UFO: Alien Invasion
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OpenGL bindings. More...
#include <SDL_opengl.h>
Go to the source code of this file.
Macros | |
#define | GL_ELEMENT_INDEX_TYPE GL_UNSIGNED_INT |
#define | GL_READ_FRAMEBUFFER_EXT 0x8CA8 |
#define | GL_DRAW_FRAMEBUFFER_EXT 0x8CA9 |
#define | QGL_EXTERN extern |
#define | GL_TANGENT_ARRAY -1 |
#define | GL_NEXT_VERTEX_ARRAY -2 |
#define | GL_NEXT_NORMAL_ARRAY -3 |
#define | GL_NEXT_TANGENT_ARRAY -4 |
Functions | |
void | R_DrawArrays (GLint first, GLsizei count) |
QGL_EXTERN | void (APIENTRY *qglActiveTexture)(GLenum texture) |
QGL_EXTERN | GLuint (APIENTRY *qglCreateShader)(GLenum type) |
QGL_EXTERN | GLint (APIENTRY *qglGetUniformLocation)(GLuint id |
QGL_EXTERN | GLboolean (APIENTRY *qglIsRenderbufferEXT)(GLuint) |
QGL_EXTERN const GLuint *QGL_EXTERN GLuint *QGL_EXTERN | GLenum (APIENTRY *qglCheckFramebufferStatusEXT)(GLenum) |
Variables | |
QGL_EXTERN GLint GLenum | type |
QGL_EXTERN GLint GLenum GLboolean | normalized |
QGL_EXTERN GLint GLenum GLboolean GLsizei | stride |
QGL_EXTERN GLint GLenum GLboolean GLsizei const GLvoid * | pointer |
QGL_EXTERN GLuint | count |
QGL_EXTERN GLuint GLchar ** | sources |
QGL_EXTERN GLuint GLchar GLuint * | len |
QGL_EXTERN GLenum | field |
QGL_EXTERN GLenum GLuint * | dest |
QGL_EXTERN GLuint | maxlen |
QGL_EXTERN GLuint | shader |
QGL_EXTERN GLuint | index |
QGL_EXTERN GLuint GLsizei | bufSize |
QGL_EXTERN GLuint GLsizei GLsizei * | length |
QGL_EXTERN GLuint GLsizei GLsizei GLint GLenum GLchar * | name |
QGL_EXTERN GLint | i |
QGL_EXTERN GLfloat | f |
QGL_EXTERN int GLboolean | transpose |
QGL_EXTERN int GLboolean GLfloat * | v |
QGL_EXTERN | GLuint |
OpenGL bindings.
Definition in file r_gl.h.
#define GL_DRAW_FRAMEBUFFER_EXT 0x8CA9 |
Definition at line 67 of file r_gl.h.
Referenced by R_ResolveMSAA().
#define GL_ELEMENT_INDEX_TYPE GL_UNSIGNED_INT |
Definition at line 58 of file r_gl.h.
Referenced by R_DrawSurfaces().
#define GL_NEXT_NORMAL_ARRAY -3 |
Definition at line 78 of file r_gl.h.
Referenced by R_BindArray(), R_BindDefaultArray(), R_EnableAnimation(), and R_ReallocateStateArrays().
#define GL_NEXT_TANGENT_ARRAY -4 |
Definition at line 79 of file r_gl.h.
Referenced by R_BindArray(), R_BindDefaultArray(), R_EnableAnimation(), and R_ReallocateStateArrays().
#define GL_NEXT_VERTEX_ARRAY -2 |
Definition at line 77 of file r_gl.h.
Referenced by R_BindArray(), R_BindDefaultArray(), R_EnableAnimation(), and R_ReallocateStateArrays().
#define GL_READ_FRAMEBUFFER_EXT 0x8CA8 |
Definition at line 63 of file r_gl.h.
Referenced by R_ResolveMSAA().
#define GL_TANGENT_ARRAY -1 |
Definition at line 76 of file r_gl.h.
Referenced by R_BindArray(), R_BindDefaultArray(), R_DrawAliasStatic(), R_EnableAnimation(), R_ReallocateStateArrays(), R_ResetArraysAfterStaticMeshRender(), R_ResetArrayState(), R_SetVertexArrayState(), and R_SetVertexBufferState().
QGL_EXTERN GLsizei const GLvoid * data |
QGL_EXTERN const GLenum *QGL_EXTERN GLbitfield |
typedef GLuint glElementIndex_t |
QGL_EXTERN GLboolean | ( | APIENTRY * | qglIsRenderbufferEXT | ) |
QGL_EXTERN const GLuint* QGL_EXTERN GLuint* QGL_EXTERN GLenum | ( | APIENTRY * | qglCheckFramebufferStatusEXT | ) |
QGL_EXTERN GLint | ( | APIENTRY * | qglGetUniformLocation | ) |
QGL_EXTERN GLuint | ( | APIENTRY * | qglCreateShader | ) |
Definition at line 35 of file r_gl.h.
References i.
Referenced by R_DrawChars(), R_DrawFills(), and R_DrawFlareSurfaces().
QGL_EXTERN void | ( | APIENTRY * | qglActiveTexture | ) |
QGL_EXTERN GLuint GLsizei bufSize |
Definition at line 110 of file r_gl.h.
Referenced by R_ModLoadLevelOfDetailData().
QGL_EXTERN int count |
Definition at line 99 of file r_gl.h.
Referenced by AIM_UpdateAircraftItemList(), AIR_AssignInitial(), AIR_BaseCountAircraft(), AIR_CountInBaseByTemplate(), AIR_LoadRouteXML(), B_AddBlockedTiles(), B_ListBuildings_f(), BDEF_UpdateActiveBattery_f(), BS_Buy_f(), CL_CountVisibleEnemies(), CMod_LoadBrushes(), CMod_LoadBrushSides(), CMod_LoadLeafBrushes(), CMod_LoadLeafs(), CMod_LoadNodes(), CMod_LoadPlanes(), CMod_LoadSubmodels(), CMod_LoadSurfaces(), CMod_ValidateLump(), Com_MacroExpandString(), CP_TEAM_FillEquipSoldierList_f(), uiOptionNode::doLayout(), uiAbstractOptionNode::doLayout(), uiOptionTreeNode::draw(), uiOptionListNode::draw(), uiSelectBoxNode::drawOverWindow(), uiTextListNode::drawText(), E_CountAllHired(), E_CountHired(), E_CountHiredRobotByType(), E_CountUnassigned(), E_CountUnhired(), E_CountUnhiredRobotsByType(), E_GetCounts_f(), FixFaceEdges(), G_ClientGetFreeSpawnPoint(), G_Players_f(), GAME_Spawn(), GAMETEST_GetItemCount(), HUD_UpdateActorLoad_f(), INV_ItemDescription(), INV_UpdateActorLoad_f(), LIST_Count(), MD5Final(), NAT_HandleBudget(), uiSelectBoxNode::onCapturedMouseMove(), uiSelectBoxNode::onLeftClick(), R_LoadObjModelTris(), R_ModLoadEdges(), R_ModLoadLeafs(), R_ModLoadNodes(), R_ModLoadNormals(), R_ModLoadPlanes(), R_ModLoadSubmodels(), R_ModLoadSurfaces(), R_ModLoadSurfedges(), R_ModLoadTexinfo(), R_ModLoadVertexes(), STAT_GetExpenses_f(), SV_CountPlayers(), SV_DropClient(), SVC_Info(), TEST_F(), TR_TransferStart(), UI_AbstractOption_GetFirstOption(), UI_AllocStaticColor(), UI_AllocStaticFloat(), UI_OptionListNodeGetOptionAtPosition(), UI_OptionListNodeUpdateScroll(), UI_OptionTreeNodeGetOptionAtPosition(), UI_OptionTreeNodeUpdateScroll(), UI_OptionUpdateCache(), UI_RegisterAbstractOptionNode(), US_UFOsInStorage(), WEB_CGameListForUser(), and WEB_ListCGameFilesCallback().
