UFO: Alien Invasion Issue Tracker
UFO: Alien Invasion (ufoalieninvasion)
July 29, 2019
feature_request_tiny.png 19:44  Feature request #5721 - Base view : Clicking on an aircraft's silhouette should select the appropriate aircraft
geever : Status changed: Open ⇒ Pending
feature_request_tiny.png 19:44  Feature request #5721 - Base view : Clicking on an aircraft's silhouette should select the appropriate aircraft
geever : Category changed: Not determined ⇒ User interface
feature_request_tiny.png 19:41  Feature request #5739 - Upgrade to MXML 3.x
geever : Issue created
The game is not compatible with MiniXML 3.x. Update the code to be compatible with the new version and bundle the new version for platforms not providing it.
July 07, 2019
feature_request_tiny.png 13:16  Feature request #5737 - Missing resolution : 1600x900
geever : Status changed: Open ⇒ Closed
feature_request_tiny.png 13:16  Feature request #5737 - Missing resolution : 1600x900
geever : Issue closed
feature_request_tiny.png 13:16  Feature request #5737 - Missing resolution : 1600x900
geever : Resolution changed: Not determined ⇒ NOT AN ISSUE
feature_request_tiny.png 13:16  Feature request #5737 - Missing resolution : 1600x900
geever : Percent completed: 0% ⇒ 100%
feature_request_tiny.png 13:14  Feature request #5737 - Missing resolution : 1600x900
geever : Feature request 5738 now depends on the solution of this Feature request
feature_request_tiny.png 13:14  Feature request #5738 - UI: Allow specifying custom video mode in Video Options
geever : This Feature request now depends on the solution of Feature request 5737
feature_request_tiny.png 13:13  Feature request #5738 - UI: Allow specifying custom video mode in Video Options
geever : Issue created
In Video Options, we offer valid video modes offered by the SDL2 library. In some cases SDL2 may not detect the native resolution of the monitor. There is a solution: set the vid_width and vid_height Cvars via command-line or config.cfg. BUT

It would be more user friendly to expose this setting on the UI.
July 05, 2019
bug_report_tiny.png 18:17  Bug report #5723 - Geoscape : AA51 missile launchers don't disappear from storage when equipped on a SAM site
geever : Issue closed
bug_report_tiny.png 18:17  Bug report #5723 - Geoscape : AA51 missile launchers don't disappear from storage when equipped on a SAM site
geever : Percent completed: 0% ⇒ 100%
bug_report_tiny.png 18:17  Bug report #5723 - Geoscape : AA51 missile launchers don't disappear from storage when equipped on a SAM site
geever : Resolution changed: NOT AN ISSUE ⇒ WON'T FIX
June 23, 2019
bug_report_tiny.png 10:40  Bug report #5661 - Start campaign crashed game after open Options menu section in Windows build
geever : Status changed: Open ⇒ Pending
bug_report_tiny.png 10:29  Bug report #5506 - ufoai-2.4.9999.ebuild needs updating
geever : Issue closed
bug_report_tiny.png 10:29  Bug report #5506 - ufoai-2.4.9999.ebuild needs updating
geever : Status changed: Open ⇒ Closed
bug_report_tiny.png 10:29  Bug report #5506 - ufoai-2.4.9999.ebuild needs updating
geever : Percent completed: 0% ⇒ 100%
bug_report_tiny.png 10:29  Bug report #5506 - ufoai-2.4.9999.ebuild needs updating
geever : Resolution changed: Not determined ⇒ RESOLVED
bug_report_tiny.png 10:20  Bug report #2915 - memory corruption (valgrind report)
geever : Description updated
feature_request_tiny.png 09:45  Feature request #4038 - UFO Recovery suggestions
geever : Status changed: Accepted ⇒ Closed
feature_request_tiny.png 09:45  Feature request #4038 - UFO Recovery suggestions
geever : Issue closed
feature_request_tiny.png 09:45  Feature request #4038 - UFO Recovery suggestions
geever : Percent completed: 0% ⇒ 100%
feature_request_tiny.png 09:45  Feature request #4038 - UFO Recovery suggestions
geever : Resolution changed: Not determined ⇒ RESOLVED
feature_request_tiny.png 09:45  Feature request #4038 - UFO Recovery suggestions
geever : geever ⇒ Not being worked on
feature_request_tiny.png 09:45  Feature request #4038 - UFO Recovery suggestions
geever : Time spent: No time spent ⇒ 333 weeks, 5 days, 13 hours
feature_request_tiny.png 09:42  Feature request #5525 - [geoscape] V2.5 Colors of nations : small mistakes or color mask positioning
geever : Status changed: Open ⇒ Closed
feature_request_tiny.png 09:14  Feature request #5719 - Battlescape : main hand auto-switch
geever : Issue type changed: Bug report ⇒ Feature request
June 16, 2019
feature_request_tiny.png 10:04  Feature request #5737 - Missing resolution : 1600x900
tiredansletaman : Issue created
In the options, the screen resolution 1600x900 is not available. What I can do at best on a 1600x900 screen is 1440x900.
bug_report_tiny.png 09:55  Bug report #5736 - Campaign Intro : PHALANX logo messed up if you skip animation
tiredansletaman : Issue created
In the campaign intro, you can click to skip the animations of text and graphics. It works fine until the PHALANX logo appears. If you click to skip the animation, the shield will stop in at the bottom of the screen and the spears will appear in the middle, resulting in a messed-up logo.

