Just to make sure, I'd like to get my hands on the scene AND mmesh. If anything, at least Truespace will be able to open the mesh. Armors need improvement IMHO.
Somewhere on my hard drives I have a "base" human male model, high-detail, unclothed, from MakeHuman that I used when I started the models I'm currently working on, I shrink-wrapped and decimated copies of it for the earlier versions of the models I displayed in this forum more recently. If I dug it up and uploaded it, would that help at all?
I have two versions of the base model, one in obj format, the other is collada.
On the other hand, Vedrit is likely right, if the models are to be consistent, it might be a good idea to wait until I finish the un-armored, wearing-just-a-uniform and gear vest model first, to base it upon, I'm still working on it.
Edit: I believe Blender does indeed have an export plug-in for MAX, although I'd have to double-check.
Edit (2): Trashman, do you have any experience making heads/faces? I haven't made any new heads for the newer models I'm working on, I'm sure you (and anyone else interested) could certainly help out there.