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cl_parse.h
Go to the documentation of this file.
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/*
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Copyright (C) 2002-2020 UFO: Alien Invasion.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#pragma once
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void
CL_ParseServerMessage
(
svc_ops_t
cmd,
dbuffer
* msg);
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const
char
*
CL_PlayerGetName
(
unsigned
int
player);
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int
CL_GetPlayerNum
(
void
);
dbuffer
Definition:
dbuffer.h:19
CL_GetPlayerNum
int CL_GetPlayerNum(void)
Definition:
cl_parse.cpp:103
svc_ops_t
int32_t svc_ops_t
Definition:
common.h:165
CL_ParseServerMessage
void CL_ParseServerMessage(svc_ops_t cmd, dbuffer *msg)
Parses the server sent data from the given buffer.
Definition:
cl_parse.cpp:160
CL_PlayerGetName
const char * CL_PlayerGetName(unsigned int player)
Get the player name.
Definition:
cl_parse.cpp:113
src
client
battlescape
cl_parse.h
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