I just tried clicking during the spears animation as well, and they stop in the middle of their course, too.

When skipping the animation of the shield, it should not stop where it is, but jump to its final location instead. Same for the spears.
bug_report_tiny.png 09:55  Bug report #5736 - Campaign Intro : PHALANX logo messed up if you skip animation
tiredansletaman : 'UFO: Alien Invasion version 2.6' added
bug_report_tiny.png 09:43  Bug report #5735 - Battlescape : Can't zoom out to see the entire map
tiredansletaman : Issue created
On small maps, I can zoom out to see the entire maps, but not on medium or big ones. Changing the zoom limits to the maximum in the options doesn't seem to change anything (it seems to work for zooming in, I can zoom in very close, but not for zooming out : I always seem to hit the same limit, even with a max at 12).
bug_report_tiny.png 09:43  Bug report #5735 - Battlescape : Can't zoom out to see the entire map
tiredansletaman : 'UFO: Alien Invasion version 2.6' added
bug_report_tiny.png 09:36  Bug report #5734 - Battelscape : various camera issues
tiredansletaman : Description updated
bug_report_tiny.png 09:36  Bug report #5734 - Battelscape : various camera issues
tiredansletaman : Issue created
* Concerning the camera effects when units are seeing each other :

Whenever a unit is seeing an other, or the gathering of TUs for a reaction shot starts, or the gathering of TUs for a reaction shot ends, or an opponent starts to shoot, the camera moves. But it doesn't just hop from one point to an other, it uses a travelling effect which is very annoying :

- this travelling effect starts with an acceleration of a second or two, ends with a deceleration of a second or two.

- the cruising speed of the camera is always the same, no matter the zoom, no matter the distance between the units it focuses on, you can't change it

- the camera position is often completely off the target it wants to show to the player

- sometimes the camera hits the border of the map before the end of its travelling. It ends up sliding stupidly against an invisible barrier (this can be the reason the camera is off sometimes, but I also suspect the zoom affects the camera accuracy)

- nothing happens when the camera moves, and the player can't perform any action. Most actions of the player (like looking at the stats of a unit) during the camera travelling will force the camera to jump somewhere else, after which the camera will jump back to its point of origin, and will restart the whole process again

- this travelling effect alone can't be disabled, but it can be disabled if you totally disable the "center view" option, which I'm going to talk about now.

*) Concerning the camera moves when the units are seeing each other (aka "centered view"):

Whenever a unit is being spotted, or an opponent fires at us, the camera moves to show us the unit, its move, and/or its possible target. This happens very often during a turn, too often I think.

