Search results

Jump to navigation Jump to search

Page title matches

  • ==Getting UFORadiant== ...ed "radiant". If it's there, UFORadiant is already installed. Click on the uforadiant.exe file in the radiant subfolder to load it and skip ahead to the [[Mappin
    2 KB (265 words) - 10:52, 5 August 2013
  • #REDIRECT [[UFORadiant installation]]
    37 bytes (3 words) - 11:04, 22 April 2012
  • {{features-list|UFORadiant}}
    2 KB (302 words) - 19:50, 27 March 2012
  • ==TODO list for UFORadiant== {{features-list|UFORadiant}}
    7 KB (1,086 words) - 09:23, 27 February 2012
  • #REDIRECT [[UFORadiant/Installation]]
    37 bytes (3 words) - 15:44, 21 April 2012
  • This is how main window looks right after starting up UFORadiant. As a lot of things can be customized, look may differ depending on e.g. us [[File:01_radiant_main.png|800px|thumb|none|UFORadiant 1.6]]
    4 KB (509 words) - 09:39, 17 March 2012
  • This is how main window looks right after starting up UFORadiant. As a lot of things can be customized, look may differ depending on e.g. us [[File:01_radiant_main.png|800px|thumb|none|UFORadiant 1.6]]
    4 KB (505 words) - 10:39, 16 March 2012
  • [[Category:UFORadiant]]
    5 KB (792 words) - 00:45, 12 March 2012

