UFO: Alien Invasion
|
cgame team management headers. More...
#include "../../common/xml.h"
Go to the source code of this file.
Macros | |
#define | NO_TEAM_SLOT_LOADED -1 |
Functions | |
bool | GAME_TeamGetFreeFilename (char *filename, size_t size) |
Searches a free team filename. More... | |
bool | GAME_GetTeamFileName (unsigned int index, char *filename, size_t filenameLength) |
Get the filename for the xth team in the file system. More... | |
void | GAME_SaveTeam_f (void) |
Stores a team in a specified teamslot. More... | |
void | GAME_LoadTeam_f (void) |
Loads the selected teamslot. More... | |
void | GAME_TeamSlotComments_f (void) |
Reads the comments from team files. More... | |
void | GAME_TeamDelete_f (void) |
Removes a user created team. More... | |
void | GAME_SaveTeamState_f (void) |
Will remove those actors that should not be used in the team. More... | |
void | GAME_ToggleActorForTeam_f (void) |
This will activate/deactivate the actor for the team. More... | |
void | GAME_AutoTeam_f (void) |
void | GAME_AutoTeam (const char *equipmentDefinitionID, int teamMembers) |
void | GAME_UpdateTeamMenuParameters_f (void) |
Displays actor info and equipment and unused items in proper (filter) category. More... | |
void | GAME_ActorSelect_f (void) |
bool | GAME_LoadDefaultTeam (bool force) |
bool | GAME_SaveCharacter (xmlNode_t *p, const character_t *chr) |
saves a character to a given xml node More... | |
bool | GAME_LoadCharacter (xmlNode_t *p, character_t *chr) |
Loads a character from a given xml node. More... | |
cgame team management headers.
Definition in file cl_game_team.h.
#define NO_TEAM_SLOT_LOADED -1 |
Definition at line 30 of file cl_game_team.h.
Referenced by GAME_AutoTeam(), GAME_LoadDefaultTeam(), and GAME_LoadTeam_f().
Definition at line 531 of file cl_game_team.cpp.
References chrDisplayList, CID_EQUIP, CL_UpdateCharacterValues(), Cmd_Argc(), Cmd_Argv(), Com_Printf(), Inventory::getEquipContainer(), character_s::inv, LIST_Foreach, Inventory::resetContainer(), Inventory::setContainer(), and ui_inventory.
Referenced by GAME_InitStartup().
Definition at line 59 of file cl_game_team.cpp.
References cls, GAME_GenerateTeam(), GAME_GetTeamDef(), INV_GetEquipmentDefinitionByID(), NO_TEAM_SLOT_LOADED, and client_static_s::teamSaveSlotIndex.
Referenced by GAME_AutoTeam_f(), and GAME_GetImportData().
Definition at line 68 of file cl_game_team.cpp.
References Cmd_Argc(), Cmd_Argv(), Com_Printf(), GAME_AutoTeam(), GAME_GetCharacterArraySize(), and GAME_UpdateActiveTeamList().
Referenced by GAME_InitStartup().
bool GAME_GetTeamFileName | ( | unsigned int | index, |
char * | filename, | ||
size_t | filenameLength | ||
) |
Get the filename for the xth team in the file system.
[in] | index | The index of the team we are looking for in the filesystem |
[out] | filename | The filename of the team. This value is only set or valid if this function returned true . |
[in] | filenameLength | The length of the filename buffer. |
true
if the filename for the given index was found, false
otherwise (e.g. invalid index) Definition at line 413 of file cl_game_team.cpp.
References Com_DPrintf(), Com_sprintf(), DEBUG_CLIENT, FS_BuildFileList(), FS_NextFileFromFileList(), GAME_GetRelativeSavePath(), and MAX_OSPATH.
Referenced by GAME_LoadDefaultTeam(), and GAME_LoadTeam_f().
bool GAME_LoadCharacter | ( | xmlNode_t * | p, |
character_t * | chr | ||
) |
Loads a character from a given xml node.
[in] | p | The node from which we should load the character. |
[in] | chr | Pointer to the character we should load. |
Definition at line 785 of file cl_game_team.cpp.
