Here is a list of all struct and union fields with links to the structures/unions they belong to:
- w -
- w
: cgame_export_s
, cgame_import_s
, cinematic_s
, face_s
, hudRadar_s
, Tile
- wait
: localEntityParse_s
, mapParticle_s
- waitingForStart
: client_static_s
- warp_enabled
: rstate_s
- warp_program
: rstate_s
- weapFdsIdx
: fireDef_s
- weapon
: cgame_import_s
, objDef_s
, ugv_s
- weaponDamage
: craftitem_s
- weaponDelay
: craftitem_s
- weaponIndex
: reserveShot_s
- weapons
: aircraft_s
, objDef_s
, teamDef_s
- weaponSkill
: fireDef_s
- weaponSpeed
: craftitem_s
- weather
: ptl_s
, rendererData_t
- Weather()
: Weather
- WEATHER_CLEAN
: Weather
- WEATHER_MAX
: Weather
- WEATHER_RAIN
: Weather
- WEATHER_SANDSTORM
: Weather
- WEATHER_SNOW
: Weather
- weatherStrength
: Weather
- weatherType
: Weather
- weatherTypes
: Weather
- weight
: objDef_s
- wheelScrollable
: panelExtraData_t
- when
: scheduleEvent_t
- width
: Assembly
, cgame_import_s
, chunkCache_t
, hudRadarImage_s
, image_s
, r_framebuffer_t
, r_viewport_t
, rect_t
, viddefContext_t
, vidmode_s
- windDirection
: Weather
- winding
: patch_s
, portal_s
, side_s
- window
: cgameType_s
- windowName
: cgame_import_s
- windows
: uiGlobal_s
- windowStack
: uiGlobal_s
- windowStackPos
: uiGlobal_s
- windStrength
: Weather
- windTurbulence
: Weather
- winningTeam
: autoMissionBattle_s
, level_locals_s
- with_functions
: _libtrace_data
- won
: cgame_import_s
- workcount
: threadstate_s
- workers
: campaign_s
- workfrac
: threadstate_s
- workindex
: threadstate_s
- worktick
: threadstate_s
- world_matrix
: rlocals_s
- world_program
: rstate_s
- worldlevel
: rendererData_t
- worldSector
: sv_edict_s
- worldSectors
: serverInstanceGame_s
- worldtotex
: lightinfo_t
- woundInfo_s()
: woundInfo_s
- woundLevel
: woundInfo_s
- wounds
: character_s
, le_s
, updateCharacter_t
- woundThreshold()
: BodyData
, BodyPartData
- wpMaxs
: MapTile
- wpMins
: MapTile
- write
: searchpath_s