When throwing grenades that produce a particle field (smoke, gas, fire), the first ones usually work fine but if I throw too many (maybe 4 or 5), some of them don't spawn all particles (or none at all) and I get messages like `Could not spawn particle: 'smokefield'` in console. This means I am reduced to guessing where the grenade ended up exactly and have to remember those places.
Not sure if related but sometimes when this happens, the smoke grenade doesn't even produce any sound effect so it looks like it just disappears after throwing but although not visible, the smoke field exists gameplay-wise (when I walk a soldier into it, the health bar starts getting gray in 2.6 and aliens don't seem to see me).
I don't think it's map specific (or at least it affects many maps), definitely easily reproducible on wilderness.
Reproducible with both 2.5 and latest git on Kubuntu 18.04 64bit.
Unittests discovered that +urban_buildings don't have enough spawnpoints:
[ ] testing mapdef: urban_buildings assembly: buildings
Expected: (spawnAliens) >= (minAliens), actual: 24 vs 25
Error: Assembly buildings in mapdef urban_buildings from map +urban in singleplayer mode (aircraft: craft_drop_raptor ufo: (null)): Only 24 alien spawnpoints but 25 expected.
Expected: (spawnAliens) >= (minAliens), actual: 22 vs 25
Assembly buildings from mapdef urban_buildings, map +urban(aircraft: craft_drop_raptor, ufo: (null)) in multiplayer mode defines at least one coop game mode, but does not have enough alien spawn positions for that. We expect at least 25 spawn positions for aliens, the map provides 22.
Currently it is possible to start a skirmish game - maybe even multiplayer with more people than how much the selected dropship can host.
The game should either limit the number of soldiers spawned to the max allowed or deny set up such a game.
Our documentation on the Dedicated server need to be checked for outdated information, also extended with more detailed configuration guide discussing the most common setting, like password, rcon, and other features.
I had had a loss of alien materials for production of the Dragon interceptor on border of month. 1 numbers there was a message - not enough materials for production. But they were in the operating production last month. (This message is made by the electronic translator).
Windows 7 Pro 64 (Rus), 32G ram, intel i7-6800K
There is an unexpected behavior in situation when a new skirmish game is started after the end of another skirmish game. It seems, there is a selected team, but there is not any of soldier in Equip screen and there aren't weapons. After rolling down empty "store" weapon list, game crash.
Game should allow save a team with enhanced experiences from previous game or continue with selected team.
A console dump is somewhere around... Formating of text is not strong side of this engine...
When filling list of items to send to other base, it is ok, when you use only numeric scrollbuttons - when you added all, increasing button is deactivated.
But another way - clicking item name - is not so safe. When all is added, it is not blocked. One subsequent click will make number of remaining items (which now should zero) to disappear (it would really disaplay -1, but doesn't). Beging with -2 and lower, number again becomes visible.
I don't know, what will happen if i try to send it :)
just never tried (even today, after tryng with fresh installation, i just forgot to try that too)
leave a grenade on the floor to take it with another character and this happened, it happens frequently but at this level is always around that area, I thought it was a problem of my installation, but reinstalling once again happened again.
How can I have a debug console to write down the error number when it happens?[[Image:https://i.imgur.com/mPApMcW.png|]]