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  • ===3 Taboos=== There are 3 things in UFO:AI which are often asked for by new users: battlescape saves,
    4 KB (676 words) - 18:45, 18 January 2014
  • 50 bytes (5 words) - 23:44, 23 February 2008

Page text matches

  • ===Step 3 - Level 2=== ...at you also select the ceiling of the 1. level but not the ceiling for the 3. level
    2 KB (248 words) - 08:44, 20 October 2009
  • Small house, 3 rooms and fireplace <br> 3 trees, pile of wood <br>
    2 KB (251 words) - 14:51, 20 August 2006
  • *Assault: increase for every 3 hits on an enemy *Sniper: increase for every 3 hits on an enemy
    527 bytes (81 words) - 14:50, 9 August 2010
  • ...d><td>70</td><td>0.7</td><td>12</td><td>42 5</td><td></td><td>true</td><td>3</td> ...t</td><td>heavy</td><td>0.5 2</td><td>60</td><td>1.3</td><td>15</td><td>20 3</td><td></td><td>true</td><td>5</td>
    18 KB (3,062 words) - 14:25, 16 March 2008
  • building_quarters "4 3" building_quarters "3 3"
    3 KB (415 words) - 21:21, 27 August 2009
  • (Requirements: Killing 3 or more enemies within 5 turns, whilst holding Combat Infantryman's Badge) (Requirements: Received 3 or more fatal wounds over career)
    2 KB (261 words) - 11:48, 13 August 2013
  • * Moving to a diagonally adjacent square uses 3 TUs. ...ile the character is crouched (crawling) uses one additional TU (so that’s 3 TUs to adjacent squares and 4 TUs diagonally)
    3 KB (436 words) - 02:46, 23 November 2015
  • shape "0 0 3 1" shape "1 0 3 1"
    1 KB (220 words) - 13:18, 20 July 2007
  • civilians 3 recruits 3
    1 KB (212 words) - 13:55, 8 January 2009
  • <td></td><td></td><td></td><td> 3-Round Burst</td><td>12</td><td>42 5</td><td>3</td><td> 9.5</td><td>126.0</td> ...>20</td><td> Minigun Magazine</td><td> 5-Round Burst</td><td>15</td><td>20 3</td><td>5</td><td> 6.5</td><td>100.0</td>
    12 KB (1,893 words) - 14:14, 16 March 2008
  • Plain with 3 fruits <br> Plain with 3 fruits 1x1<br>
    2 KB (244 words) - 18:39, 27 December 2006
  • ...</td><td>1</td><td>0.7</td><td> 1.8 1.8</td><td> 1.6 1.6</td><td> 1.3 1.3</td> ...</td><td>3</td><td>0.7</td><td> 1.8 1.8</td><td> 1.6 1.6</td><td> 1.3 1.3</td>
    14 KB (2,102 words) - 14:16, 16 March 2008
  • an example showing all the features of types. 3 and 6 are the number of elements in the vectors. key3 "V_INT 3"
    1 KB (173 words) - 08:37, 26 August 2009
  • ...ертву лежать слишком долго, то она придет в себя. Действие длится не менее 3-4 ходов.
    858 bytes (1 word) - 06:53, 25 January 2010
  • ...HP each turn), but only medics are capable of healing heavy wounded (over -3 HP/turn) and to stabilize uconcious soldiers (and prevent losing unconcius
    1 KB (185 words) - 23:42, 23 February 2007
  • ...ву без уваги надовго - через деякий час вона отямиться, - приблизно, через 3-4 раунди.
    800 bytes (4 words) - 07:20, 4 July 2011
  • shape "0 1 3 1" * 3 wide and 1 high (starting at second row (1) first place (0))
    1 KB (185 words) - 14:02, 20 July 2007
  • Assault Rifle Magazine : 3 SMG Magazine : 3
    2 KB (238 words) - 18:15, 7 August 2007
  • shape "0 0 3 1" //create grid at starting point 3 squares wide by 1 square high shape "0 0 3 2" //create grid at starting point 3 squares wide by 2 squares high
    2 KB (352 words) - 22:19, 2 February 2010
  • <td></td><td></td><td> 3-Round Burst</td><td> 126</td><td> 114</td><td> 71</td><td> 27</td><td <td></td><td></td><td> 3-Round Burst</td><td> 105</td><td> 95</td><td> 59</td><td>-</td><td>-</
    11 KB (1,855 words) - 14:23, 16 March 2008
  • ...gelassen wird, erlangt er sein Bewusstsein wieder. Das sollte nie mehr als 3 oder 4 Runden dauern.
    535 bytes (76 words) - 19:25, 29 April 2010
  • *Штурм: увеличивается за каждые 3 попадания во врага *Снайпер: увеличивается за каждые 3 попадания во врага
    2 KB (7 words) - 07:27, 21 March 2010
  • <td></td><td></td><td> 3-Round Burst</td><td> 9.5</td><td> 8.6</td><td> 5.4</td><td> 2.1</td><td ...n</td><td> Minigun Magazine</td><td> 5-Round Burst</td><td> 5.8</td><td> 3.8</td><td> 2.0</td><td>-</td><td>-</td>
