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  • # '''New features should not be included here.''' Add them to a future version or into [[TODO
    428 bytes (71 words) - 21:39, 3 January 2007

Page text matches

  • {{features-list|UFORadiant}} * Merged a lot of the DarkRadiant features and cleanups
    2 KB (302 words) - 19:50, 27 March 2012
  • {{No new features|2.0}} ...rsion is still a release candidate. Or are there any major bugs or missing features left?
    734 bytes (100 words) - 13:16, 15 April 2012
  • # '''New features should not be included here.''' Add them to a future version or into [[TODO
    428 bytes (71 words) - 21:39, 3 January 2007
  • {{features-list|2.6}} * Started on a complete new UI design
    720 bytes (95 words) - 23:10, 16 November 2017
  • |<pre>{{No new features|x.y}}</pre> |[[Template:No new features]]
    4 KB (643 words) - 10:09, 26 August 2009
  • * {{done}} New images for new armour models == Game Features ==
    2 KB (271 words) - 12:02, 3 September 2013
  • === Features === * More new weapon sounds thanks to Alex Parker
    2 KB (218 words) - 08:00, 1 May 2007
  • {{features-list|2.5}} * New soldier models
    2 KB (196 words) - 19:45, 1 June 2014
  • ...ext release of the game. This includes "blocking" bugs, incomplete/missing features and the like. * [[TODO/UI2]] - Tasks to implement new UI
    2 KB (213 words) - 20:29, 20 April 2017
  • === Features === * checked and balanced the new weapons
    2 KB (247 words) - 14:02, 15 April 2012
  • ...dditional checks/changes for 2.5. It is based on the assumption that a few features, like equipment selection, won't be implemented. ...ldiers if the server supports less than 8 soldiers -- are designed to help new players who may not know what needs to be set up or that some servers may n
    669 bytes (114 words) - 14:49, 7 October 2012
  • ...isted in the [[Trash Can]]. Please read it before added/proposing anything new. == Geoscape Features ==
    4 KB (448 words) - 11:40, 13 August 2013
  • ...icely and adds a lot of new features to the game. Due to the amount of new features we really need your help. We're preparing beta installers every few days to We recently introduced a lot of new sound functions into the game. We have death sounds, footsteps for differen
    4 KB (716 words) - 14:56, 8 May 2010
  • ...ople that 2.1 is under heavy development and has [[Changelog/2.1|LOTS]] of new feature so they get something to root for :) We can sill make bugfix releas ...uggy features now; so i would suggest to release "final" 2.0 NOW, and make new release from 2.1 branch as soon as some current issues will be finished;--[
    2 KB (292 words) - 17:57, 31 January 2007
  • {{features-list|2.6}} Version 2.6 will be all about the new user interface (UI2). mattn's decision.
    6 KB (716 words) - 23:50, 16 November 2017
  • ...ne kind of the regarding item in storage or a certain key item that offers new information about the alien threat.
    2 KB (313 words) - 20:23, 2 February 2014
  • ==== New Features ==== * New memory subsystem which fixes most of the memleaks we had in our old code.
    4 KB (508 words) - 14:03, 15 April 2012
  • ...y the Quake2 engine and thus by UFO:AI as well. We use some of the [[MD3]] Features even for MD2. We have tags and we can define more than one skin for each mo .../tfc.duke.free.fr/coding/md2-specs-en.html .md2 File Format Specification (new) (tfc.duke.free.fr)]
    1 KB (219 words) - 22:30, 15 September 2010
  • The new interface for pilots includes the following features: * A new type of aircraft that doesn't require a pilot. This aircraft type is an unm
    4 KB (631 words) - 00:59, 8 November 2012

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