UFO: Alien Invasion Issue Tracker
UFO: Alien Invasion Timeline
February 26, 2020
feature_request_tiny.png 23:16  Feature request #5525 - [geoscape] V2.5 Colors of nations : small mistakes or color mask positioning
DarkRain (darkrainx) : Issue closed
feature_request_tiny.png 23:16  Feature request #5525 - [geoscape] V2.5 Colors of nations : small mistakes or color mask positioning
DarkRain (darkrainx) : Percent completed: 0% ⇒ 100
feature_request_tiny.png 23:16  Feature request #5525 - [geoscape] V2.5 Colors of nations : small mistakes or color mask positioning
DarkRain (darkrainx) : Resolution changed: Not determined ⇒ WON'T FIX
February 21, 2020
feature_request_tiny.png 20:00  Feature request #5728 - Base view : no popup for overloaded soldiers
DarkRain (darkrainx) : Status changed: Open ⇒ Pending
enhancement_tiny.png 03:21  Submit Patch #5740 - Fix remembering of radar overlay state on geomap
DarkRain (darkrainx) : Issue closed
enhancement_tiny.png 03:21  Submit Patch #5740 - Fix remembering of radar overlay state on geomap
DarkRain (darkrainx) : Status changed: Open ⇒ Closed
enhancement_tiny.png 03:21  Submit Patch #5740 - Fix remembering of radar overlay state on geomap
DarkRain (darkrainx) : Percent completed: 0% ⇒ 100%
enhancement_tiny.png 03:21  Submit Patch #5740 - Fix remembering of radar overlay state on geomap
DarkRain (darkrainx) : Resolution changed: Not determined ⇒ RESOLVED
bug_report_tiny.png 03:19  Bug report #5401 - Radar range is disappearing all the time
DarkRain (darkrainx) : Issue closed
bug_report_tiny.png 03:19  Bug report #5401 - Radar range is disappearing all the time
DarkRain (darkrainx) : Status changed: Confirmed ⇒ Closed
bug_report_tiny.png 03:19  Bug report #5401 - Radar range is disappearing all the time
DarkRain (darkrainx) : Percent completed: 10% ⇒ 100%
bug_report_tiny.png 03:19  Bug report #5401 - Radar range is disappearing all the time
DarkRain (darkrainx) : Resolution changed: Not determined ⇒ RESOLVED
bug_report_tiny.png 03:19  Bug report #5401 - Radar range is disappearing all the time
DarkRain (darkrainx) : geever ⇒ Not being worked on
bug_report_tiny.png 03:19  Bug report #5401 - Radar range is disappearing all the time
DarkRain (darkrainx) : Time spent: No time spent ⇒ 267 weeks, 5 days, 5 hours
bug_report_tiny.png 00:58  Bug report #5727 - Battlescape : particles are always visible
DarkRain (darkrainx) : Status changed: Open ⇒ Closed
bug_report_tiny.png 00:58  Bug report #5727 - Battlescape : particles are always visible
DarkRain (darkrainx) : Issue closed
bug_report_tiny.png 00:58  Bug report #5727 - Battlescape : particles are always visible
DarkRain (darkrainx) : Resolution changed: Not determined ⇒ DUPLICATE
bug_report_tiny.png 00:58  Bug report #5727 - Battlescape : particles are always visible
DarkRain (darkrainx) : Percent completed: 0% ⇒ 100%
January 25, 2020
bug_report_tiny.png 12:12  Bug report #5743 - Dependency on dead gtkglext means editor will be dropped from Gentoo
Chewi (Chewi) : Issue created
gtkglext is dead upstream and Gentoo is dropping it as well as any dependencies on it. The whole of UFO: AI was initially masked for removal but I'll just drop the editor instead. Do you have a plan here? I believe it still works in general but it's based around GTK+ 2, which is being killed off everywhere.
bug_report_tiny.png 12:12  Bug report #5743 - Dependency on dead gtkglext means editor will be dropped from Gentoo
Chewi (Chewi) : 'UFO: Alien Invasion version 2.6' added
January 10, 2020
bug_report_tiny.png 19:33  Bug report #5741 - Logical bug: Buy/Sell versus Production
geever (geever) : Issue closed
bug_report_tiny.png 19:33  Bug report #5741 - Logical bug: Buy/Sell versus Production
geever (geever) : Status changed: Open ⇒ Closed
bug_report_tiny.png 19:33  Bug report #5741 - Logical bug: Buy/Sell versus Production
geever (geever) : Percent completed: 0% ⇒ 100%
bug_report_tiny.png 19:33  Bug report #5741 - Logical bug: Buy/Sell versus Production
geever (geever) : Resolution changed: Not determined ⇒ DUPLICATE
feature_request_tiny.png 19:32  Feature request #5742 - Alien-tech available on market
geever (geever) : Bug report 5741 now depends on the solution of this Feature request
bug_report_tiny.png 19:32  Bug report #5741 - Logical bug: Buy/Sell versus Production
geever (geever) : This Bug report now depends on the solution of Feature request 5742
feature_request_tiny.png 19:32  Feature request #5742 - Alien-tech available on market
geever (geever) : Issue created
After a while items start appearing on market based on a pre-scripted rate. This makes sense for Earth-tech items assuming that factories produce these items, but not for alien-tech items.

