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  • {{features-list|UFORadiant}} * Merged a lot of the DarkRadiant features and cleanups
    2 KB (302 words) - 19:50, 27 March 2012
  • {{No new features|2.0}} ...rsion is still a release candidate. Or are there any major bugs or missing features left?
    734 bytes (100 words) - 13:16, 15 April 2012
  • {{features-list|2.6}} * Started on a complete new UI design
    720 bytes (95 words) - 23:10, 16 November 2017
  • |<pre>{{No new features|x.y}}</pre> |[[Template:No new features]]
    4 KB (643 words) - 10:09, 26 August 2009
  • === Features === * More new weapon sounds thanks to Alex Parker
    2 KB (218 words) - 08:00, 1 May 2007
  • {{features-list|2.5}} * New soldier models
    2 KB (196 words) - 19:45, 1 June 2014
  • ...ext release of the game. This includes "blocking" bugs, incomplete/missing features and the like. * [[TODO/UI2]] - Tasks to implement new UI
    2 KB (213 words) - 20:29, 20 April 2017
  • === Features === * checked and balanced the new weapons
    2 KB (247 words) - 14:02, 15 April 2012
  • ...dditional checks/changes for 2.5. It is based on the assumption that a few features, like equipment selection, won't be implemented. ...ldiers if the server supports less than 8 soldiers -- are designed to help new players who may not know what needs to be set up or that some servers may n
    669 bytes (114 words) - 14:49, 7 October 2012
  • ...isted in the [[Trash Can]]. Please read it before added/proposing anything new. == Geoscape Features ==
    4 KB (448 words) - 11:40, 13 August 2013
  • ...icely and adds a lot of new features to the game. Due to the amount of new features we really need your help. We're preparing beta installers every few days to We recently introduced a lot of new sound functions into the game. We have death sounds, footsteps for differen
    4 KB (716 words) - 14:56, 8 May 2010
  • {{features-list|2.6}} Version 2.6 will be all about the new user interface (UI2). mattn's decision.
    6 KB (716 words) - 23:50, 16 November 2017
  • ==== New Features ==== * New memory subsystem which fixes most of the memleaks we had in our old code.
    4 KB (508 words) - 14:03, 15 April 2012
  • ...y the Quake2 engine and thus by UFO:AI as well. We use some of the [[MD3]] Features even for MD2. We have tags and we can define more than one skin for each mo .../tfc.duke.free.fr/coding/md2-specs-en.html .md2 File Format Specification (new) (tfc.duke.free.fr)]
    1 KB (219 words) - 22:30, 15 September 2010
  • The new interface for pilots includes the following features: * A new type of aircraft that doesn't require a pilot. This aircraft type is an unm
    4 KB (631 words) - 00:59, 8 November 2012
  • <u>This is a Release Candidate</u> of the next stable version. No new features will be added until the final version is out, but reported bugs will be fix <<Insert features from changelog.. see http://ufoai.ninex.info/wiki/index.php/Changelog>>
    4 KB (622 words) - 15:27, 3 September 2013
  • {{features-list|2.4}} ...layer. It is now possible to add new new client side shared objects to add new gametypes.
    6 KB (780 words) - 14:50, 25 May 2012
  • {{No new features|2.1}} ...should be incremented after each one. RCs will only be created when no new features are left for inclusion and a fairly stable code-base exists. This is also t
    5 KB (759 words) - 13:19, 15 April 2012
  • === Features === * New features:
    9 KB (1,225 words) - 11:18, 6 August 2008
  • <li>Improvements to map editor, Radiant (compiling, new filters, rotated model moving fixes, surface inspector improvements).</li> <li>New hiring screen.</li>
    11 KB (1,745 words) - 14:56, 8 May 2010

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