References chrScoreGlobal_s::assignedMissions, character_s::body, character_s::bodySkin, teamDef_s::bodyTemplate, CHRSH_CharGetBody(), CHRSH_CharGetHead(), CL_GetActorSkinCount(), cls, Com_GetCharacterModel(), Com_GetConstIntFromNamespace(), Com_GetTeamDefinitionByID(), Com_Printf(), Com_RegisterConstList(), Com_UnregisterConstList(), implant_s::def, InventoryInterface::destroyInventory(), chrScoreGlobal_s::experience, character_s::fieldSize, GAME_GetChrMaxLoad(), GAME_LoadInventory(), character_s::gender, character_s::head, character_s::headSkin, character_s::HP, client_static_s::i, BodyData::id(), character_s::implants, chrScoreGlobal_s::initialSkills, implant_s::installedTime, character_s::inv, INVSH_GetImplantByID(), chrScoreGlobal_s::kills, character_s::maxHP, character_s::morale, character_s::name, NONE, BodyData::numBodyParts(), character_s::path, Q_streq, Q_strncpyz(), R_ModelExists(), chrScoreGlobal_s::rank, implant_s::removedTime, SAVE_CHARACTER_BDOY_SKIN, SAVE_CHARACTER_BODY, SAVE_CHARACTER_EXPERIENCE, SAVE_CHARACTER_FIELDSIZE, SAVE_CHARACTER_GENDER, SAVE_CHARACTER_HEAD, SAVE_CHARACTER_HEAD_SKIN, SAVE_CHARACTER_HP, SAVE_CHARACTER_IMPLANT, SAVE_CHARACTER_IMPLANT_IMPLANT, SAVE_CHARACTER_IMPLANT_INSTALLEDTIME, SAVE_CHARACTER_IMPLANT_REMOVETIME, SAVE_CHARACTER_IMPLANTS, SAVE_CHARACTER_INITSKILL, SAVE_CHARACTER_INJURIES, SAVE_CHARACTER_KILLED, SAVE_CHARACTER_KILLS, SAVE_CHARACTER_KILLTYPE, SAVE_CHARACTER_KILLTYPE_NAMESPACE, SAVE_CHARACTER_MAXHP, SAVE_CHARACTER_MORALE, SAVE_CHARACTER_NAME, SAVE_CHARACTER_PATH, SAVE_CHARACTER_SCORE_ASSIGNEDMISSIONS, SAVE_CHARACTER_SCORE_RANK, SAVE_CHARACTER_SCORES, SAVE_CHARACTER_SKILLIMPROVE, SAVE_CHARACTER_SKILLS, SAVE_CHARACTER_SKILLTYPE, SAVE_CHARACTER_SKILLTYPE_NAMESPACE, SAVE_CHARACTER_STATE, SAVE_CHARACTER_STUN, SAVE_CHARACTER_STUNNED, SAVE_CHARACTER_TEAMDEF, SAVE_CHARACTER_UCN, SAVE_CHARACTER_WOUND, SAVE_CHARACTER_WOUNDEDPART, SAVE_CHARACTER_WOUNDSEVERITY, SAVE_CHARACTER_WOUNDTYPE, SAVE_INVENTORY_INVENTORY, saveCharacterConstants, character_s::score, SKILL_NUM_TYPES, chrScoreGlobal_s::skills, character_s::state, character_s::STUN, chrScoreGlobal_s::stuns, character_s::teamDef, woundInfo_s::treatmentLevel, type, character_s::ucn, character_s::wounds, XML_GetInt(), XML_GetNextNode(), XML_GetNode(), XML_GetString(), and xmlNode_t.
Referenced by GAME_GetImportData(), and GAME_LoadTeamInfo().
bool GAME_LoadDefaultTeam | ( | bool | force | ) |
Definition at line 439 of file cl_game_team.cpp.
References cls, GAME_GetTeamFileName(), GAME_IsTeamEmpty(), GAME_LoadTeam(), MAX_OSPATH, NO_TEAM_SLOT_LOADED, and client_static_s::teamSaveSlotIndex.
Referenced by GAME_GetImportData().
Loads the selected teamslot.
Definition at line 461 of file cl_game_team.cpp.
References cls, Cmd_Argc(), Cmd_Argv(), Com_Printf(), GAME_GetTeamFileName(), GAME_IsTeamEmpty(), GAME_LoadTeam(), index, MAX_OSPATH, NO_TEAM_SLOT_LOADED, and client_static_s::teamSaveSlotIndex.
Referenced by GAME_InitStartup().
bool GAME_SaveCharacter | ( | xmlNode_t * | p, |
const character_t * | chr | ||
) |
saves a character to a given xml node
[in] | p | The node to which we should save the character |
[in] | chr | The character we should save |
Definition at line 694 of file cl_game_team.cpp.
