63 #define MAPDEBUG_TEXT (1<<1)
64 #define MAPDEBUG_PATHING (1<<0)
65 #define MAPDEBUG_CELLS (1<<2)
66 #define MAPDEBUG_WALLS (1<<3)
This is a cvar definition. Cvars can be user modified and used in our menus e.g.
void CL_ViewLoadMedia(void)
Call before entering a new level, or after vid_restart.
void CL_ViewCenterAtGridPosition(const pos3_t pos)
Centers the camera on a given grid field.
void CL_ViewUpdateRenderData(void)
Updates the refdef.
void CL_ViewPrecacheModels(void)
Precaches all models at game startup - for faster access.
void CL_ViewCalcFieldOfViewX(void)
Calculates refdef's FOV_X. Should generally be called after any changes are made to the zoom level (v...