QGL_EXTERN GLuint GLuint GLchar * dest |
Definition at line 101 of file r_gl.h.
Referenced by AIR_SendAircraftPursuingUFO(), BuildLights(), CP_DrawRadarOverlayRow(), FinalLightFace(), LE_ActorGetStepTime(), LET_PathMove(), LIST_CopyStructure(), R_BlendFunc(), R_SoftenTexture(), TEST_F(), UFO_SearchAircraftTarget(), UFO_SendPursuingAircraft(), UFO_SetRandomDestAround(), and UTF8_strncpyz().
QGL_EXTERN int GLfloat * f |
Definition at line 114 of file r_gl.h.
Referenced by _AddToListBlock(), AC_Init_f(), AC_KillExceeding_f(), AddBrushBevels(), AI_CheckLineOfFire(), AI_CheckUsingDoor(), AI_FindHerdLocation(), AI_SetStats(), AIL_positionflee(), AIL_positionwander(), AIR_AircraftMenuStatsValues(), AIR_GetDestinationFunction(), AIR_GetDestinationWhilePursuing(), AIR_GetOperationRange(), AIR_ParseAircraft(), AIR_PilotSurvivedCrash(), AIRFIGHT_AddProjectile(), AIRFIGHT_MissTarget(), AIRFIGHT_ProbabilityToHit(), AIRFIGHT_ProjectileHits(), AM_FillTeamFromBattleParams(), ASE_GetSurfaceAnimation(), ASE_KeyTFACE_LIST(), B_BuildBuilding_f(), BuildLights(), BuildPatches(), Check_EdgeEdgeIntersection(), CheckZFighting(), ChopWinding(), ChopWindingInPlace(), CHRSH_CharGenAbilitySkills(), CIN_OGM_Init(), CIN_OGM_LoadAudioFrame(), CIN_ROQ_Init(), CL_ActorShootHidden(), CL_BattlescapeMouseDragging(), CL_CheckAndQueueDownload(), CL_GetHitProbability(), CL_LogEvent(), CL_LookupErrorFunction(), CL_ParticleRun2(), CL_ViewPrecacheModels(), ClipWindingEpsilon(), CM_CalculateWidestBoundingBox(), Cmd_Exec_f(), ColorNormalize(), Com_MD5File(), Com_ParseValue(), Com_SHA1File(), Com_SHA2File(), Com_WriteConfigToFile(), Con_LoadConsoleHistory(), Con_SaveConsoleHistory(), CP_AddRadarCoverage(), CP_BaseAttackMissionIsFailure(), CP_BaseAttackMissionIsSuccess(), CP_BaseAttackMissionOnSpawn(), CP_BuildBaseMissionBaseDestroyed(), CP_BuildBaseMissionIsFailure(), CP_BuildBaseMissionIsSuccess(), CP_BuildBaseMissionOnSpawn(), CP_ChangeXVILevel(), CP_DrawRadarOverlayRow(), CP_DrawXVIOverlayRow(), CP_GetRandomPosOnGeoscape(), CP_HarvestMissionIsFailure(), CP_HarvestMissionIsSuccess(), CP_InterceptMissionIsFailure(), CP_InterceptMissionIsSuccess(), CP_ReconMissionChoose(), CP_ReconMissionIsFailure(), CP_ReconMissionIsSuccess(), CP_ReconMissionNewGroundMission(), CP_SpawnNewMissions(), CP_SupplyMissionIsFailure(), CP_SupplyMissionIsSuccess(), CP_TerrorMissionIsFailure(), CP_TerrorMissionIsSuccess(), CP_TerrorMissionOnSpawn(), CP_UpdateNationXVIInfection(), CP_XVIMissionIsFailure(), CP_XVIMissionIsSuccess(), Destroy_Breakable(), DoesPlaneSplitBrush(), uiRadarNode::draw(), uiSelectBoxNode::drawOverWindow(), EmitDrawNode_r(), EmitVertexes_r(), FaceFromPortal(), FaceFromSuperverts(), FinalLightFace(), FixEdges_r(), FloatSwap(), FpUcurve_f(), FreeTree_r(), FS_CopyFile(), FS_WriteFile(), G_CalcEffectiveSpread(), G_ClientMove(), G_ClientShoot(), G_Damage(), G_Morale(), G_ShootSingle(), G_ShotMorale(), G_SmokeVis(), GAME_LoadTeam(), GAME_TeamSlotComments_f(), GenerateFootstepList(), GenerateMaterialFile(), GEO_AngleOfPath2D(), GEO_DrawMarkers(), GEO_MapToScreen(), GetEdge(), BodyData::getHitBodyPart(), GetThreadWork(), HOS_GetInjuryLevel(), HUD_UpdateActorLoad_f(), IN_JoystickMove(), boxtrace_s::init(), INT_ChangeIndividualInterest(), INV_UpdateActorLoad_f(), INVSH_CheckShape(), Key_WriteBindings(), LE_AddAmbientSound(), main(), Matrix4x4_CreateRotate(), Matrix4x4_Invert_Full(), Matrix4x4_ToOrigin3Quat4Float(), MIS_IsSpawnedFromGround(), MS_AddNewMessage(), NewFaceFromFace(), Q_rsqrtApprox(), R_Clear(), R_CullMeshModel(), R_Draw2DMapMarkers(), R_Draw3DGlobe(), R_Draw3DMapMarkers(), R_DrawAliasModel(), R_DrawBox(), R_DrawCircle(), R_DrawFlareSurfaces(), R_DrawFloor(), R_DrawMaterialSurfaces(), R_DrawQuad(), R_DrawRect(), R_DumpOpenGlState(), R_EnableFog(), R_FontAnalyze(), R_FontWrapText(), R_GenerateGrass(), R_InitModelProgram(), R_InitWarpProgram(), R_InitWorldProgram(), R_LoadObjModelLine(), R_PreprocessShaderR(), R_ScreenShot(), R_SetDefaultState(), R_Setup3D(), R_UseModelProgram(), R_UseWarpProgram(), R_UseWorldProgram(), RayIntersectAABB(), Weather::render(), rhoSpiral(), AABB::rotateAround(), RT_WriteCSVFiles(), RunImplant(), SAV_GameLoad(), SAV_LoadHeader(), SCR_TimeRefresh_f(), uiGeoscapeNode::screenTo3DMap(), SL_CreatePNGFile(), uiGeoscapeNode::smoothRotate(), SplitNodePortals(), SubdivideNodeFaces(), SVCmd_RemoveIP_f(), SVCmd_WriteIP_f(), TEST_F(), TR_BoxTrace(), TR_ClipBoxToBrush(), UI_GetStringFromNodeProperty(), UI_InitRadar(), UI_NodeSetProperty(), UI_ParseValueExpression(), UI_RadarNodeDrawActor(), UR_DialogInitSell_f(), UR_DialogStartStore_f(), US_LoadXML(), US_StoreUFO(), VecToAngles(), VectorClampMA(), VectorMidpoint(), VectorNormalize2(), WEB_CGameDownloadFromUser(), WriteMapFile(), and WriteToFile().
QGL_EXTERN GLenum field |
Definition at line 101 of file r_gl.h.
Referenced by Sys_TTYConsoleHistoryAdd().
typedef GLuint |
Definition at line 124 of file r_gl.h.
Referenced by glGenTextures(), R_UploadLightmapPage(), and wpTexture().
Definition at line 113 of file r_gl.h.
