UFO: Alien Invasion
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Client game mode interface. More...
#include "../../common/xml.h"
#include "../../common/http.h"
#include "../cl_inventory.h"
#include "../../common/binaryexpressionparser.h"
Go to the source code of this file.
Data Structures | |
struct | cgame_export_s |
struct | cgameType_s |
struct | cgame_import_s |
Typedefs | |
typedef struct cgame_export_s | cgame_export_t |
typedef struct cgameType_s | cgameType_t |
typedef struct cgame_import_s | cgame_import_t |
typedef const cgame_export_t *(* | cgame_api_t )(const cgame_import_t *) |
Enumerations | |
enum | changeEquipType_t { FORWARD, BACKWARD, INIT } |
Functions | |
const cgame_export_t * | GetCGameAPI (const cgame_import_t *import) |
Client game mode interface.
Definition in file cgame.h.
typedef const cgame_export_t*(* cgame_api_t)(const cgame_import_t *) |
typedef struct cgame_export_s cgame_export_t |
typedef struct cgame_import_s cgame_import_t |
typedef struct cgameType_s cgameType_t |
enum changeEquipType_t |
const cgame_export_t* GetCGameAPI | ( | const cgame_import_t * | import | ) |
Definition at line 69 of file cl_game_campaign.cpp.
References cgi, GAME_CP_CharacterCvars(), GAME_CP_DrawBaseLayout(), GAME_CP_DrawBaseLayoutTooltip(), GAME_CP_Drop(), GAME_CP_Frame(), GAME_CP_GetEquipmentDefinition(), GAME_CP_GetItemModel(), GAME_CP_GetSelectedChr(), GAME_CP_GetTeamDef(), GAME_CP_InitializeBattlescape(), GAME_CP_InitMissionBriefing(), GAME_CP_InitStartup(), GAME_CP_ItemIsUseable(), GAME_CP_Results(), GAME_CP_Shutdown(), GAME_CP_Spawn(), GAME_CP_TeamIsKnown(), GAME_MP_AddChatMessage(), GAME_MP_EndRoundAnnounce(), GAME_MP_HandleServerCommand(), GAME_MP_InitStartup(), GAME_MP_MapInfo(), GAME_MP_NotifyEvent(), GAME_MP_Results(), GAME_MP_RunFrame(), GAME_MP_Shutdown(), GAME_MP_StartBattlescape(), GAME_SK_InitMissionBriefing(), GAME_SK_InitStartup(), GAME_SK_MapInfo(), GAME_SK_Results(), GAME_SK_Shutdown(), GEO_Click(), GEO_Draw(), GEO_DrawMarkers(), cgame_export_s::GetEquipmentDefinition(), cgame_export_s::GetModelForItem(), cgame_export_s::GetSelectedChr(), cgame_export_s::GetTeamDef(), cgame_export_s::isMultiplayer, cgame_export_s::MapInfo(), cgame_export_s::menu, cgame_export_s::name, and OBJZERO.
Referenced by GAME_GetCGameAPI().