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OPEN  Bug report #5530  -  GLSL shaders break model rendering on MacOS
Posted Oct 28, 2015 - updated Oct 30, 2015
alextishin (alextishin) has been working on this issue since October 30, 2015 (11:43)
Issue details
  • Type of issue
    Bug report
  • Status
  • Assigned to
  • Type of bug
    Not triaged
  • Likelihood
    Not triaged
  • Effect
    Not triaged
  • Posted by
  • Owned by
    Not owned by anyone
  • Estimated time
    Not estimated
  • Category
  • Resolution
    Not determined
  • Priority
    Not determined
  • Reproducability
    Not determined
  • Severity
    Not determined
  • Targetted for
    icon_milestones.png Not determined
  • Complexity
    icon_customdatatype.png Not determined
  • Platform
    icon_customdatatype.png MacOSX
  • Architecture
    icon_customdatatype.png Not determined
Issue description
Running OS X 10.11.1, compiled source per direction and launched game. Geoscape is fine. In battle scape, player soldiers, aliens, the dropship, and some other elements (plants?) are rendered as black spiky blobs. Everything seems to work otherwise.
Steps to reproduce this issue
Build on OS X 10.11.1, launch game, launch skirmish battle, or launch campaign and enter a mission.