26 #include "../client.h"
47 add.tagname =
"tag_lweapon";
56 add.alpha = le->
alpha;
60 add.tagname =
"tag_rweapon";
69 add.alpha = le->
alpha;
75 add.tagname =
"tag_head";
bool CL_AddUGV(le_t *le, entity_t *ent)
Adds an UGV to the render entities.
model_t * modelPool[MAX_OBJDEFS]
entity_t * R_GetFreeEntity(void)
Get the next free entry in the entity list (the last one)
#define LE_IsSelected(le)
int R_AddEntity(const entity_t *ent)
Adds a copy of the specified entity to the list of all known render entities.