UFO: Alien Invasion
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Match related functions. More...
Go to the source code of this file.
Functions | |
void | G_MatchEndTrigger (int team, int timeGap) |
Triggers the end of the game. Will be executed in the next server (or game) frame. More... | |
bool | G_MatchDoEnd (void) |
Checks whether a match is over. More... | |
void | G_MatchEndCheck (void) |
Checks whether there are still actors to fight with left. If none are the match end will be triggered. More... | |
bool | G_MatchIsRunning (void) |
Checks whether the game is running (active team and no intermission time) More... | |
Match related functions.
Definition in file g_match.h.
bool G_MatchDoEnd | ( | void | ) |
Checks whether a match is over.
true
if this match is over, false
otherwise Definition at line 253 of file g_match.cpp.
References AIL_Cleanup(), G_MatchSendResults(), G_PrintStats(), gi, level_locals_s::intermissionTime, level, level_locals_s::mapEndCommand, level_locals_s::nextMapSwitch, level_locals_s::time, and level_locals_s::winningTeam.
Referenced by G_RunFrame().
Checks whether there are still actors to fight with left. If none are the match end will be triggered.
Definition at line 280 of file g_match.cpp.
References level_locals_s::activeTeam, G_EdictsGetNextLivingActorOfTeam(), G_MatchEndTrigger(), i, level_locals_s::intermissionTime, Actor::isStunned(), level, MAX_TEAMS, level_locals_s::numplayers, and TEAM_ALIEN.
Referenced by G_BleedWounds(), G_ClientDisconnect(), G_ClientMove(), and G_ClientShoot().
Triggers the end of the game. Will be executed in the next server (or game) frame.
[in] | team | The winning team |
[in] | timeGap | Second to wait before really ending the game. Useful if you want to allow a last view on the scene |
Definition at line 125 of file g_match.cpp.
References G_EdictsGetTriggerNextMaps(), Edict::getTeam(), level_locals_s::intermissionTime, level, Edict::nextthink, Edict::think, Think_NextMapTrigger(), level_locals_s::time, and level_locals_s::winningTeam.
Referenced by G_ClientEndRound(), G_MatchEndCheck(), G_MissionThink(), SVCmd_Win_f(), and Touch_NextMapTrigger().
bool G_MatchIsRunning | ( | void | ) |
Checks whether the game is running (active team and no intermission time)
true
if there is an active team for the current turn and the end of the game was not yet triggered Definition at line 320 of file g_match.cpp.
References level_locals_s::activeTeam, level_locals_s::intermissionTime, level, and TEAM_NO_ACTIVE.
Referenced by Door_Use(), G_CheckForceEndRound(), G_ClientEndRound(), G_ClientUserinfoChanged(), G_GetStartingTeam(), G_MissionThink(), G_ReactionFireCanBeEnabled(), and G_RunFrame().