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  • ===3 Taboos=== There are 3 things in UFO:AI which are often asked for by new users: battlescape saves,
    4 KB (676 words) - 18:45, 18 January 2014
  • 50 bytes (5 words) - 23:44, 23 February 2008

Page text matches

  • ===Step 3 - Level 2=== ...at you also select the ceiling of the 1. level but not the ceiling for the 3. level
    2 KB (248 words) - 08:44, 20 October 2009
  • Small house, 3 rooms and fireplace <br> 3 trees, pile of wood <br>
    2 KB (251 words) - 14:51, 20 August 2006
  • *Assault: increase for every 3 hits on an enemy *Sniper: increase for every 3 hits on an enemy
    527 bytes (81 words) - 14:50, 9 August 2010
  • ...d><td>70</td><td>0.7</td><td>12</td><td>42 5</td><td></td><td>true</td><td>3</td> ...t</td><td>heavy</td><td>0.5 2</td><td>60</td><td>1.3</td><td>15</td><td>20 3</td><td></td><td>true</td><td>5</td>
    18 KB (3,062 words) - 14:25, 16 March 2008
  • building_quarters "4 3" building_quarters "3 3"
    3 KB (415 words) - 21:21, 27 August 2009
  • (Requirements: Killing 3 or more enemies within 5 turns, whilst holding Combat Infantryman's Badge) (Requirements: Received 3 or more fatal wounds over career)
    2 KB (261 words) - 11:48, 13 August 2013
  • * Moving to a diagonally adjacent square uses 3 TUs. ...ile the character is crouched (crawling) uses one additional TU (so that’s 3 TUs to adjacent squares and 4 TUs diagonally)
    3 KB (436 words) - 02:46, 23 November 2015
  • shape "0 0 3 1" shape "1 0 3 1"
    1 KB (220 words) - 13:18, 20 July 2007
  • civilians 3 recruits 3
    1 KB (212 words) - 13:55, 8 January 2009
  • <td></td><td></td><td></td><td> 3-Round Burst</td><td>12</td><td>42 5</td><td>3</td><td> 9.5</td><td>126.0</td> ...>20</td><td> Minigun Magazine</td><td> 5-Round Burst</td><td>15</td><td>20 3</td><td>5</td><td> 6.5</td><td>100.0</td>
    12 KB (1,893 words) - 14:14, 16 March 2008
  • Plain with 3 fruits <br> Plain with 3 fruits 1x1<br>
    2 KB (244 words) - 18:39, 27 December 2006
  • ...</td><td>1</td><td>0.7</td><td> 1.8 1.8</td><td> 1.6 1.6</td><td> 1.3 1.3</td> ...</td><td>3</td><td>0.7</td><td> 1.8 1.8</td><td> 1.6 1.6</td><td> 1.3 1.3</td>
    14 KB (2,102 words) - 14:16, 16 March 2008
  • an example showing all the features of types. 3 and 6 are the number of elements in the vectors. key3 "V_INT 3"
    1 KB (173 words) - 08:37, 26 August 2009
  • ...ертву лежать слишком долго, то она придет в себя. Действие длится не менее 3-4 ходов.
    858 bytes (1 word) - 06:53, 25 January 2010
  • ...HP each turn), but only medics are capable of healing heavy wounded (over -3 HP/turn) and to stabilize uconcious soldiers (and prevent losing unconcius
    1 KB (185 words) - 23:42, 23 February 2007
  • ...ву без уваги надовго - через деякий час вона отямиться, - приблизно, через 3-4 раунди.
    800 bytes (4 words) - 07:20, 4 July 2011
  • shape "0 1 3 1" * 3 wide and 1 high (starting at second row (1) first place (0))
    1 KB (185 words) - 14:02, 20 July 2007
  • Assault Rifle Magazine : 3 SMG Magazine : 3
    2 KB (238 words) - 18:15, 7 August 2007
  • shape "0 0 3 1" //create grid at starting point 3 squares wide by 1 square high shape "0 0 3 2" //create grid at starting point 3 squares wide by 2 squares high
    2 KB (352 words) - 22:19, 2 February 2010
  • <td></td><td></td><td> 3-Round Burst</td><td> 126</td><td> 114</td><td> 71</td><td> 27</td><td <td></td><td></td><td> 3-Round Burst</td><td> 105</td><td> 95</td><td> 59</td><td>-</td><td>-</
    11 KB (1,855 words) - 14:23, 16 March 2008
  • ...gelassen wird, erlangt er sein Bewusstsein wieder. Das sollte nie mehr als 3 oder 4 Runden dauern.