In the end it results to that PHALANX Commander can buy any items from the market and Workshops will become obsolete after gathering items items (disassembled from UFOs) for research.

We should track what items/tech aliens brought to Earth, what have reached the market and the market should not serve more items than what was possible.

This feature would bring us closer to a more deep Market simulation which would be a good thing anyway.
feature_request_tiny.png 19:26  Feature request #3829 - Convert Market to a special Transfer
geever (geever) : Bug report 5741 now depends on the solution of this Feature request
bug_report_tiny.png 19:26  Bug report #5741 - Logical bug: Buy/Sell versus Production
geever (geever) : This Bug report now depends on the solution of Feature request 3829
January 09, 2020
bug_report_tiny.png 18:39  Bug report #5741 - Logical bug: Buy/Sell versus Production
Palča (palca) : Issue created
Logical bug: If any product is bought by Buy/Sell menu, it is obtained faster and even cheaper, than to use tens of paid workers to manufacture it.

Example: direct buy of Plasma Rifle costs 2500 c and it is immediately available. Production of Plasma Rifle will cost also 2500 c, but takes production time (23h in my situation) and also consumes 30 pcs alien materials.
The same is for all products incl. standard Earth items, like weapons or aircrafts. Buying them is both cheaper and faster than manufacturing it, because wages of workers must be paid.

It is logical to have some costs to manufacture items, but these financial costs cannot be 100% of the standard purchasing price of that item (in original UFO series initial costs to manufacture items is 0). I would recommend initial costs for example 25% of market price of the manufactured product, paid immediately when production starts. Income from manufacturing and selling items (margin) must be able easily cover expenditures for workers wage.
bug_report_tiny.png 18:39  Bug report #5741 - Logical bug: Buy/Sell versus Production
Palča (palca) : 'UFO: Alien Invasion version 2.5 (Stable)' added
January 06, 2020
enhancement_tiny.png 09:42  Submit Patch #5740 - Fix remembering of radar overlay state on geomap
vincele (vincele) : Issue created
The radar overlay remembering is done on the wrong level:
the GEO_SetOverlay_f() console command instead of the
underlying GEO_SetOverlay(). Move this handling therein.

To reproduce: in a campaign game, on geoscape, toggle the
radar overlay view on, then click on the globe, or select a base
and exit back to geoscape to find that the radar overlay has
been disabled back instead of being properly remembered.
July 29, 2019
feature_request_tiny.png 19:44  Feature request #5721 - Base view : Clicking on an aircraft's silhouette should select the appropriate aircraft
geever (geever) : Status changed: Open ⇒ Pending
feature_request_tiny.png 19:44  Feature request #5721 - Base view : Clicking on an aircraft's silhouette should select the appropriate aircraft
geever (geever) : Category changed: Not determined ⇒ User interface
feature_request_tiny.png 19:41  Feature request #5739 - Upgrade to MXML 3.x
geever (geever) : Issue created
The game is not compatible with MiniXML 3.x. Update the code to be compatible with the new version and bundle the new version for platforms not providing it.
July 07, 2019
feature_request_tiny.png 13:16  Feature request #5737 - Missing resolution : 1600x900
geever (geever) : Status changed: Open ⇒ Closed
feature_request_tiny.png 13:16  Feature request #5737 - Missing resolution : 1600x900
geever (geever) : Issue closed
feature_request_tiny.png 13:16  Feature request #5737 - Missing resolution : 1600x900
geever (geever) : Resolution changed: Not determined ⇒ NOT AN ISSUE
feature_request_tiny.png 13:16  Feature request #5737 - Missing resolution : 1600x900
geever (geever) : Percent completed: 0% ⇒ 100%
feature_request_tiny.png 13:14  Feature request #5737 - Missing resolution : 1600x900
geever (geever) : Feature request 5738 now depends on the solution of this Feature request
June 28, 2014
icon_build.png 12:38 UFO: Alien Invasion version 2.5 (Stable)
New version released
April 25, 2012
icon_build.png 12:00 UFO: Alien Invasion version 2.4 (Stable)
New version released
June 17, 2010
icon_build.png 12:00 UFO: Alien Invasion version 2.3 (Stable)
New version released
January 01, 1970
icon_build.png 00:00 UFO: Alien Invasion (any version prior to 2.3)
New version released