- g -
- G_ActionCheck()
: g_client.cpp
- G_ActionCheckForCurrentTeam()
: g_client.cpp
, g_client.h
- G_ActionCheckForCurrentTeam2()
: g_client.h
- G_ActionCheckForReaction()
: g_client.cpp
, g_client.h
- G_Actor2x2Spawn()
: g_spawn.cpp
- G_ActorCalculateMaxTU()
: g_actor.cpp
, g_actor.h
- G_ActorCheckRevitalise()
: g_actor.cpp
, g_actor.h
- G_ActorDie()
: g_actor.cpp
- G_ActorDieOrStun()
: g_actor.cpp
, g_actor.h
- G_ActorDoTurn()
: g_actor.h
, g_actor.cpp
- G_ActorFall()
: g_move.cpp
, g_move.h
- G_ActorGetContentFlags()
: g_actor.cpp
, g_actor.h
- G_ActorGetEyeVector()
: g_actor.cpp
, g_actor.h
- G_ActorGetInjuryPenalty()
: g_health.cpp
, g_health.h
- G_ActorGetModifiedTimeForFiredef()
: g_actor.cpp
, g_actor.h
- G_ActorGetTUForReactionFire()
: g_actor.cpp
, g_actor.h
- G_ActorGiveTimeUnits()
: g_actor.cpp
, g_actor.h
- G_ActorHasEnoughTUsReactionFire()
: g_reaction.cpp
- G_ActorHasWorkingFireModeSet()
: g_reaction.cpp
- G_ActorInvMove()
: g_actor.cpp
, g_actor.h
- G_ActorModifyCounters()
: g_actor.cpp
, g_actor.h
- G_ActorMoveLength()
: g_move.cpp
, g_move.h
- G_ActorReload()
: g_actor.cpp
, g_actor.h
- G_ActorReserveTUs()
: g_actor.cpp
, g_actor.h
- G_ActorRevitalise()
: g_actor.cpp
- G_ActorSetClientAction()
: g_actor.cpp
, g_actor.h
- G_ActorSetMaxs()
: g_actor.cpp
, g_actor.h
- G_ActorSetTU()
: g_actor.cpp
, g_actor.h
- G_ActorShouldStopInMidMove()
: g_move.cpp
- G_ActorSpawn()
: g_spawn.cpp
- G_ActorSpawnIsAllowed()
: g_client.cpp
- G_ActorStun()
: g_actor.cpp
- G_ActorUsableTUs()
: g_actor.cpp
, g_actor.h
- G_ActorUseDoor()
: g_actor.cpp
, g_actor.h
- G_ActorUseTU()
: g_actor.cpp
, g_actor.h
- G_ActorVis()
: g_vis.cpp
, g_vis.h
- G_AddItemToFloor()
: g_inventory.cpp
, g_inventory.h
- G_AddToWayPointList()
: g_ai.cpp
, g_ai.h
- G_AllocInventoryMemory()
: g_main.cpp
- G_AppearPerishEvent()
: g_client.cpp
, g_client.h
- G_ApplyProtection()
: g_combat.cpp
, g_combat.h
- G_BleedWounds()
: g_health.cpp
, g_health.h
- G_BuildForbiddenList()
: g_move.cpp
- G_BuildForbiddenListForEntity()
: g_spawn.cpp
- G_CalcEffectiveSpread()
: g_combat.cpp
, g_combat.h
- G_CameraUse()
: g_camera.cpp
- G_CheckDeathOrKnockout()
: g_combat.cpp
, g_combat.h
- G_CheckFlood()
: g_cmds.cpp
- G_CheckForceEndRound()
: g_local.h
, g_round.cpp
- G_CheckVis()
: g_vis.cpp
, g_vis.h
- G_CheckVisPlayer()
: g_vis.cpp
, g_vis.h
- G_CheckVisTeam()
: g_vis.cpp
- G_CheckVisTeamAll()
: g_vis.cpp
, g_vis.h
- G_ClientAction()
: g_client.cpp
, g_client.h
- G_ClientAssignDefaultActorValues()
: g_client.cpp
- G_ClientBegin()
: g_client.cpp
, g_client.h
- G_ClientCanReload()
: g_client.cpp
, g_client.h
- G_ClientCommand()
: g_cmds.cpp
, g_local.h
- G_ClientConnect()
: g_client.cpp
, g_client.h
- G_ClientDisconnect()
: g_client.cpp
, g_client.h
- G_ClientEndRound()
: g_local.h
, g_round.cpp
- G_ClientGetFreeSpawnPoint()
: g_client.cpp
- G_ClientGetFreeSpawnPointForActorSize()
: g_client.cpp
, g_client.h
- G_ClientGetTeamNum()
: g_client.cpp
, g_client.h
- G_ClientGetTeamNumPref()
: g_client.cpp
, g_client.h
- G_ClientGetWeaponFromInventory()
: g_client.cpp
, g_client.h
- G_ClientInitActorStates()
: g_client.cpp
, g_client.h
- G_ClientIsReady()
: g_client.cpp
, g_client.h
- G_ClientMove()
: g_move.cpp
, g_move.h
- G_ClientPrintf()
: g_client.cpp
, g_client.h
- G_ClientReadCharacter()
: g_client.cpp
- G_ClientReadInventory()
: g_client.cpp
- G_ClientSendEdictsAndBrushModels()
: g_client.cpp
- G_ClientShoot()
: g_combat.cpp
, g_combat.h
- G_ClientSkipActorInfo()
: g_client.cpp
- G_ClientStartMatch()
: g_client.cpp
, g_client.h
- G_ClientStateChange()
: g_client.cpp
, g_client.h
- G_ClientStateChangeUpdate()
: g_client.cpp
- G_ClientTeamInfo()
: g_client.cpp
, g_client.h
- G_ClientTurn()