Referenced by _find_bucket_entry(), _LIST_Sort(), _Mem_CheckGlobalIntegrity(), _Mem_CreatePool(), _release_bucket(), _release_table(), AB_ChooseBaseToSupply(), AB_LoadXML(), ReactionFireTargets::add(), AABB::add(), TerrainDefs::add(), AddBrushBevels(), AddPointToBounds(), AdjustBrushesForOrigin(), ReactionFireTargets::advance(), AI_CalcShotDamage(), AI_CheckForMissionTargets(), AI_CheckLineOfFire(), AI_SetStats(), AII_GetAircraftSlotByIDX(), AII_GetCraftitemTechsByType(), AII_InitialiseAircraftSlots(), AII_ReloadAircraftWeapons(), AII_SetAircraftInSlots(), AII_UpdateAircraftStats(), AII_WeaponsCanShoot(), AIL_findweapons(), AIL_missiontargets(), AIL_print(), AIL_see(), AIL_squad(), AIL_waypoints(), AIM_AircraftEquipSlotSelect_f(), AIM_AircraftItemtypeByName_f(), AIM_AutoEquipAircraft(), AIM_DrawAircraftSlots(), AIM_SelectAircraft_f(), AIR_AircraftsNotifyUFORemoved(), AIR_ChangeAircraftName_f(), AIR_CorrectAircraftSlotPointers(), AIR_DeleteAircraft(), AIR_GetAircraftFromBaseByIDXSafe(), AIR_GetAircraftSilent(), AIR_GetMaxAircraftWeaponRange(), AIR_GetSlotItems(), AIR_LoadAircraftSlotsXML(), AIR_LoadXML(), AIR_ParseAircraft(), AIR_ScriptSanityCheck(), AIRFIGHT_BaseShoot(), AIRFIGHT_ChooseWeapon(), AIRFIGHT_InstallationShoot(), AIRFIGHT_LoadXML(), AIRFIGHT_SaveXML(), AM_SetDefaultHostilities(), ASE_Free(), ASE_FreeGeomObject(), ASE_GetSurfaceAnimation(), ASE_GetToken(), B_Build(), B_BuildFromTemplate(), B_BuildingDestroy(), B_BuildingScriptSanityCheck(), B_GetBaseTemplate(), B_GetBuildingTemplateByType(), B_GetBuildingTemplateSilent(), B_GetNeighbours(), B_IsBuildingDestroyable(), B_ListBuildings_f(), B_LoadBaseSlotsXML(), B_LoadXML(), B_ParseBaseTemplate(), B_ParseBuildings(), B_ResetAllStatusAndCapacities(), B_SaveBaseSlotsXML(), B_SetBaseTitle_f(), B_UpdateBaseCapacities(), BaseWindingForPlane(), BATTLE_SetVars(), BDEF_AutoTarget(), BDEF_ChangeAutoFire(), BDEF_FillSlotList(), BDEF_GetBaseSlotByIDX(), BDEF_GetInstallationSlotByIDX(), BDEF_InitialiseBaseSlots(), BDEF_InitialiseInstallationSlots(), BDEF_RemoveBattery(), BDEF_SelectItem_f(), BoundBrush(), BrushContents(), BrushesDisjoint(), BrushFromBounds(), BrushListCalcContents(), BrushlistCalcStats(), BrushMostlyOnSide(), BrushVolume(), BS_FillMarket_f(), BS_GetAircraftSellingPrice(), BS_InitMarket(), BS_SaveXML(), BuildFaceExtents(), BuildFacelights(), BuildLights(), BuildNodeChildren(), BuildPatches(), BuildTree_r(), BuildVertexNormals(), CalcLightinfoExtents(), CalcLightinfoVectors(), CalcNodeBounds(), CalcTextureReflectivity(), CalcTextureSize(), CAP_CheckOverflow(), CAP_UpdateStorageCap(), Cbuf_AddEarlyCommands(), Cbuf_AddLateCommands(), Cbuf_Execute(), CHAR_ParseData(), CHAR_UpdateData(), CHAR_UpdateSkills(), Check_BoundingBoxIntersects(), Check_BrushIntersection(), Check_ContainedBrushes(), Check_DuplicateBrushPlanes(), Check_ExtraBrushesForWorldspawn(), Check_FindCompositeSides(), Check_Free(), Check_IsOptimisable(), Check_IsPointInsideBrush(), Check_LongestEdge(), Check_MapBrushVolume(), Check_MapSize(), Check_NearList(), Check_SideIsInBrush(), Check_SidesOverlap(), Check_SidesTouch(), Check_Stats(), Check_TargetExists(), CheckBrushes(), CheckBSPFile(), CheckEntities(), CheckFillLevelFlags(), CheckFlagsBasedOnTextures(), CheckLevelFlags(), CheckMapMicro(), CheckMixedFaceContents(), CheckNodraws(), CheckTexturesBasedOnFlags(), CheckZFighting(), ChopWindingInPlace(), CHRSH_ApplyImplant(), CHRSH_CharGenAbilitySkills(), CHRSH_GetTemplateByID(), CHRSH_UpdateImplants(), CIN_OGM_Init(), CIN_OGM_LoadAudioFrame(), CIN_OGM_OpenCinematic(), CIN_ROQ_ApplyMotion4x4(), CIN_ROQ_ApplyMotion8x8(), CIN_ROQ_ApplyVector2x2(), CIN_ROQ_ApplyVector4x4(), CIN_ROQ_DecodeCodeBook(), CIN_ROQ_DecodeSoundMono(), CIN_ROQ_DecodeSoundStereo(), CIN_ROQ_DecodeVideo(), CIN_ROQ_Init(), CL_ActorDoMove(), CL_ActorGetFromCharacter(), CL_ActorRemoveFromTeamList(), CL_ActorSelectNext(), CL_ActorSelectPrev(), CL_ActorUpdate_f(), CL_ActorVis(), CL_AddActor(), CL_AddActorPathing(), CL_CameraMove(), CL_CompleteRecalcRouting(), CL_ConnectionlessPacket(), CL_ConvertSoundFromEvent(), CL_EscapeHTTPPath(), CL_Fading(), CL_FilterEventQueue(), CL_FindSequenceCommand(), CL_FinishHTTPDownload(), CL_GetEvent(), CL_GetEventMail(), CL_GetFreeDLHandle(), CL_GetRankIdx(), CL_GetStepTime(), CL_HTTP_Cleanup(), CL_LanguageTest(), CL_LanguageTryToSet(), CL_NextAlien_f(), CL_NextAlienVisibleFromActor_f(), CL_NotifyBattlescapeEventDelay(), CL_ParseConfigString(), CL_ParseMessageID(), CL_ParseParticle(), CL_ParsePtlCmds(), CL_ParseRanks(), CL_ParseResults(), CL_ParseSequence(), CL_ParseServerData(), CL_ParseServerMessage(), CL_ParticleCheckRounds(), CL_ParticleFunction(), CL_ParticleGet(), CL_ParticleGetArt(), CL_ParticleRegisterArt(), CL_ParticleRun(), CL_ParticleRunTimed(), CL_ParticleSpawn(), CL_ParticleSpawnTimed(), CL_PopupChangeHomebase_f(), CL_PopupInterceptBaseClick_f(), CL_PrecacheCharacterModels(), CL_PrevAlien_f(), CL_RunMapParticles(), CL_ShowConfigstrings_f(), CL_SwapSkills(), CL_TargetingGrenade(), CL_TeamDefInitMenu(), CL_VideoInitMenu(), CL_ViewLoadMedia(), CL_ViewPrecacheModels(), Weather::clearParticles(), ClipBrushToBox(), ClipWindingEpsilon(), CLMN_AddBindings(), CLMN_AddUIBindings(), CM_EntCompleteBoxTrace(), CM_GetVisibility(), CM_InitBoxHull(), CM_InlineModel(), CM_LoadMap(), CM_MakeTracingNodes(), Cmd_AddCommand(), Cmd_Alias_f(), Cmd_BufClear(), Cmd_Echo_f(), Cmd_List_f(), Cmd_RemoveCommand(), Cmd_TableCheck(), Cmd_WriteAliases(), CMod_DeCompressRouting(), CMod_LoadBrushes(), CMod_LoadBrushSides(), CMod_LoadLeafBrushes(), CMod_LoadLeafs(), CMod_LoadNodes(), CMod_LoadPlanes(), CMod_LoadRouting(), CMod_LoadSubmodels(), CMod_LoadSurfaces(), CollapseObjects(), Com_AddObjectLinks(), Com_DeveloperSet_f(), Com_FindNameType(), Com_GameTypeList_f(), Com_GetAircraftIdNum(), Com_GetCharacterTemplateByID(), Com_GetCrashedAircraftIdNum(), Com_GetTeamDefinitionByID(), Com_GetUGVByIDSilent(), Com_HashKey(), Com_InitArgv(), Com_MacroExpandString(), Com_MD5Buffer(), Com_MD5File(), Com_ParseActorNames(), Com_ParseActorSounds(), Com_ParseAircraftNames(), Com_ParseArmourOrResistance(), Com_ParseBodyPart(), Com_ParseCharacterTemplate(), Com_ParseDamageTypes(), Com_ParseEquipment(), Com_ParseGameTypes(), Com_ParseItem(), Com_ParseTeam(), Com_ParseUGVs(), Com_RegisterConstList(), Com_SetGameType(), Com_SHA1Buffer(), Com_SHA1File(), Com_SHA2Hmac(), Com_SHA2ToHex(), Com_sprintf(), Com_StripExtension(), Com_UnregisterConstList(), COMP_GetComponentsByID(), Con_CheckResize(), Con_Clear(), Con_DrawConsole(), Con_DrawInput(), Con_Linefeed(), Con_SaveConsoleHistory(), ConstructLevelNodes_r(), copy64(), CopyBrush(), CP_AddWeaponAmmo(), CP_CampaignRun(), CP_CampaignRunMarket(), CP_CheckCampaignEvents(), CP_CheckTriggerEvent(), CP_DateConvertLong(), CP_GetCampaign(), CP_GetEventsByID(), CP_InterceptChooseInstallation(), CP_IsAlienTeamForCategory(), CP_ItemsSanityCheck(), CP_ParseAlienTeam(), CP_ParseCampaign(), CP_ParseCampaignData(), CP_ParseResearchableCampaignStates(), CP_ParseResearchedCampaignItems(), CP_SelectNewMissionType(), CP_SetAlienEquipmentByInterest(), CP_SetAlienTeamByInterest(), CP_Shutdown(), CP_SpawnNewMissions(), CP_StartXVISpreading_f(), CP_TriggerEvent(), CP_TriggerEventLoadXML(), CP_TriggerEventSaveXML(), ReactionFireTargets::create(), CreateBrushWindings(), Cvar_Delete(), Cvar_Get(), Cvar_List_f(), default_hash(), Delay_Events(), Dequeue_Event(), DoesPlaneSplitBrush(), DoRouting(), uiMaterialEditorNode::draw(), uiRowsNode::draw(), uiLineChartNode::draw(), uiRadarNode::draw(), E_CountAllHired(), E_DeleteAllEmployees(), E_GetEmployeeFromChrUCN(), E_InitialEmployees(), E_SaveXML(), ED_CheckNumericType(), ED_FindKeyDefInArray(), ED_Free(), ED_GetIntVectorFromString(), ED_NewString(), ED_ProcessRanges(), EmitBrushes(), EmitDrawNode_r(), EmitFace(), EmitFaceVertexes(), EmitLeaf(), EmitPlanes(), EmitVertexes_r(), EntityForModel(), InventoryInterface::EquipActorNormal(), ExportLightmap(), FaceFromSuperverts(), FacesWithVert(), ReactionFireTargets::find(), TerrainDefs::findByColor(), TerrainDefs::findByName(), FindMiptex(), FindOrCreateFloatPlane(), FindPortalSide(), FindTargetEntity(), FixEdges_r(), FixFaceEdges(), FixWinding(), FreeBrush(), FreePatches(), FS_AddGameDirectory(), FS_BuildFileList(), FS_GetMaps(), FS_GetModList(), FS_ListFiles(), FS_LoadPackFile(), FS_OpenFile(), G_ActorDoTurn(), G_ActorModifyCounters(), G_ActorVis(), G_BuildForbiddenListForEntity(), G_CheckFlood(), G_ClientAction(), G_ClientInitActorStates(), G_ClientShoot(), G_ClientSkipActorInfo(), G_ClientTeamInfo(), G_CompleteRecalcRouting(), G_EdictsInit(), G_GenerateEntList(), G_GetEarnedExperience(), G_GetEdictFromPosExcluding(), G_GetEquipDefByID(), G_GetLevelFlagsFromPos(), G_GetNextActiveTeam(), G_GetObjectForFiredef(), G_GetTeam(), G_IsActorWounded(), G_MatchEndCheck(), G_MatchSendResults(), G_ResetTriggers(), G_SendWoundStats(), G_ShootGrenade(), G_SpawnAIPlayers(), G_TouchEdicts(), G_TouchSolids(), G_TouchTriggers(), G_UpdateCharacterExperience(), GAME_CollectItems(), GAME_CP_GetCampaigns_f(), GAME_CP_Results(), GAME_GenerateTeam(), GAME_GetCharacterByUCN(), GAME_InitializeBattlescape(), GAME_InitMenuOptions(), GAME_InitUIData(), GAME_LoadItem(), GAME_LoadTeamInfo(), GAME_MP_AddServerToList(), GAME_MP_BookmarkAdd_f(), GAME_MP_CompleteNetworkAddress(), GAME_MP_InitUI_f(), GAME_MP_MapInfo(), GAME_MP_PingServers_f(), GAME_MP_PrintServerList_f(), GAME_MP_QueryMasterServerThread(), GAME_MP_Results(), GAME_MP_RunFrame(), GAME_MP_ServerListClick_f(), GAME_MP_ServerListInit(), GAME_MP_TeamNum_f(), GAME_ParseModes(), GAME_ResetCharacters(), GAME_SaveCharacter(), GAME_SaveTeam(), GAME_SaveTeamState_f(), GAME_SetMode_f(), GAME_Shutdown(), GAME_SK_MapInfo(), GAME_SK_Results(), GAME_SK_SetMissionParameters(), GAME_SK_Start_f(), GAME_TeamSlotComments_f(), GAME_ToggleActorForTeam_f(), GAME_UpdateActiveTeamList(), GAME_UpdateTeamMenuParameters_f(), GEO_3DMapDrawLine(), GEO_CalcLine(), GEO_DrawMapOneBase(), GEO_DrawMapOneInstallation(), GEO_DrawMarkers(), GEO_DrawRadarInMap(), GEO_MapDrawEquidistantPoints(), GEO_MapDrawLine(), GetEdge(), Item::getFastestFireDef(), Item::getFiredefs(), Item::getSlowestFireDef(), mapTiles_s::getTilesAt(), ReactionFireTargets::getTriggerTUs(), InventoryInterface::GetUsedSlots(), GetVertexnum(), glGenTextures(), GLMatrixMultiply(), GLPositionTransform(), GLVectorTransform(), ReactionFireTargets::hasExpired(), HASH_Count(), HASH_Get(), HASH_Insert(), HASH_Remove(), HOS_GetInjuryLevel(), HOS_HospitalRun(), HTTP_ExtractComponents(), HUD_CheckFiremodeReservation(), HUD_DisplayActions(), HUD_PopupFiremodeReservation(), HUD_Update(), HUD_UpdateActorLoad_f(), IN_JoystickInitMenu(), IN_JoystickMove(), IN_StartupJoystick(), ReactionFireTargets::init(), Inventory::init(), INS_FillTypes_f(), INS_LinkTechnologies(), INS_ParseInstallations(), INT_ResetAlienInterest(), INT_SaveXML(), INV_EquipmentDefSanityCheck(), INV_GetEquipmentDefinitionByID(), INV_GetFilterTypeID(), INV_ItemDescription(), INV_ItemMatchesFilter(), INV_LoadWeapon(), INV_UpdateActorLoad_f(), INVSH_CheckShapeCollision(), INVSH_GetImplantByIDSilent(), INVSH_GetImplantForObjDef(), INVSH_GetInventoryDefinitionByID(), INVSH_GetItemByIDSilent(), INVSH_MergeShapes(), INVSH_ShapeSize(), Irc_Client_CmdRplWhoisaccount(), Irc_Client_CmdRplWhoisidle(), Irc_Client_CmdRplWhoisserver(), Irc_Client_CmdRplWhoisuser(), Irc_Client_CmdRplWhoreply(), Irc_Client_CmdRplWhowasuser(), Irc_Client_Names_f(), Irc_Logic_AddChannelName(), Irc_Logic_RemoveChannelName(), Irc_Proto_ParseServerMsg(), objDef_s::isLoadableInWeapon(), Key_Bindlist_f(), Key_Console(), Key_Event(), Key_GetBinding(), Key_Init(), Key_Unbindall_f(), Key_WriteBindings(), LE_AddToScene(), LE_Cleanup(), LE_GenerateInlineModelList(), LIST_GetByIdx(), LM_AddToSceneOrder(), LM_Find(), LM_GetByID(), LM_Register(), LM_Think(), LoadBSPFile(), LoadMapFile(), M_AddToSampleBuffer(), M_ParseMusic(), MakeBrushWindings(), MakeBspBrushList(), MakeHeadnodePortals(), MakeTracingNodes(), MakeTreePortals_r(), MapBrushesBounds(), MarkVisibleSides(), Matrix4x4_Normalize3(), Matrix4x4_Reflect(), MatrixTranspose(), MD2Check(), MD2Info(), MD2SkinEdit(), MD2SkinFix(), MD2SkinNum(), Mem_FindPool(), Mem_Shutdown(), MoveBrushesToWorld(), MS_LoadXML(), NAT_BackupMonthlyData(), NAT_GetRandom(), NAT_HandleBudget(), NAT_ScriptSanityCheck(), NET_DatagramFindFreeSocket(), NET_Init(), NET_ReadData(), NET_ShowStreams_f(), NET_SkipFormat(), NET_StreamGetFree(), NET_vReadFormat(), NET_vWriteFormat(), NET_Wait(), NET_WriteDir(), ReactionFireTargets::notifyClientMove(), ReactionFireTargets::notifyClientOnShot(), ReactionFireTargets::notifyClientOnStep(), ReactionFireTargets::notifyClientRFAborted(), uiGeoscapeNode::onCapturedMouseMove(), GAMECvarListener::onGameModeChange(), GAMECmdListener::onGameModeChange(), uiContainerNode::onLoaded(), operator<(), InventoryInterface::PackAmmoAndWeapon(), ParseBrush(), PerpendicularVector(), AiAreaSearch::plotArea(), PQueuePop(), PQueuePush(), PR_DisassemblyInfo(), PR_FinishDisassembly(), PR_QueueDelete(), PR_QueueMove(), PR_RequirementsInfo(), PR_RequirementsMet(), PR_UpdateProductionCap(), PR_UpdateProductionList(), PR_UpdateRequiredItemsInBasestorage(), PrecalcNormalsAndTangents(), Q_rsqrtApprox(), R_AddBspRRef(), R_AddLight(), R_AddLightToEntity(), R_AddSustainedLight(), R_AllocLightmapBlock(), R_AnimGet(), R_BlurStack(), R_CheckExtension(), R_ComputeBoundingBox(), R_CreateFramebuffer(), R_CreateMaterialData(), R_CreateMaterialData_(), R_CullBox(), R_CullMeshModel(), R_CullSphere(), R_DeleteFBObject(), R_DisableLights(), R_Draw2DArray(), R_DrawAliasModel(), R_DrawAliasTags(), R_DrawArrays(), R_DrawBloom(), R_DrawBoundingBoxBatched(), R_DrawBoundingBoxes(), R_DrawBspNormals(), R_DrawCircle(), R_DrawCoronas(), R_DrawEntityEffects(), R_DrawFlareSurfaces(), R_DrawMaterialSurfaces(), R_DrawNullModel(), R_DrawParticles(), R_DrawSurfaceStage(), R_DumpOpenGlState(), R_EnableModelLights(), R_EnableWorldLights(), R_FillArrayData(), R_FindModel(), R_FontCleanCache(), R_FontDrawString(), R_FontHash(), R_FontListCache_f(), R_FontRegister(), R_FontShutdown(), R_FontTextSize(), R_FreeFBOTexture(), R_FreeWorldImages(), R_GenerateGrass(), R_GenerateTriangleSoup(), R_GenerateTriangleSoup_(), R_GetEntityLists(), R_GetFont(), R_GetFreeFBOTexture(), R_GetLevelSurfaceLists(), R_GetModel(), R_GetProcAddressExt(), R_GetTagIndexByName(), R_ImageClearMaterials(), R_ImageExists(), R_ImageList_f(), R_InitConvolveProgram(), R_InitFBObjects(), R_InitGraphics(), R_InitImages(), R_InterpolateTransform(), R_LoadActorSkinsFromModel(), R_LoadAnimImages(), R_LoadBspVertexArrays(), R_LoadImageData(), R_LoadObjModel(), R_LoadObjModel_(), R_LoadObjModelFace(), R_LoadObjModelTris(), R_LoadObjModelVertexArrays(), R_LoadObjSkin(), R_LoadProgram(), R_LoadShader(), R_LoadSurfacesArrays(), R_LoadSurfacesArrays_(), R_ModAddMapTile(), R_ModBeginLoading(), R_ModCalcNormalsAndTangents(), R_ModCalcUniqueNormalsAndTangents(), R_ModelExists(), R_ModLoadAliasMD2MeshIndexed(), R_ModLoadAliasMD2MeshUnindexed(), R_ModLoadAliasMD3Model(), R_ModLoadEdges(), R_ModLoadLeafs(), R_ModLoadLevelOfDetailData(), R_ModLoadMDX(), R_ModLoadNodes(), R_ModLoadNormals(), R_ModLoadPlanes(), R_ModLoadSubmodels(), R_ModLoadSurfaces(), R_ModLoadSurfedges(), R_ModLoadTags(), R_ModLoadTexinfo(), R_ModLoadVertexes(), R_ModModellist_f(), R_ModReloadSurfacesArrays(), R_ModShiftTile(), R_OrganizeClumps(), R_ParseStage(), R_PlantGrass(), R_PrintInfo(), R_ProgramVariable(), R_RadiusFromBounds(), R_RecursiveVisibleWorldNode(), R_RecursiveWorldNode(), R_ReinitOpenglContext(), R_ReloadImages(), R_RenderBspRRefs(), R_RenderFrame(), R_ResolveMSAA(), R_ScaleTexture(), R_SetDefaultState(), R_SetSDLIcon(), R_SetSurfaceExtents(), R_SetupFrustum(), R_SetupSubmodels(), R_SetupWorldModel(), R_ShutdownFBObjects(), R_ShutdownImages(), R_ShutdownModels(), R_ShutdownPrograms(), R_SoftenTexture(), R_SortSurfacesArrays(), R_SortSurfacesArrays_(), R_SphereGenerate(), R_SwitchModelMemPoolTag(), R_TextureAlphaMode(), R_TextureMode(), R_TextureSolidMode(), R_Trace(), R_UpdateLightList(), R_UpdateSustainedLights(), R_UploadData(), R_UploadTexture(), R_UseConvolveProgram(), R_WritePNG(), RADAR_IsUFOSensored(), RADAR_NotifyUFORemovedFromOneRadar(), RADAR_RemoveUFO(), RandomList(), RayIntersectAABB(), ReactionFireTargets::remove(), RemoveColinearPoints(), Weather::render(), ReactionFireTargets::reset(), ReactionFireTargets::resetTargetList(), ReverseWinding(), Rimp_Init(), RotatePointAroundVector(), RS_AssignTechLinks(), RS_CheckRequirements(), RS_CountScientistsInBase(), RS_FillTechnologyList_f(), RS_GetDescription(), RS_GetTechWithMostScientists(), RS_InitTree(), RS_MarkResearchable(), RS_ParseTechnologies(), RS_RequiredLinksAssign(), RS_RequirementsMet(), RS_ResearchRun(), RS_SaveXML(), RS_ScriptSanityCheck(), RS_ShowActiveResearch_f(), RT_AllCellsBelowAreFilled(), RT_CheckCell(), RT_FillPassageData(), RT_GetMapSize(), RT_MicroTrace(), RT_WriteCSVFiles(), RunImplant(), RunThreads(), S_AllocChannel(), S_Frame(), S_FreeSamples(), S_Init(), S_LoopSample(), S_Play_f(), S_PrecacheSamples(), SampleNormal(), SAV_GameLoad(), SAV_GameSave(), Schedule_Timer(), SCR_TimeRefresh_f(), SelectSplitSide(), SEQ_ExecuteModel(), SEQ_ExecuteObj2D(), SEQ_Find2D(), SEQ_FindEnt(), SEQ_InitContext(), SEQ_Render2D(), SEQ_Render3D(), Routing::setFilled(), SetModelNumbers(), ReactionFire::shoot(), SL_BSPSlice(), SL_Parameter(), SnapVector(), SnapWeldVector(), SP_worldspawn(), SplitBrush(), SplitBrushList(), STAT_GetExpenses_f(), StringToFilter(), SubdivideFace(), SubdividePatch(), SubdividePatches(), SubtractBrush(), SV_AddMissingTiles(), SV_AddMissingTiles_r(), SV_AssembleMap_(), SV_BroadcastPrintf(), SV_BuildMapStrings(), SV_ClipMoveToEntities(), SV_CompleteServerCommand(), SV_DoMapAssemble(), SV_FilterPacket(), SV_FindIndex(), SV_GapListBuild(), SV_GetCvarToken(), SV_GetMapTile(), SV_GetMapTileSet(), SV_GetTilesFromTileSet(), SV_ListMaps_f(), SV_LoadModelAABB(), SV_Map(), SV_MapcycleClear(), SV_MapcycleList_f(), SV_New_f(), SV_NextMapcycle(), SV_ParallelSearch(), SV_ParseAssembly(), SV_ParseMapTile(), SV_PrepareTilesToPlace(), SV_PrintConfigStrings_f(), SV_RemoveTile(), SV_RmaPrintMap(), SV_SendQueuedEvents(), SV_Shutdown(), SV_Status_f(), SV_TileMaskToString(), SV_UserinfoChanged(), SVC_BucketForAddress(), SVC_RemoteCommand(), SVCmd_AddIP_f(), SVCmd_ListIP_f(), SVCmd_RemoveIP_f(), SVCmd_WriteIP_f(), SwapBSPFile(), SWIG_init(), SWIG_InitializeModule(), SWIG_Lua_add_class_instance_details(), SWIG_Lua_add_class_static_details(), SWIG_Lua_add_class_user_metamethod(), SWIG_Lua_add_namespace_details(), SWIG_Lua_class_register_instance(), SWIG_Lua_do_resolve_metamethod(), SWIG_Lua_init_base_class(), SWIG_Lua_InstallConstants(), SWIG_Lua_iterate_bases(), SWIG_MangledTypeQueryModule(), SWIG_PropagateClientData(), SWIG_TypeQueryModule(), Sys_Backtrace(), Sys_TTYConsoleHide(), Sys_TTYConsoleHistoryAdd(), Sys_TTYConsoleShow(), TEST_CheckImage(), TEST_CheckModel(), TEST_CheckSound(), TEST_F(), Test_Parameters(), RandomMapAssemblyTest::testAssembly(), TestBrushToPlanenum(), GameTest::testCountSpawnpointsForMapInMultiplayerMode(), TexinfoForBrushTexture(), TextureAxisFromPlane(), TR_BoxOnPlaneSide(), TR_BoxTrace(), TR_BuildTracingNode_r(), TR_CargoList(), TR_ClearTempCargo(), TR_ClipBoxToBrush(), TR_CountEmployeeInListArray(), TR_DestinationCapacityList_f(), TR_EmptyTransferCargo(), TR_FillEmployees(), TR_FillItems(), TR_GetTransferType(), TR_List_f(), TR_MakeTracingNode(), TR_TestBoxInBrush(), TR_TestLineSingleTile(), TR_TileBoxTrace(), TR_TileTestLine(), TR_TileTestLineDM(), TR_TransferStart(), TryMergeWinding(), TUT_GetTutorials_f(), TUT_List_f(), U2M_Parameter(), UFO_ExecuteTestWindow(), UFO_GetAvailableUFOsForMission(), UFO_GetByType(), UFO_IsTargetOfBase(), UFO_IsTargetOfInstallation(), UI_AllocTimer(), UI_AutoGenerateSprite(), UI_BuildRadarImageList(), UI_CheckActionTokenTypeSanity(), UI_CloseAllWindow(), UI_CloseWindowByRef(), UI_ColumnLayout(), UI_CompleteWithWindow(), UI_ContainerNodeAutoPlaceItem(), UI_ContainerNodeUpdateEquipment(), UI_CreateWindow(), UI_DebugListWindows_f(), UI_DebugTree(), UI_DeleteWindowFromStack(), UI_EditorNodeExtractNode(), UI_ExecuteAction(), UI_ExecuteLuaConFunc(), UI_ExecuteLuaMethod(), UI_FindOptionPosition(), UI_FinishWindowsInit(), UI_FocusNextActionNode(), UI_FreeRadarImages(), UI_GeoscapeNodeScroll_f(), UI_GetFontByID(), UI_GetItemTooltip(), UI_GetPath(), UI_GetSpriteByName(), UI_GetStringFromNodeProperty(), UI_GetUIModel(), UI_GetWindowPositionFromStackByName(), UI_InitFonts(), UI_InitializeNodeBehaviour(), UI_InitNodes(), UI_InitRadar(), UI_InsertComponent(), UI_InsertWindow(), UI_InsertWindowIntoStack(), UI_ListUIModels_f(), UI_MaterialEditorNodeGetImageAtPosition(), UI_MaterialEditorNodeGetImageCount(), UI_MaterialEditorUpdate(), UI_MoveWindowOnTop(), UI_OptionTree_SelectValue(), UI_ParseUIModel(), UI_ParseValueExpression(), UI_ParseWindow(), UI_PrintNodeTree(), UI_PushWindow_f(), UI_RadarNodeDrawActor(), UI_RemoveWindowAtPositionFromStack(), UI_ResetData_f(), UI_Restart_f(), UI_SelectMap_f(), UI_Shutdown(), UI_SpriteExists(), UI_VScrollbarNodeGetElement(), UM_Parameter(), UnparseEntities(), unzlocal_getLong(), unzlocal_getShort(), unzlocal_SearchCentralDir(), unzOpenCurrentFile3(), unzReadCurrentFile(), UP_AircraftDescription(), UP_AircraftItemDescription(), UP_Article(), UP_DisplayTechTree(), UP_GenerateSummary(), UP_TechTreeClick_f(), Weather::update(), UTF8_next(), UTF8_strncpyz(), VectorCalcMinsMaxs(), VectorClampMA(), VisibleContents(), WEB_CGameGetURL(), WindingArea(), WindingBounds(), WindingCenter(), WindingFromFace(), WindingIsHuge(), WindingIsTiny(), WriteMapBrush(), WriteMapFile(), WriteTGA24(), WriteToFile(), and TerrainDefs::~TerrainDefs().
