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- {{features-list|UFORadiant}} * Merged a lot of the DarkRadiant features and cleanups2 KB (302 words) - 18:50, 27 March 2012
- {{No new features|2.0}} ...rsion is still a release candidate. Or are there any major bugs or missing features left?734 bytes (100 words) - 12:16, 15 April 2012
- {{features-list|2.6}} * Started on a complete new UI design720 bytes (95 words) - 22:10, 16 November 2017
- |<pre>{{No new features|x.y}}</pre> |[[Template:No new features]]4 KB (643 words) - 09:09, 26 August 2009
- === Features === * More new weapon sounds thanks to Alex Parker2 KB (218 words) - 07:00, 1 May 2007
- {{features-list|2.5}} * New soldier models2 KB (196 words) - 18:45, 1 June 2014
- ...ext release of the game. This includes "blocking" bugs, incomplete/missing features and the like. * [[TODO/UI2]] - Tasks to implement new UI2 KB (213 words) - 19:29, 20 April 2017
- === Features === * checked and balanced the new weapons2 KB (247 words) - 13:02, 15 April 2012
- ...dditional checks/changes for 2.5. It is based on the assumption that a few features, like equipment selection, won't be implemented. ...ldiers if the server supports less than 8 soldiers -- are designed to help new players who may not know what needs to be set up or that some servers may n669 bytes (114 words) - 13:49, 7 October 2012
- ...isted in the [[Trash Can]]. Please read it before added/proposing anything new. == Geoscape Features ==4 KB (448 words) - 10:40, 13 August 2013
- ...icely and adds a lot of new features to the game. Due to the amount of new features we really need your help. We're preparing beta installers every few days to We recently introduced a lot of new sound functions into the game. We have death sounds, footsteps for differen4 KB (716 words) - 13:56, 8 May 2010
- {{features-list|2.6}} Version 2.6 will be all about the new user interface (UI2). mattn's decision.6 KB (709 words) - 20:12, 20 August 2024
- ==== New Features ==== * New memory subsystem which fixes most of the memleaks we had in our old code.4 KB (508 words) - 13:03, 15 April 2012
- ...y the Quake2 engine and thus by UFO:AI as well. We use some of the [[MD3]] Features even for MD2. We have tags and we can define more than one skin for each mo .../tfc.duke.free.fr/coding/md2-specs-en.html .md2 File Format Specification (new) (tfc.duke.free.fr)]1 KB (219 words) - 21:30, 15 September 2010
- The new interface for pilots includes the following features: * A new type of aircraft that doesn't require a pilot. This aircraft type is an unm4 KB (631 words) - 23:59, 7 November 2012
- <u>This is a Release Candidate</u> of the next stable version. No new features will be added until the final version is out, but reported bugs will be fix <<Insert features from changelog.. see http://ufoai.ninex.info/wiki/index.php/Changelog>>4 KB (622 words) - 14:27, 3 September 2013
- {{features-list|2.4}} ...layer. It is now possible to add new new client side shared objects to add new gametypes.6 KB (780 words) - 13:50, 25 May 2012
- {{No new features|2.1}} ...should be incremented after each one. RCs will only be created when no new features are left for inclusion and a fairly stable code-base exists. This is also t5 KB (759 words) - 12:19, 15 April 2012
- === Features === * New features:9 KB (1,225 words) - 10:18, 6 August 2008
- <li>Improvements to map editor, Radiant (compiling, new filters, rotated model moving fixes, surface inspector improvements).</li> <li>New hiring screen.</li>11 KB (1,745 words) - 13:56, 8 May 2010