Page text matches

  • ==Getting UFORadiant== ...ed "radiant". If it's there, UFORadiant is already installed. Click on the uforadiant.exe file in the radiant subfolder to load it and skip ahead to the [[Mappin
    2 KB (265 words) - 10:52, 5 August 2013
  • #REDIRECT [[UFORadiant/Installation]]
    37 bytes (3 words) - 15:44, 21 April 2012
  • #REDIRECT [[UFORadiant installation]]
    37 bytes (3 words) - 11:04, 22 April 2012
  • #REDIRECT [[UFORadiant/Interface Description]]
    46 bytes (4 words) - 00:31, 12 March 2012
  • #REDIRECT [[UFORadiant/Main Window]]
    36 bytes (4 words) - 00:40, 12 March 2012
  • #REDIRECT [[UFORadiant/Mouse and Keyboard controls]]
    52 bytes (6 words) - 00:42, 12 March 2012
  • === Compile uforadiant === You have to run configure script with an option to before compiling uforadiant.
    2 KB (306 words) - 11:42, 8 August 2011
  • ==UFORadiant== :See more [[:Category:Screenshots from UFORadiant|screenshots from UFORadiant...]]
    2 KB (333 words) - 21:21, 30 September 2013
  • ...mmies''', the complete newbie's guide to actually working within [[Mapping|UFORadiant]], specifically in context with building maps for UFO: AI. It is intended t You want to get your hands on a copy of [[Mapping|UFORadiant]], available {{http|mattn.ninex.info|here}}.
    857 bytes (125 words) - 09:37, 18 February 2012
  • To integrate new prefabs into the prefabs sidebar of UFORadiant you need two things - the [[Mapping/map file file format|map]] file and a s ...prevents the clips from getting invisible when using the levelselector in UFORadiant.
    2 KB (264 words) - 12:58, 20 October 2012
  • ...tities.ufo}} defines keys and values for use in map files. It is used by [[UFORadiant]] and ufo2map. The basic layout of an entity is like this. * keys not in a sub-block (key1, key2) are used in UFORadiant exclusively
    1 KB (173 words) - 08:37, 26 August 2009
  • * [[Changelog/UFORadiant| UFORadiant]] - our map editor.
    2 KB (171 words) - 00:02, 15 January 2015
  • This is how main window looks right after starting up UFORadiant. As a lot of things can be customized, look may differ depending on e.g. us [[File:01_radiant_main.png|800px|thumb|none|UFORadiant 1.6]]
    4 KB (509 words) - 09:39, 17 March 2012
  • The complete newbie's guide is actually working within [[Mapping|UFORadiant]], specifically in context with building maps for UFO: AI. It is intended t You want to get your hands on a copy of [[Mapping|UFORadiant]], available {{http|mattn.ninex.info|here}}.
    3 KB (597 words) - 10:02, 12 February 2012
  • ! width="10%" | [[File:UFORadiant.png|alt=UFORadiant|40px|MapEditor|link=]] ...forge.net/projects/ufoai/files/UFO_AI%202.x/2.4/uforadiant-1.6.0-win32.exe|UFORadiant (Mapeditor) 1.6}} (≈16 MB)
    5 KB (737 words) - 12:21, 31 October 2023
  • ...soldiers to battle somewhere, there have to be maps. We use a tool called UFORadiant. This page, and many of the articles in the [[:Category:Mapping|mapping cat But before you worry about any of that, you should get started below with UFORadiant.
    5 KB (765 words) - 16:40, 1 May 2012
  • Continued working on UFORadiant in April. The goal is to make it work on {{https|www.gtk.org/|Gtk3}}. This * Add libcairo to UFORadiant LDFlags in CodeBlocks project
    3 KB (487 words) - 01:32, 18 June 2021
  • Stripes that result from z-fighting, rendered in UFORadiant. The appearance is similar in-game.
    649 bytes (112 words) - 11:52, 19 October 2008
  • This is how main window looks right after starting up UFORadiant. As a lot of things can be customized, look may differ depending on e.g. us [[File:01_radiant_main.png|800px|thumb|none|UFORadiant 1.6]]
    4 KB (505 words) - 10:39, 16 March 2012
  • ==UFORadiant usage==
    3 KB (452 words) - 21:09, 17 October 2009
  • ...adiant]] should be built, which can be disabled via './configure --disable-uforadiant'. == Compiling UFORadiant (optional) ==
    6 KB (936 words) - 01:22, 25 March 2023
  • ...trength and so on - you can set them via the entity inspector in [[Mapping|UFORadiant]] by hitting the {{k|n}} key
    2 KB (255 words) - 13:35, 5 October 2012
  • # UFORadiant needs these. Without UFORadiant no tactical missions. UFORADIANT "Install UFORadiant mapeditor" off \
    17 KB (2,515 words) - 14:21, 31 July 2010
  • ==TODO list for UFORadiant== {{features-list|UFORadiant}}
    7 KB (1,086 words) - 09:23, 27 February 2012
  • You can find a list of commands for UFORadiant [[Mapping/Mouse_and_Keyboard|here]], however, there are a few things you ne ...een split into levels by clicking the icons numbered 1-8 on the top bar of UFORadiant. This will show only those items that should appear on each level.
