UFO: Alien Invasion
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#include <cgame.h>
Data Fields | |
char | id [MAX_VAR] |
char | window [MAX_VAR] |
char | name [MAX_VAR] |
linkedList_t * | equipmentList |
linkedList_t* cgameType_s::equipmentList |
the list of valid equipment definitions for this gametype - if this is nullptr
, every equipment may be used
Definition at line 88 of file cgame.h.
Referenced by GAME_GetCGameAPI(), and GAME_SK_ChangeEquip_f().
char cgameType_s::id[MAX_VAR] |
the id is also the file basename
Definition at line 85 of file cgame.h.
Referenced by GAME_GetCGameAPI(), and GAME_ParseModes().
char cgameType_s::name[MAX_VAR] |
char cgameType_s::window[MAX_VAR] |
the ui window id where this game type should become active for
Definition at line 86 of file cgame.h.
Referenced by GAME_GetCGameAPI_(), GAME_InitUIData(), and GAME_SetMode_f().