UFO: Alien Invasion
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#include <ui_node_model.h>
Inherits uiLocatedNode.
Inherited by uiItemNode.
Private Member Functions | |
void | draw (uiNode_t *node) override |
void | onMouseDown (uiNode_t *node, int x, int y, int button) override |
void | onMouseUp (uiNode_t *node, int x, int y, int button) override |
void | onLoading (uiNode_t *node) override |
Called before loading. Used to set default attribute values. More... | |
void | onLoaded (uiNode_t *node) override |
void | clone (uiNode_t const *source, uiNode_t *clone) override |
Call to update a cloned node. More... | |
void | initNodeDynamic (uiNode_t *node) override |
void | deleteNode (uiNode_t *node) override |
void | onCapturedMouseMove (uiNode_t *node, int x, int y) override |
void | doLayout (uiNode_t *node) override |
Call to update the node layout. This common code revalidates the node tree. More... | |
Additional Inherited Members | |
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virtual void | drawTooltip (const uiNode_t *node, int x, int y) const |
virtual void | drawOverWindow (uiNode_t *node) |
virtual void | onSizeChanged (uiNode_t *node) |
Callback stub. More... | |
virtual void | onLeftClick (uiNode_t *node, int x, int y) |
virtual void | onRightClick (uiNode_t *node, int x, int y) |
virtual void | onMiddleClick (uiNode_t *node, int x, int y) |
virtual bool | onScroll (uiNode_t *node, int deltaX, int deltaY) |
virtual void | onMouseMove (uiNode_t *node, int x, int y) |
virtual bool | onMouseLongPress (uiNode_t *node, int x, int y, int button) |
Send mouse event when a pressed mouse button is dragged. More... | |
virtual void | onMouseEnter (uiNode_t *node) |
virtual void | onMouseLeave (uiNode_t *node) |
virtual void | onCapturedMouseLost (uiNode_t *node) |
virtual bool | onStartDragging (uiNode_t *node, int startX, int startY, int currentX, int currentY, int button) |
Send mouse event when a pressed mouse button is dragged. More... | |
virtual bool | onDndEnter (uiNode_t *node) |
virtual bool | onDndMove (uiNode_t *node, int x, int y) |
virtual void | onDndLeave (uiNode_t *node) |
virtual bool | onDndDrop (uiNode_t *node, int x, int y) |
virtual bool | onDndFinished (uiNode_t *node, bool isDropped) |
virtual void | onFocusGained (uiNode_t *node) |
virtual void | onFocusLost (uiNode_t *node) |
virtual bool | onKeyPressed (uiNode_t *node, unsigned int key, unsigned short unicode) |
virtual bool | onKeyReleased (uiNode_t *node, unsigned int key, unsigned short unicode) |
virtual void | getClientPosition (uiNode_t const *node, vec2_t position) |
virtual int | getCellWidth (uiNode_t *node) |
virtual int | getCellHeight (uiNode_t *node) |
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virtual void | initNode (uiNode_t *node) |
virtual void | onWindowOpened (uiNode_t *node, linkedList_t *params) |
virtual void | onWindowClosed (uiNode_t *node) |
virtual void | onWindowActivate (uiNode_t *node) |
virtual void | onActivate (uiNode_t *node) |
Activate the node. Can be used without the mouse (ie. a button will execute onClick) More... | |
virtual void | onPropertyChanged (uiNode_t *node, const value_t *property) |
virtual | ~uiNode () |
< include animState_t
Definition at line 31 of file ui_node_model.h.
Call to update a cloned node.
Reimplemented from uiNode.
Definition at line 503 of file ui_node_model.cpp.
References uiNode::clone(), uiNode_t::dynamic, EXTRADATA, MAX_OLDREFVALUE, and UI_AllocStaticString().
call to delete a dynamic node
Reimplemented from uiNode.
Definition at line 516 of file ui_node_model.cpp.
References uiNode::deleteNode(), EXTRADATA, and Mem_Free.
Call to update the node layout. This common code revalidates the node tree.
Called to update node layout
Reimplemented from uiLocatedNode.
Definition at line 102 of file ui_node_model.cpp.
References uiNode_t::behaviour, uiNode_t::box, Com_Printf(), uiLocatedNode::doLayout(), EXTRADATA, MAX_OLDREFVALUE, uiNode_t::parent, uiBox_t::size, UI_AllocStaticString(), and UI_GetPath().
How to draw a node
Reimplemented from uiLocatedNode.
Definition at line 119 of file ui_node_model.cpp.
References EXTRADATA, MAX_VAR, Q_strncpyz(), Q_strnull(), UI_DrawModelNode(), and UI_GetReferenceString().
call to initialize a dynamic node
Reimplemented from uiNode.
Definition at line 510 of file ui_node_model.cpp.
References EXTRADATA, MAX_OLDREFVALUE, Mem_PoolAllocTypeN, and ui_dynPool.
Mouse move event in the node when captured
Reimplemented from uiLocatedNode.
Definition at line 450 of file ui_node_model.cpp.
References EXTRADATA, oldMousePosX, oldMousePosY, ROLL, ROTATE_SPEED, and YAW.
only called one time, when node parsing was finished
Reimplemented from uiNode.
Definition at line 523 of file ui_node_model.cpp.
Called before loading. Used to set default attribute values.
Reimplemented from uiNode.
Definition at line 493 of file ui_node_model.cpp.
References uiNode_t::color, EXTRADATA, scale, Vector4Set, and VectorSet.
Mouse button down event in the node
Reimplemented from uiLocatedNode.
Definition at line 470 of file ui_node_model.cpp.
References EXTRADATA, K_MOUSE1, oldMousePosX, oldMousePosY, and UI_SetMouseCapture().
Mouse button up event in the node
Reimplemented from uiLocatedNode.
Definition at line 481 of file ui_node_model.cpp.
References K_MOUSE1, UI_GetMouseCapture(), and UI_MouseRelease().