: g_client.cpp
- G_ClientUseEdict()
: g_client.cpp
, g_client.h
- G_ClientUserinfoChanged()
: g_client.cpp
, g_client.h
- G_CompleteRecalcRouting()
: g_utils.cpp
, g_utils.h
- G_Damage()
: g_combat.cpp
- G_DamageActor()
: g_health.cpp
, g_health.h
- G_DoTestVis()
: g_vis.cpp
- G_EdictDuplicate()
: g_edicts.cpp
, g_edicts.h
- G_EdictsConstruct()
: g_edicts.cpp
, g_edicts.h
- G_EdictsFindTargetEntity()
: g_edicts.cpp
, g_edicts.h
- G_EdictsGetActorByUCN()
: g_edicts.cpp
, g_edicts.h
- G_EdictsGetByNum()
: g_edicts.cpp
, g_edicts.h
- G_EdictsGetFirst()
: g_edicts.cpp
, g_edicts.h
- G_EdictsGetLivingActorFromPos()
: g_edicts.cpp
, g_edicts.h
- G_EdictsGetNewEdict()
: g_edicts.cpp
, g_edicts.h
- G_EdictsGetNext()
: g_edicts.cpp
, g_edicts.h
- G_EdictsGetNextActor()
: g_edicts.cpp
, g_edicts.h
- G_EdictsGetNextInUse()
: g_edicts.cpp
, g_edicts.h
- G_EdictsGetNextLivingActor()
: g_edicts.cpp
, g_edicts.h
- G_EdictsGetNextLivingActorOfTeam()
: g_edicts.cpp
, g_edicts.h
- G_EdictsGetNumber()
: g_edicts.cpp
, g_edicts.h
- G_EdictsGetTriggerNextMaps()
: g_edicts.cpp
, g_edicts.h
- G_EdictsInit()
: g_edicts.cpp
, g_edicts.h
- G_EdictsIsValidNum()
: g_edicts.cpp
, g_edicts.h
- G_EdictsThink()
: g_edicts.cpp
, g_edicts.h
- G_EventActorAdd()
: g_events.cpp
, g_events.h
- G_EventActorAppear()
: g_events.cpp
, g_events.h
- G_EventActorDie()
: g_events.cpp
, g_events.h
- G_EventActorFall()
: g_events.cpp
, g_events.h
- G_EventActorRevitalise()
: g_events.cpp
, g_events.h
- G_EventActorSendReservations()
: g_events.cpp
, g_events.h
- G_EventActorStateChange()
: g_events.cpp
, g_events.h
- G_EventActorStats()
: g_events.cpp
, g_events.h
- G_EventActorTurn()
: g_events.cpp
, g_events.h
- G_EventActorWound()
: g_events.cpp
, g_events.h
- G_EventAdd()
: g_events.cpp
, g_events.h
- G_EventAddBrushModel()
: g_events.cpp
, g_events.h
- G_EventCameraAppear()
: g_events.cpp
, g_events.h
- G_EventCenterView()
: g_events.cpp
, g_events.h
- G_EventCenterViewAt()
: g_events.cpp
, g_events.h
- G_EventDestroyEdict()
: g_events.cpp
, g_events.h
- G_EventDoorClose()
: g_events.cpp
, g_events.h
- G_EventDoorOpen()
: g_events.cpp
, g_events.h
- G_EventEdictAppear()
: g_events.cpp
, g_events.h
- G_EventEdictPerish()
: g_events.cpp
, g_events.h
- G_EventEnd()
: g_events.cpp
, g_events.h
- G_EventEndRound()
: g_events.cpp
, g_events.h
- G_EventEndRoundAnnounce()
: g_events.cpp
, g_events.h
- G_EventEndShoot()
: g_events.cpp
, g_events.h
- G_EventInventoryAdd()
: g_events.cpp
, g_events.h
- G_EventInventoryAmmo()
: g_events.cpp
, g_events.h
- G_EventInventoryDelete()
: g_events.cpp
, g_events.h
- G_EventInventoryReload()
: g_events.cpp
, g_events.h
- G_EventModelExplode()
: g_events.cpp
, g_events.h
- G_EventModelExplodeTriggered()
: g_events.cpp
, g_events.h
- G_EventMoveCameraTo()
: g_events.cpp
, g_events.h
- G_EventParticleSpawn()
: g_events.cpp
, g_events.h
- G_EventPerish()
: g_events.cpp
, g_events.h
- G_EventReactionFireAbortShot()
: g_events.cpp
, g_events.h
- G_EventReactionFireAddTarget()
: g_events.cpp
, g_events.h
- G_EventReactionFireChange()
: g_events.cpp
, g_events.h
- G_EventReactionFireRemoveTarget()
: g_events.cpp
, g_events.h
- G_EventReactionFireTargetUpdate()
: g_events.cpp
, g_events.h
- G_EventReset()
: g_events.cpp
, g_events.h
- G_EventResetClientAction()
: g_events.cpp
, g_events.h
- G_EventSendEdict()
: g_events.cpp
, g_events.h
- G_EventSendParticle()
: g_events.cpp
, g_events.h
- G_EventSendState()
: g_events.cpp
, g_events.h
- G_EventSetClientAction()
: g_events.cpp
, g_events.h
- G_EventShoot()
: g_events.cpp
, g_events.h
- G_EventShootHidden()
: g_events.cpp
, g_events.h
- G_EventSpawnFootstepSound()
: g_events.cpp
, g_events.h
- G_EventSpawnSound()
