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Messages - Chriswriter90

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Artwork / Re: Artist required for UFOPaedia images
« on: April 12, 2010, 07:34:22 am »
The Bloodspider looks a bit small.

Oh well, I'm no artist, looks fine to me.

Mapping / Re: Another mapping bug (Corrupter, tropic bigufo)
« on: April 09, 2010, 10:55:15 pm »
Damn, that beast is huge.

I'm supposed to take one squad against all that?

Better stock up on red shirts.

Tactics / Re: Beginner's guide
« on: April 07, 2010, 03:11:13 am »
By the end of the second month I have 2 or 3 bases depending on the difficulty level.

I don't use rockets anymore, just grenade launchers.

Tactics / Re: Beginner's guide
« on: April 05, 2010, 09:31:59 pm »
I build my second base at the start of the second month when I have the cash to expand.

Design / Re: Insertion of troops and battslescape exploration
« on: April 05, 2010, 09:29:14 pm »
I'm sorry, what?

The troops already start at the transport. Clarify what you mean.

If you're trying to say they should all start "inside" the transport, then you're being difficult.

Discussion / Re: Medical staff
« on: April 01, 2010, 01:02:11 am »
Meh... Well I liked the idea of medics. Ill miss that feature.

Why, now you don't have to wast time hiring them or spend money on their wages.

Design / Re: why no nuclear stuff?
« on: March 31, 2010, 03:45:15 am »
Using Nukes isn't a very good idea; the idea is to capture alien tech, not blow it to kingdom come.

Of course while were on the topic, x-com fanfiction sometimes depicts the Blaster Bombs as guided mini-nukes.

Feature Requests / Research and Story/Gameplay progression
« on: March 26, 2010, 11:39:33 pm »
What if the aliens don't use their more advanced stuff until you've researched what they're currently fielding.

For example, researching the Taman autopsy results in Ortnoks being deployed, then Shevaars after the Ortnok autopsy.

Researching Plasma Pistols results in Rifles and later Heavy Plasma. Completing Heavy Plasma would result in Aliens using Particle beams.

It's just an idea based on the war escalating realistically.

I think it's a passable suggestion and feedback would be welcome.

Artwork / Re: Could we use something like this?
« on: January 05, 2010, 12:50:20 pm »
It reminds me of Darth Vader for some reason.

Artwork / Re: Artist required for UFOPaedia images
« on: January 05, 2010, 12:45:09 pm »
I don't like spiders, going by my slight arachnaphobic reaction I'd say Mattn's bloodspider is an improvement.

FAQ / Re: How to use night-vision gogles?
« on: October 07, 2009, 04:05:51 am »
I've found that in 2.2 if you put the goggles in your hand, it'll let you use them to see what's behind walls for 12 TU's. (use them like you would any other weapon) I just use the 'Headgear' slot as a dedicated place to put my goggles after I'm done using them. ^_^

No wonder they never seemed to work, I never would have thought of using them like that.

Artwork / Re: Concept - Frogman
« on: September 14, 2009, 06:34:35 pm »
It sounds like an ok concept.
I also think it would do well to draw inspiration from various "frogman" myths from earth culture.

Take the Japanese Kappa for example, A humanoid snapping turtle with a beak and a dish of water on it's head.

Artwork / Re: Armour types and their models - PHALANX
« on: July 25, 2009, 12:27:16 pm »
The only one I don't like is the middle one, it just doesn't feel right.

I think the other two are great though. I see them as a replacement for the standard armor at the beginning of the game.

Discussion / Re: Rambo
« on: June 14, 2009, 09:10:54 pm »
OK mild chuckle. I don't rename my dudes, but I guess it does have the capacity for humor or creativity.

Maybe I'll name someone "Reed Shirts" get it ;D

Offtopic / US Army Develuping Exoskeleton
« on: May 11, 2009, 11:48:42 pm »

It's almost 2 years old but I don't imagine they've made much progress and I don't know if the project's still running.

I think I'll bring this up again when UFO 2.4 is in the pre-planning stage.

Edit: Personally I think that the Laser Prototypes are doing better.

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