Here is a list of all struct and union fields with links to the structures/unions they belong to:
- v -
- v
: dBspEdge_t
, dMD2TriangleVertex_t
, mBspEdge_s
, ptl_s
, r_program_s
, timedParticle_s
- v0
: game_import_s
- v_offset
: mBspTexInfo_s
- validateCache()
: uiTextNode
- value
: abstractValueExtraData_s
, brush_texture_s
, cgame_import_s
, cmd_alias_s
, com_constNameInt_s
, constListEntry_s
, cvar_s
, cvarlist_s
, cvarList_s
, epair_s
, game_import_s
, hashItem_s
, optionExtraData_s
, radioButtonExtraData_s
, test_property_s
, texinfo_s
, uiValue_s
, upparam_s
- valuePool
: hashTable_s
- values
: cgame_import_s
- ValueType
: SharedPtr< T >
- varCosts
: building_s
- varFunc
: BinaryExpressionParser
- varFuncParam
: cgame_import_s
- variable
: cgame_import_s
- variableStack
: uiGlobal_s
- varName
: BinaryExpressionParser
- varNumber
: uiCallContext_s
- varPosition
: uiCallContext_s
- vars
: r_program_s
- vc
: ogmCinematic_t
- vd
: ogmCinematic_t
- vec
: game_import_s
- vecs
: texinfo_s
- vendorString
: rconfig_t
- verbose
: ase_t
, config_s
, mapConfig_s
, modelConfig_s
- verboseentities
: mapConfig_s
- verbosity
: mapConfig_s
- version
: dBspHeader_t
, dMD2Model_t
, dMD2tag_t
, dmd3_t
, saveFileHeader_s
, serverList_s
, teamSaveFileHeader_s
, unz_file_info_s
- version_needed
: unz_file_info_s
- versionId
: abstractOptionExtraData_t
, textExtraData_t
, uiSharedData_s
- versionString
: rconfig_t
- vert
: mobjvert_s
- vert_index
: batch_arrays_s
, char_arrays_s
- vertex_array_2d
: rstate_s
- vertex_array_3d
: rstate_s
- vertex_buffer
: mBspModel_s
- vertexes
: aseMesh_t
, dMapTile_t
, mAliasMesh_s
, mBspModel_s
- vertexnums
: face_s
- verts
: batch_arrays_s
, cgame_import_s
, char_arrays_s
, dAliasFrame_s
, mAliasMesh_s
, mBspModel_s
, mobj_s
, mobjtri_s
, sphere_s
, triangle_t
- vg
: yuvTable_t
- vi
: ogmCinematic_t
- victoryBonusPerAlien
: mapDef_s
- victoryCondition
: mapDef_s
- victoryConditionsMsgIDs
: cgame_export_s
- videoFrameCount
: ogmCinematic_t
- videoMemory
: rconfig_t
- videoStreamIsTheora
: ogmCinematic_t
- videoStreamIsXvid
: ogmCinematic_t
- viewAngles
: rendererData_t
- viewHeight
: viddef_t
- viewOrigin
: rendererData_t
- viewport
: r_framebuffer_t
- viewPos
: uiScroll_t
- viewsize
: abstractScrollbarExtraData_s
- viewSize
: uiScroll_t
- viewWidth
: viddef_t
- virtualHeight
: viddef_t
- virtualWidth
: viddef_t
- visflags
: Edict
- visibilityCondition
: uiNode_t
- visible
: campaign_s
, line_s
, side_s
- visleafs
: mBspHeader_s
- visLines
: console_t
- vLen
: entityKeyDef_s
- void()
: cgame_export_s
, cgame_import_s
, game_export_s
, game_import_s
- volume
: cgame_import_s
, le_s
, localEntityParse_s
, node_s
- vr
: yuvTable_t
- Vtime_unit
: ogmCinematic_t
- vv
: mBspTexInfo_s
- vx
: Weather::particle
- vy
: Weather::particle
- vz
: Weather::particle