: g_events.cpp
, g_events.h
- G_EventStart()
: g_events.cpp
, g_events.h
- G_EventStartShoot()
: g_events.cpp
, g_events.h
- G_EventThrow()
: g_events.cpp
, g_events.h
- G_FillDirectionTable()
: g_move.cpp
, g_move.h
- G_FindEdictGroups()
: g_spawn.cpp
- G_FindPath()
: g_move.cpp
, g_move.h
- G_FindRadius()
: g_utils.cpp
, g_utils.h
- G_FireAffectedSurface()
: g_combat.cpp
- G_FreeAllInventory()
: g_main.cpp
- G_FreeEdict()
: g_utils.cpp
, g_utils.h
- G_FreeInventory()
: g_main.cpp
- G_FrustumVis()
: g_vis.cpp
, g_vis.h
- G_GenerateEntList()
: g_utils.cpp
, g_utils.h
- G_GetActiveTeam()
: g_client.cpp
, g_client.h
- G_GetClosePlayerMask()
: g_utils.cpp
, g_utils.h
- G_GetEarnedExperience()
: g_match.cpp
- G_GetEdictFromPos()
: g_utils.cpp
, g_utils.h
- G_GetEdictFromPosExcluding()
: g_utils.cpp
, g_utils.h
- G_GetEquipDefByID()
: g_inventory.cpp
, g_inventory.h
- G_GetEquipmentForAISpawn()
: g_ai.cpp
- G_GetFloorItemFromPos()
: g_inventory.cpp
, g_inventory.h
- G_GetFloorItems()
: g_inventory.cpp
, g_inventory.h
- G_GetImpactDirection()
: g_health.cpp
- G_GetLevelFlagsFromPos()
: g_utils.cpp
, g_utils.h
- G_GetNextActiveTeam()
: g_round.cpp
- G_GetObjectForFiredef()
: g_utils.cpp
- G_GetPlayerForTeam()
: g_utils.cpp
, g_utils.h
- G_GetPlayerName()
: g_utils.cpp
, g_utils.h
- G_GetStartingTeam()
: g_client.cpp
- G_GetTeam()
: g_client.cpp
- G_GetTouchingEdicts()
: g_utils.cpp
- G_GetWeaponNameForFiredef()
: g_utils.cpp
, g_utils.h
- G_GiveTimeUnits()
: g_client.cpp
, g_client.h
- G_Init()
: g_main.cpp
- G_InitCamera()
: g_camera.cpp
, g_local.h
- G_InventoryDropToFloorCheck()
: g_inventory.cpp
- G_InventoryRemoveItemByID()
: g_inventory.cpp
, g_inventory.h
- G_InventoryToFloor()
: g_inventory.cpp
, g_inventory.h
- G_IsActorWounded()
: g_health.cpp
, g_health.h
- G_IsLivingActor()
: g_actor.cpp
, g_actor.h
- G_IsMoraleEnabled()
: g_morale.cpp
- G_LineVis()
: g_vis.cpp
- G_MatchDoEnd()
: g_match.cpp
, g_match.h
- G_MatchEndCheck()
: g_match.cpp
, g_match.h
- G_MatchEndTrigger()
: g_match.cpp
, g_match.h
- G_MatchIsRunning()
: g_match.cpp
, g_match.h
- G_MatchSendResults()
: g_match.cpp
- G_MissionAddVictoryMessage()
: g_mission.cpp
, g_mission.h
- G_MissionDestroy()
: g_mission.h
- G_MissionGetTeamString()
: g_mission.cpp
- G_MissionIsTouched()
: g_mission.cpp
- G_MissionReset()
: g_mission.cpp
, g_mission.h
- G_MissionThink()
: g_mission.cpp
, g_mission.h
- G_MissionTouch()
: g_mission.cpp
, g_mission.h
- G_MissionUse()
: g_mission.cpp
, g_mission.h
- G_Morale()
: g_combat.cpp
- G_MoraleBehaviour()
: g_local.h
, g_morale.cpp
- G_MoralePanic()
: g_morale.cpp
- G_MoraleRage()
: g_morale.cpp
- G_MoraleStopPanic()
: g_morale.cpp
- G_MoraleStopRage()
: g_morale.cpp
- G_MoveCalc()
: g_move.cpp
, g_move.h
- G_MoveCalcLocal()
: g_move.cpp
, g_move.h
- G_PlayerGetNextActiveAI()
: g_client.cpp
, g_client.h
- G_PlayerGetNextActiveHuman()
: g_client.cpp
, g_client.h
- G_PlayerGetNextAI()
: g_client.cpp
, g_client.h
- G_PlayerGetNextHuman()
: g_client.cpp
, g_client.h
- G_Players_f()
: g_cmds.cpp
- G_PlayerSoldiersCount()
: g_round.cpp
- G_PMToVis()
: g_client.cpp
, g_client.h
- G_PrepareShot()
: g_combat.cpp
- G_PrintActorStats()
: g_utils.cpp
, g_utils.h
- G_PrintStats()
: g_utils.cpp
, g_utils.h
- G_ReactionFireCanBeEnabled()
: g_reaction.cpp
- G_ReactionFireGetTUsForItem()
: g_reaction.cpp
- G_ReactionFireNotifyClientEndMove()
: g_reaction.cpp
, g_reaction.h
- G_ReactionFireNotifyClientEndShot()
: g_reaction.cpp
- G_ReactionFireNotifyClientRFAborted()
: g_reaction.cpp
, g_reaction.h
- G_ReactionFireNotifyClientStartMove()
: g_reaction.cpp
, g_reaction.h
- G_ReactionFireNotifyClientStartShot()
: g_reaction.cpp
- G_ReactionFireOnDead()
: g_reaction.cpp
