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icon_project.png UFO: Alien Invasion / Closed Feature request #5716 Battlescape : screams reflecting damage level ?
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This issue has been closed with status "Closed" and resolution "WON'T FIX".
Issue basics
  • Type of issue
    Feature request
  • Category
    Not determined
  • Targetted for
    Not determined
  • Status
    Closed
  • Progress
  • Priority
    Not determined
User pain
  • Type of bug
    Not triaged
  • Likelihood
    Not triaged
  • Effect
    Not triaged
Affected by this issue (1)
People involved
Times and dates
  • Posted at
  • Last updated
Issue details
  • Resolution
    WON'T FIX
  • Complexity
    Not determined
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Duplicate issues (0)
This issue does not have any duplicates
Description
The screams of human soldiers seem to be the same as the ones in xonotic. But contrarily to xonotic, they are played at random and do not reflect the level of helth remaining on the unit. For all those who are used to xonotic, this is confusing sometimes.

This is a really minor issue, but I suggest 3 possibilities :

- replace the xonotic screams by new, original ones (this is probably what's planned already ?)

- play a different scream depending on the health level of the unit (similarly to xonotic, with the same order if you keep the same sounds)

- play a different scream depending on the quantity of damage taken with the hit triggering the scream
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Issue created
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