    10 KB (1,748 words) - 09:53, 12 February 2012
  • ...nd could not be spawned. The best is to just have them alongside the <code>uforadiant.exe</code> program. If this happens, running <code>ufo2map.exe</code> from inside UFORadiant will not work properly. To resolve this, add the following environment vari
    5 KB (918 words) - 14:34, 27 August 2017
  • ...d [[Mapping_For_Dummies|Lesson 1]], you will have some experience in using UFORadiant at this point. As things starting to get more complex, it will not be possi ...Lesson 1]], and build it up, this way introducing the most common tools in UFORadiant.
    8 KB (1,534 words) - 21:43, 16 March 2012
  • * {{open}} Fix in-game and UFORadiant support for md3 models (at the moment both error out trying to use md3 mode
    1 KB (221 words) - 01:49, 10 March 2012
  • * [[TODO/UFORadiant]] — tasks for our map editor.
    2 KB (213 words) - 20:29, 20 April 2017
  • First, there are the *.map files. They are generated by uforadiant and contain a technical description of the contents of a maptile.
    2 KB (280 words) - 15:39, 2 April 2014
  • # now ufoai "configure --enable-uforadiant" works ...nt makefile changes are in trunk, so nothing to be done for that. --enable-uforadiant is no longer needed.
    5 KB (728 words) - 20:04, 17 October 2009
  • * Note : If no levelflags set, the actorclip brush is not shown anymore in UFORadiant when using the levelselector. * Note : If no levelflags set, the weaponclip brush is not shown anymore in UFORadiant when using the levelselector.
    8 KB (1,152 words) - 12:10, 16 December 2012
  • | [[File:mapping_lesson_3_picture_1.png|375px|thumb|none|MyFirstMap in UFORadiant 1.6.]] ...brush/entity in question. You can use the ''tools/find brush'' feature in UFORadiant to select it for you.
    11 KB (1,872 words) - 21:40, 20 September 2015
  • {{features-list|UFORadiant}}
    2 KB (302 words) - 19:50, 27 March 2012
  • ...nclude models, lights, actor spawns and particles. Map files created using UFORadiant 1.5 have no indentation.
    3 KB (396 words) - 13:50, 21 March 2010
  • <li>Many Uforadiant modules moved into core</li> <li>Uforadiant fixes, including fixes for crash upon autosave and merges from Darkradiant<
    25 KB (3,837 words) - 14:55, 8 May 2010
  • ...more dependencies for radiant (may be disabled via './configure --disable-uforadiant')
    3 KB (456 words) - 17:42, 12 October 2014
  • ...Resize, and Clipper. See more about those at [[Mapping/Mouse_and_Keyboard |UFORadiant mouse and keyboard controls]]. ...l get to those later, as it's easier to deal with those in another copy of UFORadiant with the Clipper tool and we haven't gotten that far yet. Save the map in
    18 KB (3,264 words) - 20:49, 16 March 2012
  • * some UFORadiant fixes and improvements ** UFORadiant fixes
    18 KB (2,551 words) - 22:39, 24 December 2011
  • [[Category:UFORadiant]]
    5 KB (792 words) - 00:45, 12 March 2012
  • ...dex.php/Coding compilation details]. You can check the pathfinding data in UFORadiant now - to make this work you first have to compile your map and then use the
    10 KB (1,656 words) - 21:12, 17 October 2009
  • ...this) - this will ensure, that the model will be aligned to the [[Mapping|UFORadiant]] grid settings.
    5 KB (845 words) - 06:28, 12 December 2014
  • * further UFORadiant refactoring and fixes |title=UFORadiant updates
    27 KB (4,108 words) - 12:15, 14 January 2011
  • * UFORadiant
    6 KB (780 words) - 14:50, 25 May 2012
  • ** UFORadiant: fixed textool initial window size |title=UFORadiant 1.6 available on MacOSX
    30 KB (4,616 words) - 18:39, 6 February 2013
  • We use a variant of the quake-based map editor Radiant that we call UFORadiant. Learning how to use this editor will allow you to create new battlefields,
    7 KB (1,120 words) - 12:42, 6 September 2012
  • ...omething that was mapped - in our case a street. Load the map in [[Mapping|UFORadiant]] and examine the map, also noting where the zero-point in coordinate plane
    10 KB (1,637 words) - 22:35, 20 March 2013
  • * GTKRadiant 1.5 was forked to UFORadiant and came under maintenance
    10 KB (1,515 words) - 14:03, 15 April 2012
  • ** fixed bug {{bug|5252}} UFORadiant doesn´t compile ** [uforadiant] Added stun gas entity to MoveLevelWalker.
    23 KB (3,497 words) - 21:40, 25 December 2015
  • * UFORadiant ** Fix for UFORadiant model viewer
    34 KB (5,004 words) - 20:29, 24 January 2014
  • ** Started new Ukrainian translation for uforadiant.
    18 KB (2,721 words) - 09:57, 20 December 2014