UFO: Alien Invasion
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#include <lighting.h>
Data Fields | |
dBspSurface_t * | face |
winding_t * | winding |
vec3_t | origin |
vec3_t | normal |
float | area |
vec3_t | light |
struct patch_s * | next |
Definition at line 33 of file lighting.h.
float patch_s::area |
Definition at line 40 of file lighting.h.
Referenced by BuildPatch(), and FinishSubdividePatch().
dBspSurface_t* patch_s::face |
Definition at line 34 of file lighting.h.
Referenced by BuildPatch(), and EmissiveLight().
vec3_t patch_s::light |
emissive surface light
Definition at line 41 of file lighting.h.
Referenced by EmissiveLight(), and FinishSubdividePatch().
struct patch_s* patch_s::next |
next in face
Definition at line 43 of file lighting.h.
Referenced by BuildLights(), FreePatches(), and SubdividePatch().
vec3_t patch_s::normal |
Definition at line 38 of file lighting.h.
Referenced by BuildPatch(), and FinishSubdividePatch().
vec3_t patch_s::origin |
Definition at line 37 of file lighting.h.
Referenced by BuildPatch(), and FinishSubdividePatch().
winding_t* patch_s::winding |
Definition at line 35 of file lighting.h.
Referenced by BuildPatch(), FinishSubdividePatch(), and SubdividePatch().