UFO: Alien Invasion Issue Tracker
All open feature requests   220 issue(s)
Issue Assigned to Status Last updated icon_comments.png  
#4055 - UI: Ability to customize tooltips -
 
Accepted
1359459888Jan 29, 2013 0
#4056 - Mousecursor should change automatically when hovering over  bayo-fr
 
Accepted
1359459888Jan 29, 2013 0
#4060 - Normalmaps working as expected?  alextishin
 
Accepted
1359459888Jan 29, 2013 0
#4066 - Radar level textures  alextishin
 
Accepted
1359459888Jan 29, 2013 0
#4067 - Decals support for fire affected surfaces and misc_fire enti  alextishin
 
Accepted
1359459888Jan 29, 2013 0
#4100 - [UFORadiant] 'Show/Force camera radius' feature for the misc_camera entity  mattn
 
Accepted
1359459888Jan 29, 2013 0
#4111 - save only cvars that differ from default  mattn
 
Accepted
1359459888Jan 29, 2013 0
#4118 - Make left clicks in UI work on mouse button release, not mouse down -
 
Accepted
1359459888Jan 29, 2013 0
#4121 - Make it possible to eject ammunition in the battlescape -
 
Accepted
1359459888Jan 29, 2013 0
#3492 - finish medal-support (see q_shared.h) -
 
Accepted
1359460125Jan 29, 2013 0
#3583 - Equip Soldiers - Equipment templates  geever
 
Accepted
1359464916Jan 29, 2013 1
#3623 - Choose soldier positions in dropship -
 
Accepted
1359466359Jan 29, 2013 0
#3643 - Assigning Value points for weapon in multiplayer sessions -
 
Accepted
1359466561Jan 29, 2013 0
#3669 - Configurable controls  mattn
 
Waiting
1359468436Jan 29, 2013 1
#3691 - prone position -
 
Accepted
1359470191Jan 29, 2013 0
#3704 - [ufo2map] Print warning if special brushes aren't aligned... -
 
Accepted
1359470445Jan 29, 2013 0
#3757 - Extended shot-definitions in firedef  mattn
 
Waiting
1359477960Jan 29, 2013 1
#3771 - allow pasting in the console  mattn
 
Waiting
1359480098Jan 29, 2013 1
#3776 - moving multiple units at the same time -
 
Accepted
1359480236Jan 29, 2013 0
#3794 - confirm buying/selling  geever
 
Accepted
1359480290Jan 29, 2013 0
#3837 - radiant should remember last used dir also outside basedir  mattn
 
Waiting
1359483928Jan 29, 2013 1
#3886 - Graphics/Gamma: Need an "Unchanged" option -
 
Waiting
1359484523Jan 29, 2013 1
#4023 - Symlinks for normal- and specularmaps also ?  mattn
 
Waiting
1359488397Jan 29, 2013 1
#3993 - Do not scale hud images when changing resolutions  bayo-fr
 
Accepted
1359488746Jan 29, 2013 0
#4018 - Unify sequence model rendering and UI model rendering  alextishin
 
Accepted
1359488856Jan 29, 2013 0
#4010 - Subdirectories in UFORadiant prefabs should be on top...  mattn
 
Accepted
1359489245Jan 29, 2013 0
#3829 - Convert Market to a special Transfer  geever
 
Accepted
1359490254Jan 29, 2013 0
#3830 - Terrain Penetration -
 
Accepted
1359490453Jan 29, 2013 0
#3941 - Add shotcuts from equipment-UIs to buy/sell-UIs -
 
Accepted
1359490578Jan 29, 2013 1
#3857 - ufo2map check entity keys by parsing def file  mattn
 
Waiting
1359490719Jan 29, 2013 1
#3859 - console tab completion should sort output alphabetically  mattn
 
Waiting
1359490853Jan 29, 2013 0
#3881 - Soldier autoequip buys from market  geever
 
Accepted
1359491253Jan 29, 2013 0
#4030 - Rename norwegian translation from no to nb  mattn
 
Waiting
1359491496Jan 29, 2013 1
#3741 - show which mission has expired -
 
Accepted
1359491620Jan 29, 2013 0
#3798 - "help" console command  mattn
 
Waiting
1359491916Jan 29, 2013 1
#3922 - status icons for bookmarked MP servers -
 
