Storyline Missions

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Storyline Missions

Author: BTAxis (talk, contrib)

This article lists all special missions that will occur in the final campaign, along with the conditions for their occurrence as well as any special effects they will have once completed by the player. Note that this list should be considered work-in-progress. New entries might be added at a later time, or existing entries might be altered or removed.

In general, storyline missions all have the following properties.

  • Storyline missions can not be automatically resolved.
  • The player must complete the mission to complete the game. Failure to win a storyline mission either results in the loss of the game or a return to the status quo. In the second case, the player may attempt the same mission again at a later time.
  • Unless specified otherwise, storyline missions do not expire.

UFO Carrier mission

Conditions for appearance

The UFO Carrier mission shows up after the player has completed researching the tech tree up to Orbital UFO Activity. From the moment of the research completion, there should ideally be a cutscene in which the Carrier is shot down and falls to the surface of Earth. Then the mission shows up on the geoscape in a fixed location.

Effects

When the UFO Carrier mission is won, the player can research the UFO Carrier technology. On completion of this technology, the player receives 1 unit of Alien FTL Drive in one of his Off-base UFO Yards. This opens up research for this item, as per the usual research system.
When the UFO Carrier mission is lost, the player is returned to the geoscape and may attempt the mission again at a later time.

Taman homeworld mission

Conditions for appearance

The Taman homeworld mission requires the player to have researched a certain technology (currently not yet part of the design docs). The player must also have a FTL-capable craft available. This mission does not appear on the geoscape. An alternative means of launching it must be devised.

Effects

On successful completion of the mission, a new research entry is made available.
On failure, the player is returned to the geoscape and may attempt the mission again at a later time. The FTL capable craft is returned to its base.

Alien mothership mission

Conditions for appearance

The alien mothership mission requires the player to have researched a certain technology (currently not yet part of the design docs). The player must also have a FTL-capable craft available. This mission does not appear on the geoscape. An alternative means of launching it must be devised.

Effects

Upon successful completion of this mission, the player has won the game. Upon failure, the game is over. This mission may not be attempted more than once.

FTL Drive defence mission

Conditions for appearance

This mission is essentially a normal Off-base UFO Yard or base assault mission spawned by the campaign framework. However, if the UFO Yard or base the aliens are attacking happens to be the current location of the captured FTL drive, a different message is presented to the player (stating the FTL drive is in danger of being lost).

Effects

If the mission is won, the game resumes as normal. If the mission is lost, the game is over.

Also see Talk:Research/Orbital_UFO_Activity

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