UFO: Alien Invasion
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actorSkin_s Struct Reference

#include <cl_team.h>

Data Fields

int idx
 
char * id
 
char name [MAX_VAR]
 
bool singleplayer
 
bool multiplayer
 

Detailed Description

Definition at line 30 of file cl_team.h.

Field Documentation

char* actorSkin_s::id

Unique string identifier

Definition at line 35 of file cl_team.h.

Referenced by CL_AllocateActorSkin(), and CL_InitSkin_f().

int actorSkin_s::idx

Definition at line 32 of file cl_team.h.

Referenced by CL_AllocateActorSkin(), and CL_InitSkin_f().

bool actorSkin_s::multiplayer

If true, this skin is used in multiplayer mode

Definition at line 43 of file cl_team.h.

Referenced by CL_FixActorSkinIDX(), and CL_InitSkin_f().

char actorSkin_s::name[MAX_VAR]

Name of the skin, displayed in user interface

Definition at line 38 of file cl_team.h.

Referenced by CL_InitSkin_f().

bool actorSkin_s::singleplayer

If true, this skin is used in singleplayer mode

Definition at line 41 of file cl_team.h.

Referenced by CL_FixActorSkinIDX(), and CL_InitSkin_f().


The documentation for this struct was generated from the following file: