Difference between revisions of "Proposals"
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Latest revision as of 10:40, 13 August 2013
Some rejected proposals are listed in the Trash Can. Please read it before added/proposing anything new.
Implemented proposals are considered documentation and will be moved to Technical_Documentation. Proposals that have been made obsolete or implemented differently from their proposal can be found in Obsolete Proposals.
See also the Feature Request tracker on the sourceforge project page.
Aliens, Weapons, Equipment
- Alien Bestiary
- Planned Weapon Behaviours
- Particle Beam AA Turret
- Longer Laser Duration rather than 3-shot burst
- Gauss weapons
- SACTS Headgear Weapon Scope
- Implants
- Aircraft equipment proposals
- Ground combat equipment proposals (large repository of ideas)
Geoscape Features
- Larger Bases (WIP)
- Off-base UFO Yard (WIP)
- Pre Base Attack Options
- UFO Interceptions
- Mission Briefings
- Advanced Facilities
- Medals and Decorations
- Proposals/Soldier Backgrounds
- Transfers
- Scientist Cap Per Research Project
- Improve UFO detection for researched UFOs
Battlescape Features
- Scoring
- Psionic Warfare
- Alien Team Selection
- Footstep Sounds
- Sound
- Crew Served weapons
- Locally controlled drones
- Visibility
- Equipment Extensions
- Jump to Visible Aliens
- VIP rescue mission
- Smoke Inhalation
- Reaction Fire UI
Campaign
- Storyline Missions
- Late-game Storyline Ideas
- Ironman mode
- Scripted Campaign
- Temporary Options for Large Alien Teams on Small Maps
Story Texts
- Human Vaccine
- Behind the Facade - Finally understanding XVI
- Enemy on the Earth Revisited
- Alien Infiltration
Multiplayer
- Proposals/Skirmish/MP Equipment Sets
- Proposals/Multiplayer UI Flow
- Point-Based Multiplay
- Multiplayer Game Types
Other
- UI (2008) and GUI comment. Obsolete, but may have some good ideas. See TODO/UI2
- Mod Information File
- In-game tutorials
- Map Definitions Options
- Squad Commander Campaign
- Texture Properties
- Shared Map Tiles