, g_reaction.h
- G_ReactionFireOnEndTurn()
: g_reaction.cpp
, g_reaction.h
- G_ReactionFireOnMovement()
: g_reaction.cpp
, g_reaction.h
- G_ReactionFirePostShot()
: g_reaction.cpp
, g_reaction.h
- G_ReactionFirePreShot()
: g_reaction.cpp
, g_reaction.h
- G_ReactionFireReset()
: g_reaction.cpp
, g_reaction.h
- G_ReactionFireSettingsReserveTUs()
: g_reaction.cpp
, g_reaction.h
- G_ReactionFireSettingsSetDefault()
: g_reaction.cpp
- G_ReactionFireSettingsUpdate()
: g_reaction.cpp
, g_reaction.h
- G_ReactionFireTargetsCreate()
: g_reaction.cpp
, g_reaction.h
- G_ReactionFireTargetsDestroy()
: g_reaction.cpp
, g_reaction.h
- G_ReactionFireTargetsInit()
: g_reaction.cpp
, g_reaction.h
- G_ReadItem()
: g_inventory.cpp
, g_inventory.h
- G_RecalcRouting()
: g_utils.cpp
, g_utils.h
- G_ResetClientData()
: g_client.cpp
, g_client.h
- G_ResetTriggers()
: g_utils.cpp
- G_RoundTouchTriggers()
: g_round.cpp
- G_RunFrame()
: g_main.cpp
- G_Say_f()
: g_cmds.cpp
- G_SendBoundingBoxes()
: g_main.cpp
- G_SendCharacterData()
: g_match.cpp
- G_SendFootstepSound()
: g_move.cpp
- G_SendInventory()
: g_inventory.cpp
, g_inventory.h
- G_SendInvisible()
: g_client.cpp
, g_client.h
- G_SendPlayerStats()
: g_local.h
, g_stats.cpp
- G_SendStats()
: g_local.h
, g_stats.cpp
- G_SendWoundStats()
: g_health.cpp
, g_health.h
- G_ServerCommand()
: g_local.h
, g_svcmds.cpp
- G_SetTeamForPlayer()
: g_client.cpp
, g_client.h
- G_ShootGrenade()
: g_combat.cpp
- G_ShootSingle()
: g_combat.cpp
- G_ShotMorale()
: g_combat.cpp
- G_Shutdown()
: g_main.cpp
- G_SmokeVis()
: g_vis.cpp
, g_vis.h
- G_Spawn()
: g_spawn.cpp
, g_spawn.h
- G_SpawnAIPlayer()
: g_ai.cpp
- G_SpawnAIPlayers()
: g_ai.cpp
- G_SpawnEntities()
: g_spawn.cpp
, g_spawn.h
- G_SpawnField()
: g_spawn.cpp
- G_SpawnFieldGroup()
: g_spawn.cpp
- G_SpawnFieldPart()
: g_spawn.cpp
- G_SpawnFireField()
: g_spawn.cpp
, g_spawn.h
- G_SpawnFloor()
: g_spawn.cpp
, g_spawn.h
- G_SpawnItemOnFloor()
: g_combat.cpp
- G_SpawnParticle()
: g_spawn.cpp
, g_spawn.h
- G_SpawnSmokeField()
: g_spawn.cpp
, g_spawn.h
- G_SpawnStunSmokeField()
: g_spawn.cpp
, g_spawn.h
- G_SplashDamage()
: g_combat.cpp
- G_TakeDamage()
: g_utils.cpp
, g_utils.h
- G_TeamPointVis()
: g_combat.cpp
- G_TeamToPM()
: g_client.cpp
, g_client.h
- G_TestLine()
: g_utils.cpp
, g_utils.h
- G_TestLineWithEnts()
: g_utils.cpp
, g_utils.h
- G_TestVis()
: g_vis.cpp
, g_vis.h
- G_ThinkActorDieAfterSpawn()
: g_client.cpp
- G_ThinkActorGoCrouch()
: g_client.cpp
- G_TouchEdicts()
: g_utils.cpp
, g_utils.h
- G_TouchSolids()
: g_utils.cpp
, g_utils.h
- G_TouchTriggers()
: g_utils.cpp
, g_utils.h
- G_Trace()
: g_utils.cpp
, g_utils.h
- G_TraceDraw()
: g_utils.cpp
- G_TreatActor()
: g_health.cpp
, g_health.h
- G_TriggerAddToList()
: g_trigger.cpp
, g_trigger.h
- G_TriggerIsInList()
: g_trigger.cpp
, g_trigger.h
- G_TriggerRemoveFromList()
: g_trigger.h
, g_trigger.cpp
- G_TriggerSpawn()
: g_trigger.cpp
, g_trigger.h
- G_UpdateCarriedWeight()
: g_round.cpp
- G_UpdateCharacterBodycount()
: g_combat.cpp
- G_UpdateCharacterExperience()
: g_match.cpp
- G_UpdateHitScore()
: g_combat.cpp
- G_UpdateShotMock()
: g_combat.cpp
- G_UpdateStunState()
: g_round.cpp
- G_UseEdict()
: g_utils.cpp
, g_utils.h
- G_Vis()
: g_vis.h
, g_vis.cpp
- G_VisCheckDist()
: g_vis.cpp
, g_vis.h
- G_VisFlagsAdd()
: g_vis.h
, g_vis.cpp
- G_VisFlagsClear()
: g_vis.cpp
, g_vis.h
- G_VisFlagsReset()
: g_vis.cpp
, g_vis.h
- G_VisFlagsSwap()
: g_vis.cpp
, g_vis.h
- G_VisMakeEverythingVisible()
: g_vis.h
, g_vis.cpp
- G_VisShouldStop()
: g_vis.cpp
- G_VisToPM()
: g_client.cpp
, g_client.h
- G_WriteItem()
: g_inventory.cpp
, g_inventory.h
- G_WriteStep()
: g_move.cpp
- GAME_Abort_f()
: cl_game.cpp
- GAME_ActorSelect_f()