Accepted
1359492140Jan 29, 2013 0
#3572 - Weapons+Soldiers: highlight requirements -
 
Accepted
1359492627Jan 29, 2013 0
icon_attached_information.png #4007 - Employees nationality -
 
Accepted
1359637042Jan 31, 2013 2
#3715 - formatting of numbers -
 
Accepted
1359640826Jan 31, 2013 0
#4124 - Add method to equip items rotated  geever
 
Accepted
1359641216Jan 31, 2013 0
#3570 - Show estimate for research-duration -
 
Accepted
1359641480Jan 31, 2013 0
#3809 - Disarming items being armed -
 
Accepted
1359641592Jan 31, 2013 0
#4006 - Geoscape key shortcuts partially incoherent with battlesca -
 
Open
1359642235Jan 31, 2013 0
#3514 - Throw button in tactical combat -
 
Open
1359642256Jan 31, 2013 1
#4068 - Renderer repopulates entity list each frame by copying  alextishin
 
Accepted
1359650672Jan 31, 2013 0
#4029 - domination game mode for multiplayer  mattn
 
Accepted
1359650717Jan 31, 2013 0
#3861 - Missing implementation: cruising and maximum speed -
 
Accepted
1359651071Jan 31, 2013 0
#4005 - stealth for PHALANX bases -
 
Accepted
1359651285Jan 31, 2013 1
#3991 - Hot seat for skirmish mode? -
 
Accepted
1359651603Jan 31, 2013 1
#3571 - Auto-Mission does not use ammo / no items collected  geever
 
Waiting
1359651872Jan 31, 2013 1
#3978 - Make bases crowded by installations easier to select. -
 
Accepted
1359653014Jan 31, 2013 1
#4003 - Particle Engine missing features  mattn
 
Waiting
1359653784Jan 31, 2013 1
#3539 - Syntax and semantic checker for *.ufo  mattn
 
Open
1359653876Jan 31, 2013 1
#3567 - Indicators on base-circle of units: facing direction etc. -
 
Accepted
1359657098Jan 31, 2013 0
#3893 - actorMovementState  aduke1
 
Accepted
1359680016Feb 01, 2013 2
#3266 - 'passable' brushes block shots  aduke1
 
Accepted
1359711795Feb 01, 2013 1
#3615 - organizing the soldier`s list -
 
Accepted
1359721075Feb 01, 2013 0
#4008 - Two handed medi-kit -
 
Accepted
1359721075Feb 01, 2013 1
#4062 - Soldier hire & fire delay  geever
 
Accepted
1359721075Feb 01, 2013 0
#4101 - Improve detection of researched UFOs -
 
Accepted
1359721075Feb 01, 2013 0
#4104 - Remember results of UFO battles  geever
 
Accepted
1359721075Feb 01, 2013 0
#4113 - aircraft should search for ground missions  geever
 
Accepted
1359721075Feb 01, 2013 0
#4115 - Make UFO notification messages in event log more informative -
 
Accepted
1359721075Feb 01, 2013 0
#4125 - Implement weapon checks for automission  destructavator
 
Accepted
1359721075Feb 01, 2013 0
#4092 - Battlescape camera should follow AI actors... -
 
Accepted
1359723280Feb 01, 2013 0
#4093 - Battlescape camera should move smoothly between selected... -
 
Accepted
1359723280Feb 01, 2013 0
#4099 - Alien AI should be able to open doors -
 
Accepted
1359723280Feb 01, 2013 0
#4106 - Variable launch angle -
 
Accepted
1359723280Feb 01, 2013 0
#4110 - sorted config.cfg  mattn
 
Accepted
1359998145Feb 04, 2013 0
#4844 - Pathfinding should know to avoid tiles that can damage unit  aduke1
 
Accepted
1360783450Feb 13, 2013 1
#2268 - actor does not autocrouch to get through hole in wall  aduke1
 
Open
1362008783Feb 27, 2013 1
#4899 - Cannot select soldiers in equipping screen with number keys -
 
Open
1362333774Mar 03, 2013 0
#3982 - Own CFLAGS for ufo2map.  mattn
 
Waiting
1362482307Mar 05, 2013 2
#4911 - Texture properties proposal -
 
Open
1362946148Mar 10, 2013 0
#3862 - show all interceptors in interception dialog -
 
