void CL_ParseParticle(const char *name, const char **text)
Parses particle definitions from UFO-script files.
void PTL_InitStartup(void)
Clears particle data.
void CL_AddMapParticle(const char *particle, const vec3_t origin, const vec2_t wait, const char *info, int levelflags)
Spawns the map particle.
void CL_ParticleFree(ptl_t *p)
Free a particle and all it's children.
ptl_t * CL_ParticleSpawn(const char *name, int levelFlags, const vec3_t s, const vec3_t v=nullptr, const vec3_t a=nullptr)
Spawn a new particle to the map.
ptlDef_t * CL_ParticleGet(const char *particleID)
void CL_ParticleRun(void)
General system for particle running during the game.
void CL_ParticleCheckRounds(void)
checks whether a particle is still active in the current round
void CL_ParticleRegisterArt(void)