: cl_game_team.cpp
, cl_game_team.h
- GAME_AddChatMessage()
: cl_game.cpp
, cl_game.h
- GAME_AllocInventoryMemory()
: cl_game.cpp
- GAME_AppendTeamMember()
: cl_game.cpp
, cl_game.h
- GAME_AutoTeam()
: cl_game_team.h
, cl_game_team.cpp
- GAME_AutoTeam_f()
: cl_game_team.cpp
, cl_game_team.h
- GAME_ChangeEquip()
: cl_game.h
, cl_game.cpp
- GAME_CharacterCvars()
: cl_game.cpp
, cl_game.h
- GAME_CollectAliens()
: cl_game.cpp
- GAME_CollectItems()
: cl_game.cpp
- GAME_CP_CampaignDescription_f()
: cp_cgame_callbacks.cpp
- GAME_CP_CharacterCvars()
: cp_cgame_callbacks.cpp
, cp_cgame_callbacks.h
- GAME_CP_DrawBase()
: cp_cgame_callbacks.h
- GAME_CP_DrawBaseLayout()
: cp_cgame_callbacks.cpp
, cp_cgame_callbacks.h
- GAME_CP_DrawBaseLayoutTooltip()
: cp_cgame_callbacks.h
, cp_cgame_callbacks.cpp
- GAME_CP_DrawBaseTooltip()
: cp_cgame_callbacks.h
- GAME_CP_Drop()
: cp_cgame_callbacks.cpp
, cp_cgame_callbacks.h
- GAME_CP_Frame()
: cp_cgame_callbacks.cpp
, cp_cgame_callbacks.h
- GAME_CP_GetCampaigns_f()
: cp_cgame_callbacks.cpp
- GAME_CP_GetEquipmentDefinition()
: cp_cgame_callbacks.h
, cp_cgame_callbacks.cpp
- GAME_CP_GetItemModel()
: cp_cgame_callbacks.cpp
, cp_cgame_callbacks.h
- GAME_CP_GetSelectedChr()
: cp_cgame_callbacks.cpp
, cp_cgame_callbacks.h
- GAME_CP_GetTeamDef()
: cp_cgame_callbacks.cpp
, cp_cgame_callbacks.h
- GAME_CP_HandleBaseClick()
: cp_cgame_callbacks.h
- GAME_CP_InitializeBattlescape()
: cp_cgame_callbacks.cpp
, cp_cgame_callbacks.h
- GAME_CP_InitMissionBriefing()
: cp_cgame_callbacks.cpp
, cp_cgame_callbacks.h
- GAME_CP_InitStartup()
: cp_cgame_callbacks.cpp
, cp_cgame_callbacks.h
- GAME_CP_ItemIsUseable()
: cp_cgame_callbacks.cpp
, cp_cgame_callbacks.h
- GAME_CP_Results()
: cp_cgame_callbacks.cpp
, cp_cgame_callbacks.h
- GAME_CP_Results_f()
: cp_cgame_callbacks.cpp
- GAME_CP_Shutdown()
: cp_cgame_callbacks.cpp
, cp_cgame_callbacks.h
- GAME_CP_Spawn()
: cp_cgame_callbacks.cpp
, cp_cgame_callbacks.h
- GAME_CP_Start_f()
: cp_cgame_callbacks.cpp
- GAME_CP_TeamIsKnown()
: cp_cgame_callbacks.cpp
, cp_cgame_callbacks.h
- GAME_CreatePool()
: cl_game.cpp
- GAME_DestroyInventory()
: cl_game.cpp
- GAME_DisplayItemInfo()
: cl_game.cpp
, cl_game.h
- GAME_DrawBaseLayout()
: cl_game.cpp
, cl_game.h
- GAME_DrawBaseLayoutTooltip()
: cl_game.cpp
, cl_game.h
- GAME_DrawMap()
: cl_game.cpp
, cl_game.h
- GAME_DrawMapMarkers()
: cl_game.cpp
, cl_game.h
- GAME_Drop()
: cl_game.cpp
, cl_game.h
- GAME_EndBattlescape()
: cl_game.cpp
, cl_game.h
- GAME_EndRoundAnnounce()
: cl_game.cpp
, cl_game.h
- GAME_EquipActor()
: cl_game.cpp
- GAME_Exit_f()
: cl_game.cpp
- GAME_Frame()
: cl_game.cpp
, cl_game.h
- GAME_Free()
: cl_game.cpp
- GAME_FreeAllInventory()
: cl_game.cpp
- GAME_FreeInventory()
: cl_game.cpp
- GAME_FreePool()
: cl_game.cpp
- GAME_GenerateTeam()
: cl_game.cpp
, cl_game.h
- GAME_GetAbsoluteSavePath()
: cl_game.cpp
, cl_game.h
- GAME_GetCGameAPI()
: cl_game.cpp
- GAME_GetCGameAPI_()
: cl_game.cpp
- GAME_GetCharacter()
: cl_game.cpp
, cl_game.h
- GAME_GetCharacterArraySize()
: cl_game.cpp
, cl_game.h
- GAME_GetCharacterByUCN()
: cl_game.cpp
, cl_game.h
- GAME_GetChrMaxLoad()
: cl_game.cpp
, cl_game.h
- GAME_GetCurrentName()
: cl_game.cpp
, cl_game.h
- GAME_GetCurrentSelectedMap()
: cl_game.cpp
, cl_game.h
- GAME_GetCurrentTeam()
: cl_game.cpp
, cl_game.h
- GAME_GetCurrentType()
: cl_game.cpp
- GAME_GetEquipment()
: cl_game_team.cpp
- GAME_GetEquipmentDefinition()
: cl_game.cpp
, cl_game.h
- GAME_GetImportData()
: cl_game.cpp
- GAME_GetModelForItem()
: cl_game.cpp
, cl_game.h
- GAME_GetNextUniqueCharacterNumber()
: cl_game.cpp
- GAME_GetRelativeSavePath()
: cl_game.cpp
, cl_game.h
- GAME_GetSelectedChr()
: cl_game.cpp
, cl_game.h
- GAME_GetTeamDef()
