TODO/Roadmap
< TODO
Jump to navigation
Jump to search
Introduction
The following outlines all of our implemented or planned game content -- story elements, weapons, aircraft, buildings, UFOs, storyline maps, etc. It also lists planned game features, such as a visibility system, improved AI, etc.
Tech Tree
A simplied overview of the proposed timeline and research tree in 2.5.
Buildings
- [done] Entrance
- [done] Alien Containment
- [done] Storage
- [done] Power Plant
- [done] Command Center
- [done] Living Quarters
- [done] Small Hangar
- [done] Large Hangar
- [done] Workshop
- [done] Radar
- [done] Advanced Radar
- [done] Laboratory
- [done] Hospital
- [done] Antimatter Storage
- [open] Advanced Laboratory
- [open] Map
- [open] Complete tech tree
- [open] Tech write-up
- [open] Advanced Workshop
- [open] Map
- [open] Complete tech tree
- [open] Tech write-up
Offensive
- [done] Missile Battery
- [done] Laser Battery
- [open] Particle Beam Battery
Installations
- [done] Radar Tower
- [WIP] UFO Yard (see Features > Geoscape section below)
- [done] SAM Site
- [open] FTL Drive storage site (Should this be installation or base facility or what?)
- [done] wormhole device model
- see late storyline ideas and Storyline Missions
Soldier Equipment & Weaponry
Equipment
- [done] Medikit
- [done] IR Goggles
- [done] Flashbang
- [done] Grenades
- [done] Flashbang
- [done] Smoke Grenade
- [done] Incendiary Grenade
- [done] Alien Stun Gas Grenade
- [done] Frag Grenade
- [done] Plasma Grenade
- [done] Stunrod
Armour
- [done] Combat Armour
- [open] Advanced Combat Armour
- [open] Model
- [open] Complete tech tree
- [open] Tech write-up
- [open] Tech model/image
- [done] Nanocomposite Armour
- [done] Power Armour
Blades
- [done] Knife
- [done] Monomolecular Knife
- [done] Kerrblade
- [done] Plasma Blade
Guns & Ammo
- [done] Pistol
- [done] Ammo
- [done] Submachine Gun
- [done] Ammo
- [done] Micro Shotgun
- [done] Flechette Shells
- [done] Riot Shotgun
- [done] Flechette Shells
- [done] Saboted Slugs
- [done] Flamer
- [done] Ammo
- [done] Assault Rifle
- [done] Ammo
- [done] Encased Plasma Round
- [done] Machine Gun
- [done] Ammo
- [done] Encased Plasma Round
- [done] RPG
- [done] High Explosive Rocket
- [done] Incendiary Rocket
- [done] Hybrid Rocket
- [done] Grenade Launcher
- [done] High Explosive Grenade
- [done] Flechette Canister
- [done] Plasma Grenade
- [done] Sniper Rifle
- [done] Ammo
- [done] Encased Plasma Round
- [done] Electromagnetic Rifle (Bolter)
- [done] Ammo
- [done] Antimatter Ammo
- [done] Coilgun
- [done] Ammo
- [done] Laser Asmmo
- [done] Laser Pistol
- [done] Laser Rifle
- [done] Heavy Laser
- [done] Electrolaser
- [done] Plasma
- [done] Plasma Pistol
- [done] Ammo
- [done] Plasma Rifle
- [done] Ammo
- [done] Plasma Blaster
- [done] Ammo
- [done] Plasma Pistol
- [done] Needlers Ammo
- [done] Needler
- [done] Heavy Needler
- [done] Particle Beam Weapons
- [done] Tech image
- [done] Particle Beam Pistol
- [done] Ammo
- [done] Particle Beam Rifle
- [done] Ammo
- [done] Particle Beam Cannon
- [done] Ammo
Implants
- [WIP] Implants
Psionic Devices
- [open] Alien Psionic Device
- [done] Model for wormhole device (see alien bestiary)
- [done] Integrate into alienbase map
- [done] Script entries for item
- [done] Research texts.
- [open] Make it researchable after winning an alienb mission. Current setup with onwin parameter not working.
- [open] Script entries for mapdef (cp_add_item)
- [done] Model for wormhole device (see alien bestiary)
UGVs
- [open] Code support
- [open] UI support
- [open] Ares UGV
- [done] Prototype Model (/base/soldiers/ugv_ares)
- [unknown] Animation?
- [open] Complete tech tree
- [done] Tech write-up
- [done] Prototype Model (/base/soldiers/ugv_ares)
- [open] Phoenix UGV (/base/soldiers/ugv_phoenix)
- [done] Prototype Model
- [unknown] Animation?