    535 bytes (76 words) - 19:25, 29 April 2010
  • *Штурм: увеличивается за каждые 3 попадания во врага *Снайпер: увеличивается за каждые 3 попадания во врага
    2 KB (7 words) - 07:27, 21 March 2010
  • <td></td><td></td><td> 3-Round Burst</td><td> 9.5</td><td> 8.6</td><td> 5.4</td><td> 2.1</td><td ...n</td><td> Minigun Magazine</td><td> 5-Round Burst</td><td> 5.8</td><td> 3.8</td><td> 2.0</td><td>-</td><td>-</td>
    11 KB (1,883 words) - 14:19, 16 March 2008
  • ...acle. It's fuel capacity can provide up to 3 turns flying, but only with 2/3 of TU because of it's difficult handling. It is also equipped with sensor t
    2 KB (267 words) - 21:52, 13 May 2008
  • ===Step 3: Compilation===
    2 KB (331 words) - 16:39, 6 November 2014
  • ...acle. It's fuel capacity can provide up to 3 turns flying, but only with 2/3 of TU because of it's difficult handling. It is also equipped with sensor t
    2 KB (269 words) - 22:08, 13 May 2008
  • <td></td><td>fire flamer</td><td>2</td><td>3</td><td>4</td><td>2</td><td>3</td>
    5 KB (748 words) - 14:03, 16 March 2008
  • *'''Штурм:''' збільшується за кожні 3 влучання у ворога *'''Снайпер:''' збільшується за кожні 3 влучання у ворога
    3 KB (54 words) - 09:04, 17 May 2012
  • The duration of the holographic projection is limited (3-4 rounds), the holographic projection does not move, which is an option for
    536 bytes (92 words) - 11:19, 12 May 2010
  • ...nything else? Or not that detailed at all? --[[User:ShipIt|ShipIt]] 07:30, 3 January 2013 (SAST) ...any ufo script file (which imo is the best) --[[User:Mattn|Mattn]] 09:19, 3 January 2013 (SAST)
    3 KB (436 words) - 08:43, 4 January 2013
  • * Effect Duration: 3 turns * After-effect Duration: 3 turns
    7 KB (919 words) - 00:52, 5 December 2014
  • * Capacity: 10 soldiers, 1 UGV (up to 3 with hardpoint pods)
    727 bytes (114 words) - 23:07, 13 October 2012
  • [[Image:Radiant_pipe03.png|thumb|none|400px|Step 3 - Mark this brush, hit {{K|Space}} to copy it - and select Modify->Arbitrar
    746 bytes (125 words) - 20:39, 20 August 2008
  • : * 3 (z-axis, down) (no up supported)
    652 bytes (100 words) - 18:02, 27 November 2010
  • {{cvar|r_programs}} [3|2|1|0] ...ideo errors (like on Intel G965 cards). 0 - disabled, 1 - low, 2 - medium, 3- high.
    2 KB (342 words) - 20:43, 9 September 2012
  • * [[3 Taboos]]
    1 KB (120 words) - 22:04, 9 April 2014
  • *[[/Lesson3|Lesson 3: How to improve your map]] - Teaches a number of advanced techniques.
    857 bytes (125 words) - 09:37, 18 February 2012
  • | 3) | 1) 3)
    4 KB (534 words) - 20:29, 20 November 2013
  • ...the vary depending on whether the damage calculations determined 1, 2, or 3 hits. This is believable because in real life the target is moving (in the
    824 bytes (145 words) - 11:47, 13 August 2013
  • float b = 1.3 ===Level 3===
    4 KB (721 words) - 14:04, 13 August 2010
  • ...kits. These are used by a soldier on a stunned alien during combat over a 3-4 turn period. If that soldier or alien isn't killed during interrogation,
    863 bytes (152 words) - 06:47, 2 March 2010
  • Персонажу требуется 3 попадания во врага для увеличения навыка
    2 KB (1 word) - 03:56, 23 January 2010
  • Character needs to hit enemies 3 times to gain one point of this skill.
    1 KB (161 words) - 13:37, 5 April 2008
  • ...guadagnare un punto in questa abilità un personaggio deve mettere a segno 3 colpi contro i suoi avversari
    1 KB (131 words) - 17:43, 3 April 2008
  • 3 Fully-Autonomous - Computer controls both target selection and firing mode.
    1 KB (173 words) - 05:11, 31 January 2009
  • | 3
    1 KB (158 words) - 14:51, 9 August 2010
  • ...al''': material id (glass = 0 (default), metal = 1, electrical = 2, wood = 3)
    1 KB (185 words) - 16:16, 11 June 2010
  • string pwr_lbl { pos "10 3" string "_Strength:" } string pwr_val { pos "285 3" string "*cvar:mn_tpwr" align ALIGN_UR }
    5 KB (838 words) - 16:40, 7 September 2010
  • ...only for a limited perod of time, as the energy drain would be very high (3-4 turns). There is an on/off switch, that allows the cloak to operate for s
    1 KB (187 words) - 11:02, 14 August 2010
  • Character needs to hit enemies 3 times to gain one point of this skill.
