disabled, EXTRADATA, isPositionIncrease(), K_MOUSE1, uiNode_t::parent, step(), UI_AllocTimer(), UI_NodeAbsoluteToRelativePos(), UI_SetMouseCapture(), UI_SpinnerNodeRepeat(), and UI_TimerStart().
Mouse button up event in the node
Reimplemented from uiLocatedNode.
Definition at line 119 of file ui_node_spinner.cpp.
References K_MOUSE1, UI_GetMouseCapture(), and UI_MouseRelease().
Reimplemented from uiLocatedNode.
Definition at line 141 of file ui_node_spinner.cpp.
References uiNode_t::disabled, down, uiNode_t::parent, and step().
Definition at line 62 of file ui_node_spinner.cpp.
References uiTimer_s::calledTime, capturedDownButton, uiTimer_s::delay, and step().
Referenced by UI_SpinnerNodeRepeat().
|
protected |
change the value of the spinner of one step
[in] | node | Spinner to change |
[in] | down | Direction of the step (if down is true, decrease the value) |
Definition at line 55 of file ui_node_spinner.cpp.
References uiAbstractValueNode::decValue(), and uiAbstractValueNode::incValue().
Referenced by onMouseDown(), onScroll(), and repeat().