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cl_view.h
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1 
5 /*
6 Copyright (C) 2002-2020 UFO: Alien Invasion.
7 
8 This program is free software; you can redistribute it and/or
9 modify it under the terms of the GNU General Public License
10 as published by the Free Software Foundation; either version 2
11 of the License, or (at your option) any later version.
12 
13 This program is distributed in the hope that it will be useful,
14 but WITHOUT ANY WARRANTY; without even the implied warranty of
15 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
16 
17 See the GNU General Public License for more details.
18 
19 You should have received a copy of the GNU General Public License
20 along with this program; if not, write to the Free Software
21 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
22 
23 */
24 
25 #pragma once
26 
27 void CL_ViewRender(void);
28 void CL_ViewUpdateRenderData(void);
29 void CL_ViewCenterAtGridPosition(const pos3_t pos);
30 void CL_ViewCalcFieldOfViewX(void);
31 void CL_ViewLoadMedia(void);
32 void CL_ViewInit(void);
33 void CL_ViewPrecacheModels(void);
34 
35 extern cvar_t* cl_isometric;
36 
37 /* Map debugging constants */
63 #define MAPDEBUG_TEXT (1<<1) /* Creates arrows pointing at floors and ceilings at mouse cursor */
64 #define MAPDEBUG_PATHING (1<<0) /* Turns on pathing tracing. */
65 #define MAPDEBUG_CELLS (1<<2) /* Creates arrows pointing at floors and ceilings at mouse cursor */
66 #define MAPDEBUG_WALLS (1<<3) /* Creates arrows pointing at obstructions in the 8 primary directions */
67 
68 extern cvar_t* cl_map_debug;
void CL_ViewRender(void)
Definition: cl_view.cpp:225
This is a cvar definition. Cvars can be user modified and used in our menus e.g.
Definition: cvar.h:71
void CL_ViewLoadMedia(void)
Call before entering a new level, or after vid_restart.
Definition: cl_view.cpp:48
void CL_ViewCenterAtGridPosition(const pos3_t pos)
Centers the camera on a given grid field.
Definition: cl_view.cpp:289
void CL_ViewUpdateRenderData(void)
Updates the refdef.
Definition: cl_view.cpp:210
void CL_ViewPrecacheModels(void)
Precaches all models at game startup - for faster access.
Definition: cl_view.cpp:152
void CL_ViewCalcFieldOfViewX(void)
Calculates refdef's FOV_X. Should generally be called after any changes are made to the zoom level (v...
Definition: cl_view.cpp:189
pos_t pos3_t[3]
Definition: ufotypes.h:58
cvar_t * cl_isometric
Definition: cl_input.cpp:77
void CL_ViewInit(void)
Definition: cl_view.cpp:298
cvar_t * cl_map_debug
Definition: cl_view.cpp:41