Proposals/Mod Information File
Jump to navigation
Jump to search
/* * This is a simple spec for a info.ufo file that could be included * with each mod project and used to display information in-game * about the mod. In addition, an image file thumb.*** could be * included in the root directory of each mod to be displayed in-game. */ mod mymod { name "My Mod" author "H-Hour, Mattn" version "1.0" ufoai-version "2.4" // Which version of UFOAI it was designed to work with release-date "2012-05-08" description "This is a mod that makes everything better!" website "https : // example.org" license "GNU GPL 2 or later" }
I think this will suit us fine for a long period, but if we get to a more advanced stage with more mods, we can add parameters for defining type of mod, controlling ownership of mod (if we maintain an online download center for mods), using a revision number to track whether it's been changed, other dependencies (other mods), etc.
- In this case, i think the main block is useless. And it is technically not a problem cause we will not using the default parser (cause mods are not yet loaded). Or at least it should be an anonymous block. Bayo 16:32, 8 May 2012 (SAST)
- Sorry, but I don't understand what you mean by "main block". --H-hour 16:45, 8 May 2012 (SAST)