Launching interceptors: I hope this bug is fixed to next release. What is the deal? Do you HAVE to equip each interceptor with fuelpods?
Yah, only the Stilleto need's fuel pods because it's a short range interceptor.
To go further, you need Saracens, the more expensive of the two interceptors.
Base-overview: I really lack an overview of each base in terms of different employes, living space etc. Now it´s hours of clicking back and forth to get it right.
Also it should be a all-base-overview where you could easily transfer employes without having to click each one as it is now. As now, you have 2 not very good ways to move people around:
1) un-hire at base 1, hire at base 2 (a lot of clicking)
2) transfer from base 1 to base 2 (a lot of clicking + transfer delay)
These to options practically would do the same thing, but the delay differs. So if youre willing to do the extensive clicking in option 1 you can skip the delay. Wierd.
I don't do much transferring, it's easer to sell one base's equipment then sell it to the desired base, it's also instant.
Human AI: This is sooo frustrating, in some scenarios they do everything to be in your way blocking coridors and so on. In one scenario they surrounded an alien on all sides and just stood there for ever, so stupid.
Everyone already knows this and agrees with you.