Main window is where most of the time is spent during mapping. Understanding what each component in there does can help in the process.
Main window components
This is how main window looks right after starting up UFORadiant. As a lot of things can be customized, look may differ depending on e.g. used screen/resolution.
||Selects brushes marked to appear in a particular level|
|Toggles actorclip brush displaying|
|Toggles weaponclip brush displaying|
|Toggles nodraw brush displaying|
|Shows selected tool name|
|Shows position of mouse cursor|
|Shows brush and entity count in the current map|
|Shows copied texture name. Currently not too useful in resolutions up to 1024x768|