: cl_game.cpp
, cl_game.h
- GAME_GetTeamFileName()
: cl_game_team.cpp
, cl_game_team.h
- GAME_HandleResults()
: cl_game.cpp
, cl_game.h
- GAME_HandleServerCommand()
: cl_game.cpp
, cl_game.h
- GAME_Init()
: cl_game.h
- GAME_InitializeBattlescape()
: cl_game.cpp
- GAME_InitMenuOptions()
: cl_game_skirmish.cpp
- GAME_InitMissionBriefing()
: cl_game.cpp
, cl_game.h
- GAME_InitStartup()
: cl_game.cpp
, cl_game.h
- GAME_InitUIData()
: cl_game.h
, cl_game.cpp
- GAME_IsMultiplayer()
: cl_game.cpp
, cl_game.h
- GAME_IsTeamEmpty()
: cl_game.h
, cl_game.cpp
- GAME_ItemIsUseable()
: cl_game.cpp
, cl_game.h
- GAME_LoadCharacter()
: cl_game_team.cpp
, cl_game_team.h
- GAME_LoadDefaultTeam()
: cl_game_team.cpp
, cl_game_team.h
- GAME_LoadGame()
: cl_game.cpp
- GAME_LoadInventory()
: cl_game_team.cpp
- GAME_LoadItem()
: cl_game_team.cpp
- GAME_LoadTeam()
: cl_game_team.cpp
- GAME_LoadTeam_f()
: cl_game_team.h
, cl_game_team.cpp
- GAME_LoadTeamInfo()
: cl_game_team.cpp
- GAME_MapClick()
: cl_game.cpp
, cl_game.h
- GAME_MP_AddChatMessage()
: cl_game_multiplayer.cpp
- GAME_MP_AddServerToList()
: mp_serverlist.cpp
- GAME_MP_BookmarkAdd_f()
: mp_serverlist.cpp
- GAME_MP_CallbacksInit()
: mp_callbacks.h
, mp_callbacks.cpp
- GAME_MP_CallbacksShutdown()
: mp_callbacks.cpp
, mp_callbacks.h
- GAME_MP_CompleteNetworkAddress()
: mp_callbacks.cpp
- GAME_MP_Connect_f()
: mp_callbacks.cpp
- GAME_MP_Disconnect_f()
: mp_callbacks.cpp
- GAME_MP_EndRoundAnnounce()
: cl_game_multiplayer.cpp
- GAME_MP_HandleServerCommand()
: cl_game_multiplayer.cpp
- GAME_MP_InitStartup()
: cl_game_multiplayer.cpp
- GAME_MP_InitUI_f()
: mp_callbacks.cpp
- GAME_MP_MapInfo()
: cl_game_multiplayer.cpp
- GAME_MP_NotifyEvent()
: cl_game_multiplayer.cpp
- GAME_MP_ParseServerInfoMessage()
: mp_serverlist.cpp
- GAME_MP_ParseTeamInfoMessage()
: mp_serverlist.cpp
, mp_serverlist.h
- GAME_MP_PingServer()
: mp_serverlist.cpp
- GAME_MP_PingServerCallback()
: mp_serverlist.cpp
- GAME_MP_PingServers_f()
: mp_serverlist.h
, mp_serverlist.cpp
- GAME_MP_PrintServerList_f()
: mp_serverlist.cpp
- GAME_MP_ProcessPingReply()
: mp_serverlist.cpp
- GAME_MP_QueryMasterServerThread()
: mp_serverlist.cpp
- GAME_MP_Rcon()
: mp_callbacks.cpp
, mp_callbacks.h
- GAME_MP_Rcon_f()
: mp_callbacks.cpp
- GAME_MP_RconCallback()
: mp_callbacks.cpp
- GAME_MP_Reconnect_f()
: mp_callbacks.cpp
- GAME_MP_Results()
: cl_game_multiplayer.cpp
- GAME_MP_RunFrame()
: cl_game_multiplayer.cpp
- GAME_MP_SelectTeam_Init_f()
: mp_callbacks.cpp
- GAME_MP_ServerInfo_f()
: mp_serverlist.cpp
- GAME_MP_ServerInfoCallback()
: mp_serverlist.cpp
- GAME_MP_ServerListClick_f()
: mp_serverlist.cpp
- GAME_MP_ServerListDiscoveryCallback()
: mp_serverlist.cpp
- GAME_MP_ServerListInit()
: mp_serverlist.h
, mp_serverlist.cpp
- GAME_MP_ServerListShutdown()
: mp_serverlist.cpp
, mp_serverlist.h
- GAME_MP_SetTeamNum()
: mp_callbacks.cpp
- GAME_MP_ShowServer()
: mp_serverlist.cpp
- GAME_MP_Shutdown()
: cl_game_multiplayer.cpp
- GAME_MP_StartBattlescape()
: cl_game_multiplayer.cpp
- GAME_MP_StartGame_f()
: mp_callbacks.cpp
- GAME_MP_StartServer_f()
: cl_game_multiplayer.cpp
- GAME_MP_TeamNum_f()
: mp_callbacks.cpp
- GAME_MP_UpdateGametype_f()
: cl_game_multiplayer.cpp
- GAME_NET_OOB_Printf()
: cl_game.cpp
- GAME_NET_OOB_Printf2()
: cl_game.cpp
- GAME_NetSendCharacter()
: cl_game.cpp
- GAME_NetSendInventory()
: cl_game.cpp
- GAME_NetSendItem()
: cl_game.cpp
- GAME_NotifyEvent()
: cl_game.h
, cl_game.cpp
- GAME_ParseModes()
: cl_game.cpp
, cl_game.h
- GAME_PoolStrDup()
: cl_game.cpp
- GAME_ReloadMode()
: cl_game.cpp
, cl_game.h
- GAME_RemoveFromInventory()
: cl_game.cpp
- GAME_ResetCharacters()
: cl_game.h
, cl_game.cpp
- GAME_SaveCharacter()
: cl_game_team.h
, cl_game_team.cpp