Accepted
1362995352Mar 11, 2013 0
#3807 - 2d geoscape should use the same icons -
 
Accepted
1362995358Mar 11, 2013 1
#4920 - Thrash +ufocrash map  geever
 
Open
1363248986Mar 14, 2013 0
#4921 - rework behaviour of rescue missions -
 
Open
1363268547Mar 14, 2013 2
#4922 - List which soldiers were killed after a battle -
 
Open
1363341281Mar 15, 2013 0
#4930 - mission should use proper map -
 
Open
1363690992Mar 19, 2013 0
#4928 - Show recovery time in Hospital Interface -
 
Accepted
1363835954Mar 21, 2013 2
#4935 - Key binding for soldiers 11 and 12 in batttlescape (and equip solider screen) -
 
Open
1364006048Mar 23, 2013 4
#4942 - sound/ambience/cricket_loop.ogg  crystan
 
Open
1364026486Mar 23, 2013 0
#3701 - Weapon variants for aliens and humans -
 
Waiting
1365291494Apr 06, 2013 2
#4992 - Number of rounds per firemode in solider-eqiupment -
 
Open
1368178108May 10, 2013 0
#4997 - Bonus / Malus for Workshops / Researches -
 
Open
1368616491May 15, 2013 0
#4998 - auto select existing aircraft armour -
 
Open
1368630133May 15, 2013 0
#5005 - Add translation msgig for the keyboard shortcuts -
 
Open
1369064201May 20, 2013 0
#4123 - Sync msgid to msgstr automatically for English translation -
 
Accepted
1374119483Jul 18, 2013 1
#5032 - 3D models need padding -
 
Open
1374231458Jul 19, 2013 0
#5051 - Only show stocked items on Soldier equip screen -
 
Open
1374248415Jul 19, 2013 0
#5057 - Aircraft names should have numbers after them -
 
Open
1374959913Jul 27, 2013 1
#3275 - Find proper texture for Mansion Map´s hedge  shipit
 
Open
1376901026Aug 19, 2013 0
#5029 - code to replace textures in maps  mattn
 
Open
1378303858Sep 04, 2013 3
#5171 - Reaction fire / fire system -
 
Open
1380953180Oct 05, 2013 0
#5159 - Pilot level up -
 
Waiting
1381220112Oct 08, 2013 2
#3597 - Fog of war - unknown terrain -
 
Accepted
1381832651Oct 15, 2013 1
#3943 - actor stops moving when at a door  mattn
 
Accepted
1381832788Oct 15, 2013 2
#5192 - [mapcompiler] check for invalid models -
 
Open
1382607648Oct 24, 2013 0
#3990 - Better method assign footstep sounds to textures  mattn
 
Waiting
1383544501Nov 04, 2013 2
icon_attached_information.png #4873 - allow better placing of security camera model -
 
Open
1383544727Nov 04, 2013 3
#5201 - Camera following the enemy movements -
 
Open
1383544982Nov 04, 2013 0
#5215 - Keyboard shortcuts in tooltips -
 
Open
1385223331Nov 23, 2013 1
#5198 - Close Combat weapons late game and the Particle Blaster. -
 
Open
1385796242Nov 30, 2013 1
#5214 - Transfer complete details -
 
Open
1386777006Dec 11, 2013 2
#4126 - Add campaignlog to savegames  geever
 
Accepted
1387408269Dec 18, 2013 3
#4907 - Max aliens specific to gametypes  mattn
 
Confirmed
1387732242Dec 22, 2013 0
#4917 - UFO attacks against installations not balanced  H-Hour
 
Open
1387733321Dec 22, 2013 3
icon_attached_information.png #5221 - [2.6] Russian lang problem - missing cyrillic Orbitron fonts -
 
Open
1387757701Dec 23, 2013 8
#5222 - Available resolutions -
 
Open
1388218117Dec 28, 2013 2
#5256 - Better handling of keys.cfg -
 
Open
1388287010Dec 29, 2013 0
#5261 - Increase tooltip length -
 
Open
1388867688Jan 04, 2014 0
#5265 - Smarter uninstall cleanup -
 
Open
1389900416Jan 16, 2014 0
#5181 - Indicators for aborted reaction fire -
 
Open
1390096991Jan 19, 2014 1
#5278 - mechanism of Orbital Rocket launcher  geever
 