- When an alien enters the fov of one of my soldiers, the camera focuses on the alien as it's being spotted, then on the soldier as it starts to accumulate TUs for a reaction shot, then on the alien again to show me which unit the soldier is aiming at, and when enough TUs have been gathered, the camera focuses on the soldier, and then the alien, and then the shot is taken. If the alien wants to take a shot while my soldier accumulate TUs, the camera will shift focus at least two more times. If the alien escapes the fov of my soldiers to enter it again, add an other round of camera focus changes on top of that. If the alien moves in an out of the fov many times in a row (like when it's walking in a building behind windows), it becomes very annoying.

- When civilians gather in a safe area, they will just stay there walking in circles until the area isn't safe anymore or the mission ends. If you happen to have a unit there, the camera will shift focus every time a civilian walks in or out of its fov.

- This can be disabled by unchecking the "center view" option. This way, most missions become much more enjoyable. On base defense missions, however, one can be tempted to check the option back, because in this kind of mission you have cameras, and it's very useful to track aliens, to count how many of them are remaining, and to know where a particular alien was wandering last. As an alien can pass in front of a camera for just a split second, and as the map is too big to be viewed entirely when zooming out, centering the view in this case is helpful. Also, the "center view" option is useful when you select your own units, because sometimes the halo effect on the selection ring is not enough to spot the selected unit quickly.

Anyway, if you add that horrible camera travelling effect on top of centered view, the missions can quickly drive you mad.

* What I suggest for camera travelling :

- give a way to customize the camera travelling effect : changing its speed, removing the acceleration/deceleration parts.

- fix the camera position problem

- make the camera stop against the border of the map when it hits it, rather than sliding against it

- more importantly and above all : give a way to *DISABLE* that camera travelling effect

* What I suggest for camera moves :

- reduce the number of camera moves. In the scenario above, there's no need to show us the soldier who has spotted the alien and/or is gathering TUs for a reaction shot. Just saying who it is is enough. For the TU gathering process there's a tooltip with the face of the soldier, if it's not enough you can add his name and/or highlight him on the map. If he's off-screen the player can simply zoom out to see him.

- when opening a window (like soldier view) the camera should either continue its travelling movement or be paused. The camera should not enter into a travelling loop.

- perhaps even disable the camera moves when the map is zoomed out enough to see all the involved actors. Simply highlight them to show to the player where the action is happening. The UI should be pointing stuff out, not grabbing your head and putting your face in it.

- give a way to disable the camera moves for a certain category of unit (or player). I know those civilians are safe in that garage, I don't want to anybody to remind me that they are walking in circles in there because they have nothing better to do.
bug_report_tiny.png 09:36  Bug report #5734 - Battelscape : various camera issues
tiredansletaman : 'UFO: Alien Invasion version 2.6' added
June 15, 2019
feature_request_tiny.png 12:41  Feature request #5706 - Base view: up/down arrows are too slow
tiredansletaman : Description updated
feature_request_tiny.png 09:57  Feature request #5706 - Base view: up/down arrows are too slow
geever : Issue type changed: Bug report ⇒ Feature request
feature_request_tiny.png 09:53  Feature request #5718 - Battlescape : Rework hovernet death animation ?
geever : Issue type changed: Bug report ⇒ Feature request
feature_request_tiny.png 09:52  Feature request #5721 - Base view : Clicking on an aircraft's silhouette should select the appropriate aircraft
geever : Issue type changed: Bug report ⇒ Feature request
bug_report_tiny.png 09:52  Bug report #5723 - Geoscape : AA51 missile launchers don't disappear from storage when equipped on a SAM site
geever : Status changed: Open ⇒ Closed
June 28, 2014
icon_build.png 12:38 UFO: Alien Invasion version 2.5 (Stable)
New version released
April 25, 2012
icon_build.png 12:00 UFO: Alien Invasion version 2.4 (Stable)
New version released
June 17, 2010
icon_build.png 12:00 UFO: Alien Invasion version 2.3 (Stable)
New version released
January 01, 1970
icon_build.png 00:00 UFO: Alien Invasion (any version prior to 2.3)
New version released
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