- GAME_SaveInventory()
: cl_game_team.cpp
- GAME_SaveItem()
: cl_game_team.cpp
- GAME_SaveTeam()
: cl_game_team.cpp
- GAME_SaveTeam_f()
: cl_game_team.cpp
, cl_game_team.h
- GAME_SaveTeamInfo()
: cl_game_team.cpp
- GAME_SaveTeamState_f()
: cl_game_team.cpp
, cl_game_team.h
- GAME_SendCurrentTeamSpawningInfo()
: cl_game.cpp
- GAME_SetMode()
: cl_game.h
, cl_game.cpp
- GAME_SetMode_f()
: cl_game.cpp
- GAME_SetNextUniqueCharacterNumber()
: cl_game.cpp
- GAME_SetServerInfo()
: cl_game.cpp
, cl_game.h
- GAME_Shutdown()
: cl_game.cpp
, cl_game.h
- GAME_SK_ChangeEquip_f()
: cl_game_skirmish.cpp
- GAME_SK_GetRandomMapAssemblyNameForCraft()
: cl_game_skirmish.cpp
- GAME_SK_HideDropships()
: cl_game_skirmish.cpp
- GAME_SK_HideUFOs()
: cl_game_skirmish.cpp
- GAME_SK_InitMissionBriefing()
: cl_game_skirmish.cpp
- GAME_SK_InitStartup()
: cl_game_skirmish.cpp
- GAME_SK_MapInfo()
: cl_game_skirmish.cpp
- GAME_SK_Restart_f()
: cl_game_skirmish.cpp
- GAME_SK_Results()
: cl_game_skirmish.cpp
- GAME_SK_SetMissionParameters()
: cl_game_skirmish.cpp
- GAME_SK_Shutdown()
: cl_game_skirmish.cpp
- GAME_SK_Start_f()
: cl_game_skirmish.cpp
- GAME_Spawn()
: cl_game.cpp
- GAME_SpawnSoldiers()
: cl_game.h
, cl_game.cpp
- GAME_StartBattlescape()
: cl_game.h
, cl_game.cpp
- GAME_StartMatch()
: cl_game.cpp
, cl_game.h
- GAME_StrDup()
: cl_game.cpp
- GAME_SwitchCurrentSelectedMap()
: cl_game.cpp
, cl_game.h
- GAME_TeamDelete_f()
: cl_game_team.cpp
, cl_game_team.h
- GAME_TeamGetFreeFilename()
: cl_game_team.cpp
, cl_game_team.h
- GAME_TeamIsKnown()
: cl_game.cpp
, cl_game.h
- GAME_TeamSlotComments_f()
: cl_game_team.cpp
, cl_game_team.h
- GAME_ToggleActorForTeam_f()
: cl_game_team.cpp
, cl_game_team.h
- GAME_UI_Popup()
: cl_game.cpp
- GAME_UnloadGame()
: cl_game.h
, cl_game.cpp
- GAME_UpdateActiveTeamList()
: cl_game_team.cpp
- GAME_UpdateInventory()
: cl_game_team.cpp
- GAME_UpdateTeamMenuParameters_f()
: cl_game_team.h
, cl_game_team.cpp
- GAME_WebDelete()
: cl_game.cpp
- GAME_WebDownloadFromUser()
: cl_game.cpp
- GAME_WebListForUser()
: cl_game.cpp
- GAME_WebUpload()
: cl_game.cpp
- GAMETEST_GetItemCount()
: test_game.cpp
- GatherSampleLight()
: lightmap.cpp
- GatherSampleSunlight()
: lightmap.cpp
- gaussrand()
: mathlib.h
, mathlib.cpp
- GenerateFootstepList()
: map.cpp
- GenerateMaterialFile()
: map.cpp
- GEO_3DMapDrawLine()
: cp_geoscape.cpp
- GEO_3DMapToScreen()
: cp_geoscape.cpp
- GEO_AllMapToScreen()
: cp_geoscape.cpp
- GEO_AngleOfPath()
: cp_geoscape.h
, cp_geoscape.cpp
- GEO_AngleOfPath2D()
: cp_geoscape.cpp
- GEO_AngleOfPath3D()
: cp_geoscape.cpp
- GEO_CalcLine()
: cp_geoscape.cpp
, cp_geoscape.h
- GEO_CenterOnPoint_f()
: cp_geoscape.cpp
, cp_geoscape.h
- GEO_CenterPosition()
: cp_geoscape.cpp
, cp_geoscape.h
- GEO_CheckPositionBoundaries()
: cp_geoscape.cpp
, cp_geoscape.h
- GEO_Click()
: cl_game_campaign.cpp
, cp_geoscape.h
, cp_geoscape.cpp
- GEO_ConvertObjectPositionToGeoscapePosition()
: cp_geoscape.cpp
- GEO_Draw()
: cl_game_campaign.cpp
, cp_geoscape.h
, cp_geoscape.cpp
- GEO_Draw3DMarkerIfVisible()
: cp_geoscape.cpp
- GEO_DrawAircraftHealthBar()
: cp_geoscape.cpp
- GEO_DrawBeam()
: cp_geoscape.cpp
- GEO_DrawBullets()
: cp_geoscape.cpp
- GEO_DrawMapOneBase()
: cp_geoscape.cpp
- GEO_DrawMapOneInstallation()
: cp_geoscape.cpp
- GEO_DrawMapOneMission()
: cp_geoscape.cpp
- GEO_DrawMapOnePhalanxAircraft()
: cp_geoscape.cpp
- GEO_DrawMarkers()
: cl_game_campaign.cpp
, cp_geoscape.cpp
, cp_geoscape.h
- GEO_DrawRadarInMap()
: cp_geoscape.cpp
- GEO_DrawRadarLineCoverage()
: cp_geoscape.cpp
- GEO_GetAircraftText()
: cp_geoscape.cpp
- GEO_GetCivilianNumberByPosition()
: cp_geoscape.cpp
, cp_geoscape.h
- GEO_GetColor()
: cp_geoscape.cpp
, cp_geoscape.h