Open
1391950658Feb 09, 2014 0
#4095 - Make line of fire indicator originate from muzzle position  mattn
 
Accepted
1392691845Feb 18, 2014 1
#4985 - Why does Smoke erase spotted enemies? -
 
Open
1392693916Feb 18, 2014 1
#5289 - change in how the auto-equip code defines 'primary' weapon -
 
Open
1394209226Mar 07, 2014 0
#5311 - Saving loadouts -
 
Open
1398108441Apr 21, 2014 0
#5312 - Streamlining ammunition loadout -
 
Open
1398109443Apr 21, 2014 0
#3631 - weapon switch made easy -
 
Accepted
1398119315Apr 21, 2014 1
#5295 - Panning on a multi-monitor system -
 
Open
1406611230Jul 29, 2014 1
#5210 - Tutorial -
 
Accepted
1407098814Aug 03, 2014 2
#3954 - Additional Weather-FX  alextishin
 
Accepted
1407515574Aug 08, 2014 1
#5182 - "Not enough missiles to rearm" message  Internecivus Raptus
 
Accepted
1408203867Aug 16, 2014 0
#5384 - Cvars with the CVAR_LATCH flag could give better feedback -
 
Open
1409525713Aug 31, 2014 0
#5084 - Grey out player controls in hud when its not their turn  H-Hour
 
Open
1413602621Oct 18, 2014 2
#5179 - Icons for skill classification  H-Hour
 
Open
1416896735Nov 25, 2014 2
#4116 - Time settings "1 hour" and "12 hours" too far apart  geever
 
Accepted
1419108152Dec 20, 2014 0
#5164 - modding 2.5 new UFOpedia entries not showing -
 
Open
1421268477Jan 14, 2015 1
#4108 - More fault-tolerant spawning  aduke1
 
Accepted
1424652201Feb 23, 2015 2
#5432 - MapDefTest should report bad parameter -
 
Open
1425366999Mar 03, 2015 0
#5436 - Make human backup weapon usable in later part of the game -
 
Open
1426360898Mar 14, 2015 0
#5437 - Better anti-aircraft defence capability -
 
Open
1426362993Mar 14, 2015 0
#3714 - No mouse speed option -
 
Accepted
1426374090Mar 14, 2015 1
#5456 - Link to Research or base view from Inbox -
 
Open
1433715747Jun 07, 2015 0
icon_attached_information.png #5464 - extend functionality of misc_mission entity  DarkRain
 
Open
1437966781Jul 27, 2015 5
#5479 - End turn automatically -
 
Open
1439839232Aug 17, 2015 1
icon_attached_information.png #5485 - Computing path should consider the possibility to crouch -
 
Open
1440163770Aug 21, 2015 1
icon_attached_information.png #5482 - Show walinkg path in battlescape -
 
Open
1440229548Aug 22, 2015 4
icon_attached_information.png #5487 - Indicate Stun damage in soldier thumbnail -
 
Open
1440313593Aug 23, 2015 1
icon_attached_information.png #5490 - Show unit identifying number on battlescape -
 
Open
1440327985Aug 23, 2015 2
#5362 - Transfer: Enter amount instead of thousand clicks  geever
 
Confirmed
1440332814Aug 23, 2015 3
#5496 - improve creating user interface controls with scrollbars -
 
Open
1440654432Aug 27, 2015 0
#5499 - implementation of external style sheet mechanism -
 
Open
1441117036Sep 01, 2015 0
icon_attached_information.png #5503 - [Geoscape] To sell a stored UFO from UFO yard window -
 
Open
1441320374Sep 03, 2015 1
icon_attached_information.png #5500 - More logical Close window button names -
 
Open
1441450988Sep 05, 2015 3
icon_attached_information.png #5516 - Supply Ship model: folding wings and inner displays -
 
Open
1443549825Sep 29, 2015 3
icon_attached_information.png #5518 - [Heracles model] Side windows to have an idea before exiting the dropship -
 