    1 KB (183 words) - 02:27, 6 April 2008
  • : automatic (3 shots burst)
    1 KB (155 words) - 19:03, 14 November 2010
  • ...out the same power as a plasma pistol, it can fire snap shots or rounds of 3-5 shots with better accuracy as a foot soldier)
    1 KB (200 words) - 13:59, 14 August 2010
  • ...th auto-cannon (50 shots) and rocket launcher (4-8 rockets). It is about 2/3 size of the UGV.
    1 KB (194 words) - 11:56, 14 August 2010
  • ...th auto-cannon (50 shots) and rocket launcher (4-8 rockets). It is about 2/3 size of the UGV.
    1 KB (196 words) - 13:56, 14 August 2010
  • [[Image:Radiant_wall03.png|thumb|none|400px|Step 3 - now hit the CSG-Substract toolbar icon or hit {{SK|U}}]]
    1 KB (220 words) - 15:11, 27 April 2007
  • * Independent Wave Fire (3 shot rapid-fire burst, one from each emitter - 75 damage per shot) * Simultaneous Pulsed Fire (3 shots of three perfectly parallel beams - chance to hit or miss with each s
    4 KB (731 words) - 06:16, 31 January 2009
  • shape "0 0 3 4"
    2 KB (153 words) - 00:28, 11 December 2010
  • **<code>button number</code>: number of button for the popup (0..3) to update the layout.
    1 KB (236 words) - 14:14, 13 August 2010
  • 3 trashcans
    2 KB (331 words) - 12:42, 29 September 2007
  • ...s a practical tool for soldiers that allows them to jump up or down around 3 meters (one storey) or to jump over obstacles on the battle field. It prope
    1 KB (255 words) - 20:54, 13 May 2008
  • * auto(3 rounds)
    1 KB (194 words) - 11:53, 26 November 2008
  • ===3 Taboos=== There are 3 things in UFO:AI which are often asked for by new users: battlescape saves,
    4 KB (676 words) - 18:45, 18 January 2014
  • shuts up to 3 times at the end of players turn if there is any target (maybe in the same
    1 KB (230 words) - 00:29, 7 December 2008
  • * visual effect: 2/3 transparent * visual effect: 1/3 transparent
    8 KB (1,152 words) - 12:10, 16 December 2012
  • * Capacity: 12 soldiers, 2 UGVs (3 with hardpoint pod)
    2 KB (250 words) - 23:07, 13 October 2012
  • | 3
    2 KB (246 words) - 03:26, 29 November 2015
  • ...ery/weapons-and-equipment/goggles.jpg.php IR Goggles]. There are currently 3 (sane) ways to do this (remember that texture-changes affect all existing c * {{wip}} Update head-models (see also the 3 ways above)
    4 KB (684 words) - 14:18, 2 May 2007
  • * Alien Squad Size: 3-4 Tamans, Bloodspiders '''Average UFOs:''' 40-70 (8-14 per month) (2-3 per cycle)
    7 KB (923 words) - 09:58, 12 August 2013
  • ...al_monomolecularblade||55.0||4.6||50.0||4.2||55.0||4.6||35.0||2.9||40.0||3.3||5.7||0.5 ...steelblade||50.0||12.5||40.0||10.0||20.0||5.0||20.0||5.0||0.0||0.0||1.4||0.3
    27 KB (1,768 words) - 05:35, 27 March 2014
  • ...ers, an average soldier with full HP (90-120) will pass out after spending 3 alien turns inside smoke. A soldier who is wounded will pass out the moment
    2 KB (269 words) - 16:29, 21 March 2013
  • == Lesson 3: How to improve your map == ...lflag is missing between, e.g. level 2 and 4 have the levelflag set, level 3 has not
    11 KB (1,872 words) - 21:40, 20 September 2015
  • ...ave lower accuracy and a lower effective range - but better than the SMG. 3) Possibly have slightly lower damage (less muzzle velocity, assuming the bu
    2 KB (272 words) - 19:52, 14 July 2008
  • The Brawl attack performs 3 quick hits to random parts of the target's body, these do less damage than
    2 KB (272 words) - 06:59, 15 September 2006
  • ...t the brush along the line. We repeat this, cutting our original wall into 3 pieces. The first picture shows how to place the cuts. * Hit {{K|3}} to set grid 4.
    8 KB (1,534 words) - 21:43, 16 March 2012
  • ...d maze-like, the missions could become tedious. Eventually, there will be 3 building tiles and a UFO, which could mean an excessively long mission if a A crossroads tile connecting a vertical street with a rail line (3 tiles wide) and a single horizontal street.