- GEO_GetCultureType()
: cp_geoscape.cpp
- GEO_GetCultureTypeByPos()
: cp_geoscape.cpp
- GEO_GetGeoscapeAngle()
: cp_geoscape.cpp
- GEO_GetMissionAngle()
: cp_geoscape.cpp
- GEO_GetMissionText()
: cp_geoscape.cpp
- GEO_GetNation()
: cp_geoscape.cpp
, cp_geoscape.h
- GEO_GetPopulationType()
: cp_geoscape.cpp
- GEO_GetPopulationTypeByPos()
: cp_geoscape.cpp
- GEO_GetTerrainTypeByPos()
: cp_geoscape.cpp
- GEO_GetUFOAngle()
: cp_geoscape.cpp
- GEO_GetUFOText()
: cp_geoscape.cpp
- GEO_Init()
: cp_geoscape.h
, cp_geoscape.cpp
- GEO_InitStartup()
: cp_geoscape.cpp
, cp_geoscape.h
- GEO_IsNationOverlayActivated()
: cp_geoscape.cpp
- GEO_IsNight()
: cp_geoscape.cpp
, cp_geoscape.h
- GEO_IsPositionSelected()
: cp_geoscape.cpp
- GEO_IsRadarOverlayActivated()
: cp_geoscape.h
, cp_geoscape.cpp
- GEO_IsXVIOverlayActivated()
: cp_geoscape.cpp
- GEO_MapDrawEquidistantPoints()
: cp_geoscape.cpp
- GEO_MapDrawLine()
: cp_geoscape.cpp
- GEO_MapToScreen()
: cp_geoscape.cpp
- GEO_NotifyAircraftRemoved()
: cp_geoscape.h
, cp_geoscape.cpp
- GEO_NotifyMissionRemoved()
: cp_geoscape.h
, cp_geoscape.cpp
- GEO_NotifyUFODisappear()
: cp_geoscape.h
, cp_geoscape.cpp
- GEO_NotifyUFORemoved()
: cp_geoscape.h
, cp_geoscape.cpp
- GEO_PositionCloseToBase()
: cp_geoscape.cpp
, cp_geoscape.h
- GEO_PositionFitsTCPNTypes()
: cp_geoscape.h
, cp_geoscape.cpp
- GEO_PrintParameterStringByPos()
: cp_geoscape.cpp
, cp_geoscape.h
- GEO_RenderImage()
: cp_geoscape.cpp
- GEO_Reset()
: cp_geoscape.h
, cp_geoscape.cpp
- GEO_ResetAction()
: cp_geoscape.cpp
, cp_geoscape.h
- GEO_SelectAircraft()
: cp_geoscape.cpp
, cp_geoscape.h
- GEO_SelectMission()
: cp_geoscape.h
, cp_geoscape.cpp
- GEO_SelectObject_f()
: cp_geoscape.cpp
- GEO_SelectUFO()
: cp_geoscape.h
, cp_geoscape.cpp
- GEO_SetOverlay()
: cp_geoscape.h
, cp_geoscape.cpp
- GEO_SetOverlay_f()
: cp_geoscape.cpp
- GEO_Shutdown()
: cp_geoscape.cpp
, cp_geoscape.h
- GEO_StartCenter()
: cp_geoscape.cpp
- GEO_UpdateGeoscapeDock()
: cp_geoscape.h
, cp_geoscape.cpp
- get_file_size()
: addr2line.cpp
- GetCampaign()
: test_campaign.cpp
- GetCGameAPI()
: cl_game_skirmish.cpp
, cl_game_multiplayer.cpp
, cl_game_campaign.cpp
, cgame.h
- GetCharacter()
: test_character.cpp
- GetDistanceOnGlobe()
: mathlib.h
, mathlib.cpp
- GetEdge()
: faces.cpp
, bsp.h
- GetGameAPI()
: game.h
, g_main.cpp
- GetLevelFlagsFromBrush()
: map.cpp
, bsp.h
- GetPlaneHashValueForDistance()
: map.cpp
- GetScriptLine()
: scriplib.h
- GetThreadWork()
: threads.cpp
- GetToken()
: scriplib.h
, scriplib.cpp
- GetUMPName()
: map.cpp
- GetVectorForKey()
: bspfile.cpp
, bspfile.h
- GetVectorFromString()
: bspfile.cpp
, bspfile.h
- GetVertexnum()
: faces.cpp
- glBindTexture()
: gldummy.cpp
- GLboolean()
: r_gl.h
- GLCmdsRemove()
: ufomodel.cpp
- GLenum()
: r_gl.h
- glGenTextures()
: gldummy.cpp
- glGetError()
: gldummy.cpp
- GLint()
: r_gl.h
- GLMatrixAssemble()
: mathlib.h
, mathlib.cpp
- GLMatrixMultiply()
: mathlib.h
, mathlib.cpp
- GLPositionTransform()
: mathlib.h
, mathlib.cpp
- glTexImage2D()
: gldummy.cpp
- glTexParameterf()
: gldummy.cpp
- GLuint()
: r_gl.h
- GLVectorTransform()
: mathlib.h
, mathlib.cpp
- Grid_CalcPathing()
: grid.cpp
, grid.h
- Grid_Ceiling()
: grid.h
, grid.cpp
- Grid_CheckForbidden()
: grid.cpp
- Grid_Fall()
: grid.cpp
, grid.h
- Grid_FindPath()
: grid.cpp
, grid.h
- Grid_Floor()
: grid.h
, grid.cpp
- Grid_GetTUsForDirection()
: grid.cpp
, grid.h
- Grid_MoveLength()
: grid.h
, grid.cpp
- Grid_MoveNext()
: grid.cpp
, grid.h
- Grid_MoveStore()
: grid.h
, grid.cpp
- Grid_PosToVec()
: grid.cpp
, grid.h
- Grid_RecalcBoxRouting()
: grid.cpp
, grid.h
- Grid_RecalcRouting()
: grid.cpp
, grid.h
- Grid_SetMoveData()
: grid.cpp
- Grid_ShouldUseAutostand()
: grid.h
, grid.cpp