Open
1443551673Sep 29, 2015 1
icon_attached_information.png #5519 - [Battlescape] Soldier's stats could monitor the current mission kills -
 
Open
1443552407Sep 29, 2015 1
#5521 - Add kill and mission stats for PHALANX pilots, and increase Pilotting skill -
 
Open
1443871889Oct 03, 2015 0
#5501 - A "Follow" order for PHALANX aircrafts -
 
Open
1443873673Oct 03, 2015 3
#5537 - more info on small soldiers pannel during the battle -
 
Open
1446214383Oct 30, 2015 1
icon_attached_information.png #5539 - [battlescape] A smoother aiming system -
 
Open
1446217083Oct 30, 2015 1
icon_attached_information.png #5547 - [geoscape] Displaying range circles for UFO too -
 
Open
1446668792Nov 04, 2015 1
icon_attached_information.png #5548 - [geoscape] An "Escort" order for PHALANX crafts -
 
Open
1446671896Nov 04, 2015 2
icon_attached_information.png #5549 - [geoscape] A better heading for crafts when their target is in their noon -
 
Open
1446690401Nov 05, 2015 3
#5556 - [ufoai.po] A better localization-friendly UI -
 
Open
1447015506Nov 08, 2015 0
#5561 - Please let civilians always avoid fire fields -
 
Open
1457647535Mar 10, 2016 2
#5574 - Count current mission stats for soldiers into his ability -
 
Open
1457763851Mar 12, 2016 0
#5588 - Ease up Item handover in battles -
 
Open
1460975446Apr 18, 2016 0
#5474 - Confirmation needed for firing employee -
 
Open
1478988117Nov 12, 2016 6
#5625 - Equipping an aircraft item resets the desequipping time of already equipped item. -
 
Open
1479064940Nov 13, 2016 1
icon_attached_information.png #5629 - Save user's last 'settings' when displaying UFOpaedia's topics -
 
Open
1480019043Nov 24, 2016 1
icon_attached_information.png #5627 - Text modifications to ufoai.po file (v2.5) -
 
Open
1481974894Dec 17, 2016 5
#5610 - Alien survivability -
 
Open
1486379340Feb 06, 2017 2
#5589 - Your turn sound -
 
Open
1486452105Feb 07, 2017 4
#5645 - Hybrid Web+Offline Installer -
 
Open
1487190728Feb 15, 2017 0
#5659 - Eliminate optionList_t node -
 
Open
1493506667Apr 29, 2017 0
#5356 - show difficulty level of campaign  geever
 
Accepted
1493636074May 01, 2017 1
#5382 - show particle if an actor is affected by flashbang -
 
Open
1494312006May 09, 2017 3
#3839 - nodraw hiding matches too many brushes  mattn
 
Waiting
1494313564May 09, 2017 3
#5654 - Consolidate LUA APIs and make it easily extensible -
 
Open
1505457325Sep 15, 2017 1
icon_attached_information.png #5653 - Upgrade to LUA 5.3 -
 
Waiting
1510109157Nov 08, 2017 1
#3834 - making bases destroyable  geever
 
Accepted
1511459603Nov 23, 2017 0
#5681 - Update mapping tutorial on wiki -
 
Open
1518562090Feb 13, 2018 0
#5614 - Campaigns are not appropriate to size of shoted down ufos -
 
Accepted
1519772912Feb 27, 2018 2
#2855 - Geoscape models should get smaller when zooming out  mattn
 
Open
1519773387Feb 27, 2018 0
#5657 - Check and flag modded savegames -
 
Open
1519776719Feb 28, 2018 0
#5693 - Need 4k and 5k and 8k screen resolution -
 
Open
1527193868May 24, 2018 1
#5694 - Dedicated server documentation need extending -
 
Open
1528642530Jun 10, 2018 0
#5683 - UFORadiant needs to get ported to GTK3 -
 
Open
1532254980Jul 22, 2018 1
#3589 - UI2: More infos on victory-screen -
 
Accepted
1533841767Aug 09, 2018 0
#3707 - UI2: Baseview should show aircraft in hangars -
 
Accepted
1533841789Aug 09, 2018 1
#3596 - UI2: Geoscape messagelist should indicate if a new mesage was scrolled -
 