    5 KB (781 words) - 10:28, 9 April 2012
  • * '''modelscale_vec''': scale of the model (vector of 3 values)
    2 KB (287 words) - 21:39, 16 March 2012
  • 3. Should there be only one type of universal poison bullet, which would have
    2 KB (322 words) - 11:04, 2 September 2009
  • ! colspan="3" | Properties ! colspan="3" | Properties
    42 KB (6,220 words) - 04:43, 5 February 2013
  • Mortar grenades need 3 (2?) squares and are very heavy.
    2 KB (312 words) - 11:07, 20 September 2007
  • ! colspan="3" | Properties ! colspan="3" | Callback event
    41 KB (6,170 words) - 00:37, 3 December 2017
  • This example will generate 12 x 3 checkbox into a panel, with the right positions.
    3 KB (349 words) - 14:05, 13 August 2010
  • Technically, we are limited by requirement of being compatible to OpenGL 1.3 and OpenGL ES 1.1 (which are mostly the same), meaning that we have 2 guara ...0 means that index array is not present and triangle count is vertexCount/3
    5 KB (679 words) - 20:21, 11 January 2013
  • ! colspan="3" | Properties ! colspan="3" | Properties
    38 KB (5,768 words) - 15:38, 3 June 2010
  • ...without changing their height. For safety they never go back for more than 3 fields. They can get as far as 20 sqares per round (test ingame!) and self
    2 KB (356 words) - 22:00, 25 September 2007
  • ! colspan="3" | Properties ! colspan="3" | Properties
    43 KB (6,546 words) - 22:39, 31 May 2012
  • Top speed: +/- 3,100km/h
    2 KB (298 words) - 22:59, 14 May 2012
  • ...up, we would have two or more firemodes, represented by 2 or more bars of 3 options shots 3
    12 KB (1,851 words) - 18:15, 7 August 2007
  • ...game, the player should be able to choose from easier or harder missions (3-5 mission), but the game will start with easier missions. The player can lo :: Code must be written to generate a selection of missions (3-5) after each mission balanced to offer easier and harder missions througho
    7 KB (1,093 words) - 11:51, 13 August 2013
  • Experience gain for power should be cut to 1/3 [[Skills/Improvement/v2.5|its current rate]]. This would keep the current g ...ange the experience-per-mission formula for strength. Reduce modifier to 1/3 its current rate: ''50 * (weight / strength) / ENCUMBRANCE_MODIFIER''
    12 KB (1,968 words) - 11:24, 13 August 2013
  • ...cted" plane (half-space) and texturing info. Plane is given by listing its 3 points, if these appear clockwise when viewed from a point in space, then t
    3 KB (396 words) - 13:50, 21 March 2010
  • ...he brush appear in all levels will work for you. even if your map has only 3 levels, set levelflags up to 8th level, if the brush should be visible in h
    3 KB (452 words) - 21:09, 17 October 2009
  • ...e often the more the campaign progresses. --[[User:ShipIt|ShipIt]] 22:02, 3 October 2012 (SAST) * 3-4 garages in a row
    8 KB (1,216 words) - 21:19, 4 March 2014
  • frame "0 3 0"
    4 KB (463 words) - 15:40, 6 December 2012
  • ...nds into neigboring fields and floats around corners. Within the range of ~3 time the area of the initial cloud the explodion deals fire damage. In an a
    3 KB (477 words) - 20:52, 25 September 2007
  • === Trick #3 === ...ly imagine a situation where two adjacent gaps a and b can be covered by 2-3 tiles each, but placing the 2nd tile on gap a will leave you with no tile f
    11 KB (2,050 words) - 18:02, 2 March 2012
  • ...more colorful, or more pale. The default value is 1.0. Values from 0.5 to 3.0 are most useful. ...tion, which is relative to texture size. Default is 4 (1 << 4). A value of 3 will produce sharper lightmaps, but will dramatically lengthen your radiosi
    3 KB (467 words) - 10:57, 25 March 2013
  • * [[Gameplay_Proposals/Laser Effect|Longer Laser Duration rather than 3-shot burst]]
    4 KB (448 words) - 11:40, 13 August 2013
  • [[Image:2.3.dev Geoscape Comment.jpg|thumb|right|2.3.dev geoscape.]] '''Comment about 2.3.dev'''
    31 KB (5,349 words) - 10:28, 22 May 2012
  • * cunit-devel (For versions 2.3 to 2.5) ...jobs should be cpus/cores + 1, so if you have a dual-core cpu use make -j 3. You could also use -j 2 on single core/single cpu machines to speed things
    3 KB (456 words) - 17:42, 12 October 2014

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