    11 KB (1,883 words) - 14:19, 16 March 2008
  • ...acle. It's fuel capacity can provide up to 3 turns flying, but only with 2/3 of TU because of it's difficult handling. It is also equipped with sensor t
    2 KB (267 words) - 21:52, 13 May 2008
  • ===Step 3: Compilation===
    2 KB (331 words) - 16:39, 6 November 2014
  • ...acle. It's fuel capacity can provide up to 3 turns flying, but only with 2/3 of TU because of it's difficult handling. It is also equipped with sensor t
    2 KB (269 words) - 22:08, 13 May 2008
  • <td></td><td>fire flamer</td><td>2</td><td>3</td><td>4</td><td>2</td><td>3</td>
    5 KB (748 words) - 14:03, 16 March 2008
  • *'''Штурм:''' збільшується за кожні 3 влучання у ворога *'''Снайпер:''' збільшується за кожні 3 влучання у ворога
    3 KB (54 words) - 09:04, 17 May 2012
  • The duration of the holographic projection is limited (3-4 rounds), the holographic projection does not move, which is an option for
    536 bytes (92 words) - 11:19, 12 May 2010
  • ...nything else? Or not that detailed at all? --[[User:ShipIt|ShipIt]] 07:30, 3 January 2013 (SAST) ...any ufo script file (which imo is the best) --[[User:Mattn|Mattn]] 09:19, 3 January 2013 (SAST)
    3 KB (436 words) - 08:43, 4 January 2013
  • * Effect Duration: 3 turns * After-effect Duration: 3 turns
    7 KB (919 words) - 00:52, 5 December 2014
  • * Capacity: 10 soldiers, 1 UGV (up to 3 with hardpoint pods)
    727 bytes (114 words) - 23:07, 13 October 2012
  • [[Image:Radiant_pipe03.png|thumb|none|400px|Step 3 - Mark this brush, hit {{K|Space}} to copy it - and select Modify->Arbitrar
    746 bytes (125 words) - 20:39, 20 August 2008
  • : * 3 (z-axis, down) (no up supported)
    652 bytes (100 words) - 18:02, 27 November 2010
  • {{cvar|r_programs}} [3|2|1|0] ...ideo errors (like on Intel G965 cards). 0 - disabled, 1 - low, 2 - medium, 3- high.
    2 KB (342 words) - 20:43, 9 September 2012
  • * [[3 Taboos]]
    1 KB (120 words) - 22:04, 9 April 2014
  • *[[/Lesson3|Lesson 3: How to improve your map]] - Teaches a number of advanced techniques.
    857 bytes (125 words) - 09:37, 18 February 2012
  • | 3) | 1) 3)
    4 KB (534 words) - 20:29, 20 November 2013
  • ...the vary depending on whether the damage calculations determined 1, 2, or 3 hits. This is believable because in real life the target is moving (in the
    824 bytes (145 words) - 11:47, 13 August 2013
  • float b = 1.3 ===Level 3===
    4 KB (721 words) - 14:04, 13 August 2010
  • ...kits. These are used by a soldier on a stunned alien during combat over a 3-4 turn period. If that soldier or alien isn't killed during interrogation,
    863 bytes (152 words) - 06:47, 2 March 2010
  • Персонажу требуется 3 попадания во врага для увеличения навыка
    2 KB (1 word) - 03:56, 23 January 2010
  • Character needs to hit enemies 3 times to gain one point of this skill.
    1 KB (161 words) - 13:37, 5 April 2008
  • ...guadagnare un punto in questa abilità un personaggio deve mettere a segno 3 colpi contro i suoi avversari
    1 KB (131 words) - 17:43, 3 April 2008
  • 3 Fully-Autonomous - Computer controls both target selection and firing mode.
    1 KB (173 words) - 05:11, 31 January 2009
  • | 3
    1 KB (158 words) - 14:51, 9 August 2010
  • ...al''': material id (glass = 0 (default), metal = 1, electrical = 2, wood = 3)
    1 KB (185 words) - 16:16, 11 June 2010
  • string pwr_lbl { pos "10 3" string "_Strength:" } string pwr_val { pos "285 3" string "*cvar:mn_tpwr" align ALIGN_UR }
    5 KB (838 words) - 16:40, 7 September 2010
  • ...only for a limited perod of time, as the energy drain would be very high (3-4 turns). There is an on/off switch, that allows the cloak to operate for s
    1 KB (187 words) - 11:02, 14 August 2010
  • Character needs to hit enemies 3 times to gain one point of this skill.
    1 KB (183 words) - 02:27, 6 April 2008

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