UFO: Alien Invasion
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Structure with mission info needed to create results summary at menu won. More...
#include <cp_missions.h>
Data Fields | |
const struct mission_s * | mission |
missionState_t | state |
bool | recovery |
bool | crashsite |
ufoType_t | ufotype |
float | ufoCondition |
int | itemTypes |
int | itemAmount |
int | aliensKilled |
int | aliensStunned |
int | aliensSurvived |
int | ownKilled |
int | ownStunned |
int | ownKilledFriendlyFire |
int | ownSurvived |
int | civiliansKilled |
int | civiliansKilledFriendlyFire |
int | civiliansSurvived |
Structure with mission info needed to create results summary at menu won.
Definition at line 60 of file cp_missions.h.
int missionResults_s::aliensKilled |
Definition at line 69 of file cp_missions.h.
Referenced by AM_CheckFire(), CP_HandleNationData(), GAME_CP_Results(), and MIS_InitResultScreen().
int missionResults_s::aliensStunned |
Definition at line 70 of file cp_missions.h.
Referenced by CP_HandleNationData(), GAME_CP_Results(), and MIS_InitResultScreen().
int missionResults_s::aliensSurvived |
Definition at line 71 of file cp_missions.h.
Referenced by AM_CheckFire(), AM_Go(), CP_HandleNationData(), GAME_CP_Results(), and MIS_InitResultScreen().
int missionResults_s::civiliansKilled |
Definition at line 76 of file cp_missions.h.
Referenced by AM_CheckFire(), CP_HandleNationData(), GAME_CP_Results(), and MIS_InitResultScreen().
int missionResults_s::civiliansKilledFriendlyFire |
Definition at line 77 of file cp_missions.h.
Referenced by AM_CheckFire(), CP_HandleNationData(), GAME_CP_Results(), and MIS_InitResultScreen().
int missionResults_s::civiliansSurvived |
Definition at line 78 of file cp_missions.h.
Referenced by AM_CheckFire(), AM_Go(), CP_HandleNationData(), GAME_CP_Results(), and MIS_InitResultScreen().
bool missionResults_s::crashsite |
true
if secured UFO was crashed one.
Definition at line 64 of file cp_missions.h.
int missionResults_s::itemAmount |
Amount of items (all) gathered from a mission.
Definition at line 68 of file cp_missions.h.
Referenced by AII_CollectingItems(), and MIS_InitResultScreen().
int missionResults_s::itemTypes |
Types of items gathered from a mission.
Definition at line 67 of file cp_missions.h.
Referenced by AII_CollectingItems(), and MIS_InitResultScreen().
const struct mission_s* missionResults_s::mission |
Definition at line 61 of file cp_missions.h.
Referenced by AM_Go(), and GAME_CP_Results().
int missionResults_s::ownKilled |
Definition at line 72 of file cp_missions.h.
Referenced by AM_CheckFire(), GAME_CP_Results(), and MIS_InitResultScreen().
int missionResults_s::ownKilledFriendlyFire |
Definition at line 74 of file cp_missions.h.
Referenced by AM_CheckFire(), GAME_CP_Results(), and MIS_InitResultScreen().
int missionResults_s::ownStunned |
Definition at line 73 of file cp_missions.h.
Referenced by GAME_CP_Results(), and MIS_InitResultScreen().
int missionResults_s::ownSurvived |
Definition at line 75 of file cp_missions.h.
Referenced by AM_CheckFire(), AM_Go(), GAME_CP_Results(), and MIS_InitResultScreen().
bool missionResults_s::recovery |
true
if player secured a UFO (landed or crashed).
Definition at line 63 of file cp_missions.h.
missionState_t missionResults_s::state |
Definition at line 62 of file cp_missions.h.
Referenced by AM_DisplayResults(), AM_DoFight(), AM_Go(), AM_Go_f(), AM_UpdateSurivorsAfterBattle(), GAME_CP_Results(), and TEST_F().
float missionResults_s::ufoCondition |
How much the UFO is damaged
Definition at line 66 of file cp_missions.h.
ufoType_t missionResults_s::ufotype |
Type of UFO secured during the mission.
Definition at line 65 of file cp_missions.h.