- [open] UGV Concept
- [open] Complete tech tree
- [open] Tech write-up
- [done] Prototype Model
- [WIP] 1x1 Scout UGV
- [WIP] Prototype Model. See http://ufoai.org/forum/index.php/topic,6775.0.html
- [WIP] Animation
- [open] Complete tech tree
- [open] Tech write-up
- [WIP] Prototype Model. See http://ufoai.org/forum/index.php/topic,6775.0.html
- [open] Other models exist in our repo for UGVs
- [open] /base/soldiers/ugv_heli
- [open] /base/soldiers/ugv_robot
- [open] /base/soldiers/ugv_wheel
- [open] Equipping the UGV:
- [open] Weapons
- [open] Ammunition
- [open] Armour
PHALANX Aircraft & Weaponry
Aircraft
- [done] Firebird-class Dropship
- [WIP] Hyperion-class Armed Dropship
- [open] Model
- [open] Complete tech tree
- [open] Tech write-up
- [done] Herakles-class Heavy Lifter
- [done] Raptor-class Combat Transport
- [done] Stiletto-class Interceptor
- [done] Saracen-class Interceptor
- [done] Dragon-class Interceptor
- [done] Starchaser-class Interceptor
- [done] Stingray-class Interceptor
- [open] Space-capable craft for late-game storyline missions
Equipment
- [done] Sparrowhawk AA Missile Rack
- [done] Shiva Rotary Cannon
- [done] TR20 Rocket Pod
- [done] Polymer Aircraft Armor
- [done] Fuel Pod
- [done] Raven ECM Unit
- [done] Alien Aircraft Plating
- [done] Alien Propulsion
- [done] Alien Electronic Warfare Suite
- [done] Particle Beam Weapon
- [done] Alien Launcher
- [done] Antimatter Missile
- [done] Hybrid Missile
- [open] Late-game alien armour
UFOs
- [done] UFO/Scout
- [done] UFO/Fighter
- [done] UFO/Harvester
- [done] UFO/Gunboat
- [done] UFO/Corrupter
- [done] UFO/Supply Ship
- [open] UFO/Ripper
- [done] UFO/Bomber
- [open] UFO/Battleship
- Special UFOs
- [open] UFO/Carrier
- [open] Map for crashed Carrier
- [WIP] Geoscape mechanism for launching rockets to destroy Carrier
- [done] New installation type
- [open] New installation type model
- [open] Installation tech entry for ufopaedia?
- [done] Model
- [open] Complete tech tree
- [open] Tech write-up
- [open] UFO/Alien Mothership
- [open] UFO/Carrier
Aliens
Please see the alien bestiary for fuller design specs.
- [done] Taman
- [done] Bloodspider
- [done] Ortnok
- [done] Shevaar
- [done] Hovernet
- [done] Combat Bloodspider
- [done] Combat Hovernet
- [open] Breeder
- [open] Animated Model
- [open] Add to alien and alienteam scripts
- [open] Tech write-ups for autopsy
- [open] Tech image for autopsy
- [open] Alien Tank
- [WIP] Animated Model http://ufoai.org/forum/index.php/topic,6743.0.html
- [open] Add to alien and alienteam scripts
- [open] Tech write-ups for autopsy
- [open] Tech image for autopsy
- [open] Psi-Amplifier
- [open] Animated Model
- [open] Add to alien and alienteam scripts
- [open] Tech write-ups for autopsy
- [open] Tech image for autopsy
Storyline
Beware: spoilers below.
Background
- [done] After the War
- [done] PHALANX and Mumbai
- [done] Political Situation Before the War
Story Content
- [done] Alien Base
- [done] The Alien Mind
- [done] Odd Behaviour
- [done] Alien Communication
- [done] The Universal Serum
- [done] Alien Astrogation (space navigation)
- [done] The Enemy on Earth
- [done] XVI Census
- [done] A New Twist
- [done] The Alien Strategy
- [open] Tech image
- [done] Orbital UFO Activity
- [open] Alien Infiltration (requires psionics)
- [open] Tech image
- [open] Human Vaccine
- [open] Tech image
- [open] Some effect to XVI upon completion
- [open] Behind the Facade - (dependent on Human Vaccine)
- [open] Tech image
- [open] Storyline Battlescape Missions
- [open] Crashed Carrier (see UFOs above)
- [open] Taman Homeworld
- [open] Space Craft (model, tech tree, everything)
- [open] Map
- [open] Ability to launch mission (UI and code)
- [open] Alien Mothership
- [open] Model
- [open] Map
- [open] Ability to launch mission (UI and code)
- [open] FTL Drive Defence
- [open] Geoscape installation for storing FTL Drive (comes from crashed Carrier mission)
Events
- [open] Humans Attack Phalanx
- [open] Animated models for enemy humans
- [open] Add human alien allies to alien and alienteam scripts
- [open] Code support for spawning human-generated missions (terror, what?)
- [done] Event: XVI Infection Begins
- [open] Aliens Increase Assault
- [open] Reverse-engineer FTL drive
- [open] Discover stripped worlds
- [open] Discover alien mothership
- [open] Alien Mothership
- [open] Alien's use psionics
Features
The following lists large planned features. It is not a comprehensive TODO list.
- [WIP] New UI
- [WIP] Mod browser/loader (in console, type ui_push mods)
- [open] Mod Information File
- [open] Improved Multiplayer UI Flow
- [open] Soldier medals for battlescape performance
- [open] A simple in-game help system that explains basic game mechanics (TU, reaction fire, disassembly, morale, etc.)
Battlescape
- [done] Support for 8+ soldiers
- [open] Improved alien AI
- [open] Use LUA AI?
- [open] Visibility system
- [done] Wounds
- [open] Psionic Warfare
- [open] Support for hovering/flying units
- [open] Support for 2x2 units
Geoscape
- [open] Add a shopping cart to market system
- [WIP] Make PHALANX bases destroyable
- [WIP] Combat Autoresolve
- [open] Add equipment scores for all equipment
- [open] Larger Bases
- [WIP] Off-base UFO Yards
- [open] Add the ability to sell UFOs from yards
- [done] Pilot stats
- [open] New mechanism to select alien teams
- [open] Advanced UFO Interceptions
- [open] Mission Briefings
- [done] Mission briefing window
- [open] Special mission briefings for different mission types
- [open] Special mission briefings for different map types
- [open] Advanced Base Facilities
- [open] Escort UFOs
- [open] Armor-piercing weaponry for aircraft
- [open] Aircraft weaponry that is more or less susceptible to ECM
- [open] Air combat interface to control pilot's distance from UFO and view combat details in action.