QGL_EXTERN GLuint index |
Definition at line 110 of file r_gl.h.
Referenced by AddBrushBevels(), AdjustBrushesForOrigin(), AIM_AircraftReturnToBase_f(), AIR_GeoSelectAircraft_f(), AIR_ShowChangeHomebaseAircraft_f(), AIR_StopAircraft_f(), Check_SetNodraw(), CheckFlagsBasedOnTextures(), CheckMixedFaceContents(), CheckTexturesBasedOnFlags(), CIN_ROQ_DecodeVideo(), CL_AllocateActorSkin(), CL_GetConfigString(), CL_GetRankByIdx(), CL_ParseConfigString(), CL_SetConfigString(), Com_GetMapDefByIDX(), do_accept(), FindOrCreateFloatPlane(), GAME_ChangeEquip(), GAME_GetCharacter(), GAME_LoadTeam_f(), HUD_DisplayFiremodeEntry(), HUD_ExecuteAction_f(), INVSH_GetItemByIDX(), LE_GetClipModel(), LE_GetDrawModel(), MIS_GeoSelectMission_f(), NET_Connect(), NET_DatagramSocketDoNew(), NET_StreamNew(), PR_QueueDelete(), PR_QueueMove(), R_GetTagMatrix(), R_GetTags(), R_LoadBspVertexArrays(), R_ModLoadAliasMD2MeshIndexed(), R_ModLoadAliasMD2MeshUnindexed(), R_ScaleTexture(), R_SortSurfacesArrays(), R_StageColor(), R_WriteCompressedTGA(), SV_GetClient(), SV_GetConfigString(), SV_RemoveTile(), SV_SetConfigString(), UFO_GeoSelectUFO_f(), UI_GetKeyBindingByIndex(), UI_GetNodeBehaviourByIndex(), va(), and WriteMapBrush().
QGL_EXTERN GLuint GLuint * len |
Definition at line 99 of file r_gl.h.
Referenced by dbuffer::add(), ASE_KeyMAP_DIFFUSE(), CalcLightinfoVectors(), Cbuf_AddText(), CL_EscapeHTTPPath(), CL_ForwardToServer_f(), CL_ParsePtlCmds(), CL_QueueHTTPDownload(), CL_RegisterCallback(), CL_StartNextHTTPDownload(), CL_UfoModuleLoader(), Cmd_Alias_f(), Cmd_Exec_f(), Cmd_List_f(), Com_GrenadeTarget(), Com_MacroExpandString(), Com_Parse(), Com_SetValue(), Com_sprintf(), Con_DrawConsole(), Con_Print(), default_hash(), dbuffer::extract(), FixFaceEdges(), FS_CopyFile(), FS_LoadFile(), FS_Printf(), FS_Read2(), FS_Write(), dbuffer::get(), dbuffer::getAt(), HTTP_Header(), Img_LoadJPG(), Img_LoadPNG(), Irc_Client_CmdRplNamreply(), M_Start(), Matrix4x4_CreateRotate(), NET_DatagramSend(), NET_OOB_Printf(), NET_ReadData(), NET_ReadMsg(), NET_VPrintf(), NET_Wait(), NET_WriteConstMsg(), NET_WriteMsg(), Q_strreplace(), Q_vsnprintf(), R_FontChunkLength(), R_FontFindFit(), R_FontFindTruncFit(), R_FontMakeChunks(), R_LoadImageData(), R_ModCalcNormalsAndTangents(), dbuffer::remove(), S_LoadSampleChunk(), SAV_GameLoad(), SAV_VerifyHeader(), Sys_ConsoleInput(), Sys_ConsoleOutput(), Sys_Utf16ToUtf8(), Sys_Utf8ToUtf16(), Usage(), UTF8_next(), and WindingIsTiny().
QGL_EXTERN GLuint GLsizei GLsizei* length |
Definition at line 110 of file r_gl.h.
Referenced by AI_CheckForMissionTargets(), AI_FindHerdLocation(), AI_FindMissionLocation(), AI_PrepBestAction(), AIL_positionapproach(), Check_EdgePlaneIntersection(), CL_ActorMaximumMove(), CL_ActorMoveLength(), CL_ActorStartMove(), CL_ActorTraceMove(), CL_CheckAndQueueDownload(), CL_ConvertSoundFromEvent(), CL_ParticleRunTimed(), CL_ParticleSpawnTimed(), CL_VideoInitMenu(), CM_AddMapTile(), CMod_LoadRouting(), Com_ConvertToASCII7(), Com_SHA2Update(), CopyLump(), CP_DateConvertLong(), FS_OpenFile(), G_ActorMoveLength(), G_ClientInitActorStates(), G_ClientMove(), G_ClientTeamInfo(), fireDef_s::getShotOrigin(), Grid_SetMoveData(), Irc_ParseName(), LE_GetAnim(), M_MusicStreamCallback(), NET_vReadFormat(), ParseUMP(), pos3L_goto(), R_CheckExtension(), R_GetLevelOfDetailForModel(), R_GetProcAddressExt(), R_LoadShader(), R_PrintInfo(), uiGeoscapeNode::smoothTranslate(), SV_BroadcastPrintf(), SV_ParseMapcycle(), SV_ParseUMP(), SZ_GetSpace(), SZ_Init(), TEST_F(), UI_GenInjectedString(), UI_TextEntryNodeEdit(), UTF8_strncpyz(), VectorCalcMinsMaxs(), VectorNormalize(), and VectorNormalize2().
QGL_EXTERN GLuint maxlen |
Definition at line 102 of file r_gl.h.
Referenced by R_FontFindFit(), and R_FontFindTruncFit().
QGL_EXTERN const GLchar * name |
Definition at line 110 of file r_gl.h.