Accepted
1533841819Aug 09, 2018 0
#3711 - UI2: Budget detail -
 
Accepted
1533841843Aug 09, 2018 1
#3846 - UI2: equip screen: highlight associated ammo -
 
Accepted
1533841858Aug 09, 2018 1
#3926 - UI2: buy sell screen - context link to UFOpedia  geever
 
Accepted
1533841886Aug 09, 2018 2
#3940 - UI2: Make aircraft-equip UI similar to actor-equip UI -
 
Accepted
1533841904Aug 09, 2018 0
#4013 - UI2: workshop UI improvements -
 
Accepted
1533841948Aug 09, 2018 0
#4027 - UI2: Interceptor selection screen improvements -
 
Accepted
1533841968Aug 09, 2018 0
#4000 - UI2: Make labels in inventory do something  bayo-fr
 
Accepted
1533841995Aug 09, 2018 0
#4063 - A continue button  geever
 
Accepted
1533842008Aug 09, 2018 1
#4083 - UI2: UI_DisplayNotice and HUD_DisplayMessage - ability to choose -
 
Accepted
1533842061Aug 09, 2018 1
#4089 - UI2: Support for fading in/out of panels and other UI elements  mattn
 
Accepted
1533842076Aug 09, 2018 1
#4090 - UI2: improvement of battlescape message system  mattn
 
Accepted
1533842090Aug 09, 2018 1
icon_attached_information.png #4908 - UI2: Unify display of soldier stats to one standard format -
 
Open
1533842132Aug 09, 2018 5
#3938 - UI2: Additional hotkeys for Tactical UI -
 
Accepted
1533854874Aug 09, 2018 0
#4120 - UI2: 'Reloading time' statistic on aircraft weapons unclear  H-Hour
 
Accepted
1533854896Aug 09, 2018 1
#5153 - UI2 - Handling captured aliens from battle -
 
Open
1533854980Aug 09, 2018 2
#5145 - MP: set time limit per-soldier -
 
Open
1533855030Aug 09, 2018 0
#5144 - More flavor text in mission briefings  H-Hour
 
Open
1533855060Aug 09, 2018 0
#5143 - UI2: Support soldier indicators over soldier heads -
 
Open
1533855086Aug 09, 2018 0
#5132 - UI2: Who Died? What was there rank, history & skills? -
 
Accepted
1533855102Aug 09, 2018 0
#5116 - UI2: Add interceptor option "Go to last projected location" -
 
Open
1533855134Aug 09, 2018 2
#5686 - Make UFO:AI compile on Windows 64bit -
 
Accepted
1552190099Mar 10, 2019 1
#5705 - Geoscape : add an other speed between 5s and 5min -
 
Open
1560504024Jun 14, 2019 0
#5724 - Base view : show ammo type in equipment view -
 
Open
1560522074Jun 14, 2019 0
#5725 - Battlescape : "No snow" mode ? -
 
Open
1560523587Jun 14, 2019 0
#5729 - Base view : Buildings 3D preview ? -
 
Open
1560524138Jun 14, 2019 0
#5730 - Base view : replace employees' lists by employees' tables ? -
 
Open
1560524333Jun 14, 2019 0
#5728 - Base view : no popup for overloaded soldiers -
 
Open
1560592190Jun 15, 2019 0
#5718 - Battlescape : Rework hovernet death animation ? -
 
Open
1560592405Jun 15, 2019 0
#5732 - Battlescape : Features to prevent misclicks ? -
 
Open
1560602354Jun 15, 2019 2
#5706 - Base view: up/down arrows are too slow -
 
Open
1560602471Jun 15, 2019 0
#5719 - Battlescape : main hand auto-switch -
 
Open
1561281283Jun 23, 2019 0
icon_attached_information.png #5525 - [geoscape] V2.5 Colors of nations : small mistakes or color mask positioning -
 
Closed
1561282960Jun 23, 2019 4
#5738 - UI: Allow specifying custom video mode in Video Options -
 
Open
1562505231Jul 07, 2019 0
#5739 - Upgrade to MXML 3.x -
 
Open
1564429311Jul 29, 2019 0
#5721 - Base view : Clicking on an aircraft's silhouette should select the appropriate aircraft -
 
Pending
1564429443Jul 29, 2019 1
Total number of issues in this group: 220