References chrScoreGlobal_s::assignedMissions, character_s::body, character_s::bodySkin, teamDef_s::bodyTemplate, Com_GetConstVariable(), Com_RegisterConstList(), Com_UnregisterConstList(), implant_s::def, chrScoreGlobal_s::experience, character_s::fieldSize, GAME_SaveInventory(), character_s::gender, character_s::head, character_s::headSkin, character_s::HP, i, implantDef_s::id, BodyData::id(), teamDef_s::id, character_s::implants, chrScoreGlobal_s::initialSkills, implant_s::installedTime, character_s::inv, KILLED_NUM_TYPES, chrScoreGlobal_s::kills, lengthof, character_s::maxHP, character_s::morale, character_s::name, BodyData::numBodyParts(), character_s::path, chrScoreGlobal_s::rank, implant_s::removedTime, SAVE_CHARACTER_BDOY_SKIN, SAVE_CHARACTER_BODY, SAVE_CHARACTER_EXPERIENCE, SAVE_CHARACTER_FIELDSIZE, SAVE_CHARACTER_GENDER, SAVE_CHARACTER_HEAD, SAVE_CHARACTER_HEAD_SKIN, SAVE_CHARACTER_HP, SAVE_CHARACTER_IMPLANT, SAVE_CHARACTER_IMPLANT_IMPLANT, SAVE_CHARACTER_IMPLANT_INSTALLEDTIME, SAVE_CHARACTER_IMPLANT_REMOVETIME, SAVE_CHARACTER_IMPLANTS, SAVE_CHARACTER_INITSKILL, SAVE_CHARACTER_INJURIES, SAVE_CHARACTER_KILLED, SAVE_CHARACTER_KILLS, SAVE_CHARACTER_KILLTYPE, SAVE_CHARACTER_KILLTYPE_NAMESPACE, SAVE_CHARACTER_MAXHP, SAVE_CHARACTER_MORALE, SAVE_CHARACTER_NAME, SAVE_CHARACTER_PATH, SAVE_CHARACTER_SCORE_ASSIGNEDMISSIONS, SAVE_CHARACTER_SCORE_RANK, SAVE_CHARACTER_SCORES, SAVE_CHARACTER_SKILLIMPROVE, SAVE_CHARACTER_SKILLS, SAVE_CHARACTER_SKILLTYPE, SAVE_CHARACTER_SKILLTYPE_NAMESPACE, SAVE_CHARACTER_STATE, SAVE_CHARACTER_STUN, SAVE_CHARACTER_STUNNED, SAVE_CHARACTER_TEAMDEF, SAVE_CHARACTER_UCN, SAVE_CHARACTER_WOUND, SAVE_CHARACTER_WOUNDEDPART, SAVE_CHARACTER_WOUNDSEVERITY, SAVE_INVENTORY_INVENTORY, saveCharacterConstants, character_s::score, SKILL_NUM_TYPES, chrScoreGlobal_s::skills, character_s::state, character_s::STUN, chrScoreGlobal_s::stuns, character_s::teamDef, woundInfo_s::treatmentLevel, character_s::ucn, character_s::wounds, XML_AddInt(), XML_AddIntValue(), XML_AddNode(), XML_AddString(), and xmlNode_t.
Referenced by GAME_GetImportData(), and GAME_SaveTeamInfo().
Stores a team in a specified teamslot.
Definition at line 296 of file cl_game_team.cpp.
References _, chrDisplayList, Cmd_Argc(), Cmd_Argv(), Com_Printf(), GAME_SaveTeam(), GAME_TeamGetFreeFilename(), LIST_IsEmpty(), MAX_OSPATH, name, Q_strnull(), and UI_Popup().
Referenced by GAME_InitStartup().
Will remove those actors that should not be used in the team.
Definition at line 112 of file cl_game_team.cpp.
References characterActive, chrDisplayList, i, LIST_Foreach, and LIST_Remove().
Referenced by GAME_InitStartup().
Removes a user created team.
Definition at line 124 of file cl_game_team.cpp.
References Cmd_Argc(), Cmd_Argv(), Com_Printf(), FS_RemoveFile(), GAME_GetAbsoluteSavePath(), MAX_OSPATH, and Q_strcat().
Referenced by GAME_InitStartup().
bool GAME_TeamGetFreeFilename | ( | char * | filename, |
size_t | size | ||
) |
Searches a free team filename.
[out] | filename | The team filename that can be used. |
[in] | size | The size of the filename buffer. |
true
if a valid team name was found, false
otherwise. In the latter case, don't use anything from the filename
buffer Definition at line 279 of file cl_game_team.cpp.
References Com_sprintf(), FS_CheckFile(), GAME_GetRelativeSavePath(), and MAX_OSPATH.
Referenced by GAME_SaveTeam_f().
Reads the comments from team files.
Definition at line 141 of file cl_game_team.cpp.
References Com_Printf(), f, FILE_READ, FS_BuildFileList(), FS_FileExists(), FS_NextFileFromFileList(), FS_OpenFile(), FS_Read(), GAME_GetAbsoluteSavePath(), GAME_GetRelativeSavePath(), i, LittleLong, MAX_OSPATH, teamSaveFileHeader_s::name, Q_strcat(), Q_strncpyz(), teamSaveFileHeader_s::soldiercount, TEAM_SAVE_FILE_VERSION, UI_ExecuteConfunc(), va(), and teamSaveFileHeader_s::version.
Referenced by GAME_InitStartup().
This will activate/deactivate the actor for the team.
Definition at line 83 of file cl_game_team.cpp.
References characterActive, chrDisplayList, Cmd_Argc(), Cmd_Argv(), Com_Printf(), i, and LIST_Foreach.
Referenced by GAME_InitStartup().
Displays actor info and equipment and unused items in proper (filter) category.
Definition at line 514 of file cl_game_team.cpp.
References characterActive, chrDisplayList, Cvar_Set(), GAME_GetEquipment(), i, LIST_Foreach, TEXT_STANDARD, UI_ExecuteConfunc(), and UI_ResetData().
Referenced by GAME_InitStartup().