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battlescape Directory Reference

Directories

directory  events
 

Files

file  cl_actor.cpp [code]
 Actor related routines.
 
file  cl_actor.h [code]
 
file  cl_battlescape.cpp [code]
 
file  cl_battlescape.h [code]
 
file  cl_camera.cpp [code]
 
file  cl_camera.h [code]
 
file  cl_hud.cpp [code]
 HUD related routines.
 
file  cl_hud.h [code]
 HUD related routines.
 
file  cl_hud_callbacks.cpp [code]
 
file  cl_hud_callbacks.h [code]
 
file  cl_localentity.cpp [code]
 Local entity management.
 
file  cl_localentity.h [code]
 
file  cl_parse.cpp [code]
 Parse a message (event) received from the server.
 
file  cl_parse.h [code]
 
file  cl_particle.cpp [code]
 Client particle parsing and rendering functions.
 
file  cl_particle.h [code]
 
file  cl_radar.cpp [code]
 Battlescape radar code.
 
file  cl_radar.h [code]
 Battlescape radar header.
 
file  cl_spawn.cpp [code]
 Client side entity spawning from map entity string.
 
file  cl_spawn.h [code]
 
file  cl_ugv.cpp [code]
 Unmanned ground vehicle related routines.
 
file  cl_ugv.h [code]
 
file  cl_view.cpp [code]
 Player rendering positioning.
 
file  cl_view.h [code]