UFO: Alien Invasion
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#include <cl_team.h>
Data Fields | |
int | idx |
char * | id |
char | name [MAX_VAR] |
bool | singleplayer |
bool | multiplayer |
char* actorSkin_s::id |
Unique string identifier
Definition at line 35 of file cl_team.h.
Referenced by CL_AllocateActorSkin(), and CL_InitSkin_f().
int actorSkin_s::idx |
Definition at line 32 of file cl_team.h.
Referenced by CL_AllocateActorSkin(), and CL_InitSkin_f().
bool actorSkin_s::multiplayer |
If true, this skin is used in multiplayer mode
Definition at line 43 of file cl_team.h.
Referenced by CL_FixActorSkinIDX(), and CL_InitSkin_f().
char actorSkin_s::name[MAX_VAR] |
Name of the skin, displayed in user interface
Definition at line 38 of file cl_team.h.
Referenced by CL_InitSkin_f().
bool actorSkin_s::singleplayer |
If true, this skin is used in singleplayer mode
Definition at line 41 of file cl_team.h.
Referenced by CL_FixActorSkinIDX(), and CL_InitSkin_f().