Referenced by _AddToListBlock(), AII_LoadOneSlotXML(), AIM_AircraftItemtypeByName_f(), ASE_KeyGEOMOBJECT(), BS_InitMarket(), BuildLights(), Check_ExtraBrushesForWorldspawn(), Check_IsOptimisable(), Check_Stats(), CheckEntities(), CIN_OpenCinematic(), CIN_RunCinematic(), CL_DownloadUMPMap(), CL_ParseMessageIDs(), CL_UfoModuleLoader(), CL_ViewLoadMedia(), CM_EntCompleteBoxTrace(), CM_EntTestLine(), CM_EntTestLineDM(), CM_LoadMap(), Com_ConstIntGetVariable(), Com_GiveName(), Com_ParseScripts(), Com_RegisterConstList(), Com_UnregisterConstList(), CP_IsAlienEquipmentSelectable(), CP_LoadXML(), CP_ParseCampaignData(), CP_ReadCampaignData(), Cvar_Define_f(), EntityForModel(), FS_LoadPackFile(), GAME_GetCGameAPI(), GAME_MP_RunFrame(), GAME_SaveItem(), GAME_SaveTeam_f(), GAME_SK_Start_f(), GenerateFootstepList(), GenerateMaterialFile(), GetUMPName(), InventoryInterface::initInventory(), INV_UpdateActorLoad_f(), Irc_GetExternalIP(), Irc_UserClick_f(), Irc_UserRightClick_f(), M_Start(), MD2Check(), MD2Info(), MD2SkinEdit(), MD2SkinFix(), MD2SkinNum(), MIS_LoadXML(), uiContainerNode::onLoaded(), PR_FinishProduction(), PR_ProductionIncrease_f(), mapTiles_s::printTilesAt(), R_FontAnalyze(), R_LoadAnimImages(), R_ModBeginLoading(), R_ModLoadTexinfo(), Rimp_Init(), S_LoadSampleIdx(), SAV_GameLoad(), SAV_GameSave(), SV_LoadGame(), SVCmd_WriteIP_f(), SWIG_Lua_InstallConstants(), SWIG_UnpackDataName(), SWIG_UnpackVoidPtr(), TEST_F(), Test_Parameters(), TEST_ParseScript(), translate_addresses(), TUT_List_f(), UI_AbstractNodeCallCreateChild(), UI_BuildRadarImageList(), UI_CompleteWithWindow(), UI_GetBooleanFromExpression(), UI_GetPath(), UI_ReadNodePath(), UI_RegisterNodePropertyPosSize_(), UI_Restart_f(), WEB_DeleteCGame_f(), WEB_DownloadCGame_f(), WEB_ListCGame_f(), WEB_ListCGameFilesCallback(), and WEB_UploadCGame_f().
QGL_EXTERN GLint GLenum GLboolean GLsizei const GLvoid* pointer |
Definition at line 94 of file r_gl.h.
Referenced by _Mem_AllocatedInPool().
QGL_EXTERN GLuint shader |
QGL_EXTERN GLuint GLchar** sources |
QGL_EXTERN int GLboolean transpose |
Definition at line 94 of file r_gl.h.
Referenced by AII_InitialiseSlot(), AIL_GetAIType(), AIM_AircraftEquipMenuUpdate_f(), AIR_MoveEmployeeInventoryIntoStorage(), B_ResetAllStatusAndCapacities(), BDEF_AddBattery_f(), BDEF_BaseDefenceMenuUpdate_f(), BDEF_RemoveBattery_f(), BDEF_UpdateActiveBattery_f(), BS_AddAircraftToMarket(), BS_FillMarket_f(), BS_GetAircraftBuyingPrice(), BS_GetAircraftOnMarket(), BS_GetAircraftSellingPrice(), BS_LoadXML(), BS_RemoveAircraftFromMarket(), CL_ActorShoot(), CL_AddBrushModel(), CL_AddEdict(), CL_EntAppear(), CL_EntPerish(), CL_GetEvent(), CL_InvAmmo(), CL_InvReload(), CL_ParseMessageIDs(), CL_ParticleFunction(), CL_ParticleGetArt(), Com_AlignPtr(), Com_GetAircraftDef(), Com_GetAircraftIdNum(), Com_GetCrashedAircraftIdNum(), Com_ParseEquipment(), Com_ParseScripts(), Com_ParseValue(), CP_AddWeaponAmmo(), CP_CampaignRunMarket(), CP_CheckTriggerEvent(), CP_MapIsSelectable(), CP_ParseCampaignData(), CP_ReadCampaignData(), CP_SpawnNewMissions(), CreateNewFloatPlane(), E_CountAllHired(), E_DeleteAllEmployees(), E_DeleteEmployee(), E_GetCounts_f(), E_LoadXML(), ED_ParseType(), G_ClientShoot(), G_SpawnField(), G_UpdateCharacterBodycount(), G_UpdateHitScore(), GAME_LoadCharacter(), GAME_SK_ChangeEquip_f(), GEO_SelectObject_f(), HOS_HospitalRun(), HOS_Init_f(), HUD_DisplayActions_f(), HUD_DisplayFiremodes_f(), HUD_RemainingTUs_f(), INS_LoadXML(), LE_GetAnim(), M_Change_f(), MS_AddNewMessage(), MS_LoadXML(), MSO_LoadXML(), MSO_SaveXML(), MSO_Set(), MSO_Set_f(), MSO_SetAll_f(), MSO_Toggle_f(), mxml_ufo_type_cb(), NAT_DrawCharts_f(), BodyData::penalty(), R_ChangeImageType(), R_ImageList_f(), R_LoadImageData(), R_LoadShader(), R_ProgramVariable(), R_ScreenShot(), SWIG_InitializeModule(), SWIG_Lua_class_get(), SWIG_Lua_class_set(), SWIG_Lua_InstallConstants(), SWIG_Lua_NewPackedObj(), SWIG_Lua_NewPointerObj(), TEST_F(), TEST_ParseScript(), TR_EmptyTransferCargo(), TR_Fill_f(), TR_RecursiveHullCheck(), ReactionFire::tryToShoot(), UFO_GetByType(), UI_AbstractNodeCallCreateChild(), UI_ParseActionList(), UI_ParseExpression(), UI_ParseSetAction(), UI_PoolAllocAction(), UI_Restart_f(), and UP_SetMailHeader().
QGL_EXTERN int GLboolean GLfloat* v |
Definition at line 120 of file r_gl.h.
Referenced by AI_CheckLineOfFire(), ASE_GetSurfaceAnimation(), ASE_KeyMESH_TVERTLIST(), B_GetBuildingTypeByBuildingID(), BaseWindingForPlane(), BuildFaceExtents(), Check_SidesOverlap(), CL_ParseSequence(), CL_ParticleSpawnEvent(), CL_SpawnParseEntitystring(), CMod_LoadEntityString(), Com_GrenadeTarget(), Com_HashKey(), Com_LuaTableToStringList(), Com_ParseBlockToken(), Cvar_Command(), Cvar_SetOld_f(), FacesWithVert(), GEO_3DMapToScreen(), GEO_AngleOfPath2D(), GEO_AngleOfPath3D(), GEO_CalcLine(), HASH_Remove(), NET_PeekLong(), NET_PeekShort(), NET_ReadLong(), NET_ReadMsg(), NET_ReadShort(), NET_SkipFormat(), NET_WriteLong(), NET_WriteShort(), R_AttributePointer(), R_BindArray(), R_BindDefaultArray(), R_DisableAttribute(), R_DrawCoronas(), R_DrawSurfaceStage(), R_EnableAttribute(), R_FillArrayData(), R_GenerateGrass(), R_LoadObjModel(), R_LoadObjModelFace(), R_LoadObjModelVertexArrays(), R_ModCalcNormalsAndTangents(), R_ModCalcUniqueNormalsAndTangents(), R_ModLoadAliasMD2MeshIndexed(), R_ModLoadAliasMD2MeshUnindexed(), R_ModLoadArrayData(), R_ProgramParameter1f(), R_ProgramParameter1fvs(), R_ProgramParameter1i(), R_ProgramParameter2fv(), R_ProgramParameter2fvs(), R_ProgramParameter3fv(), R_ProgramParameter3fvs(), R_ProgramParameter4fv(), R_ProgramParameter4fvs(), R_ProgramParameterMatrix4fv(), R_ProgramVariable(), R_SetSurfaceExtents(), SampleNormal(), uiGeoscapeNode::screenTo3DMap(), SL_SliceTheWorld(), SubdivideFace(), UI_AbstractOption_GetFirstOption(), UI_GetStringFromExpression(), UI_OptionTreeNodeGetFirstOption(), UI_ParseFont(), UI_ParseUIModel(), Usage(), uiTextNode::validateCache(), and WindingFromFace().