UFO: Alien Invasion
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Mission related code - king of the hill and so on. More...
#include "g_local.h"
Go to the source code of this file.
Functions | |
void | G_MissionAddVictoryMessage (const char *message) |
bool | G_MissionTouch (Edict *self, Edict *activator) |
Mission trigger. More... | |
void | G_MissionReset (Edict *self, Edict *activator) |
bool | G_MissionDestroy (Edict *self) |
bool | G_MissionUse (Edict *self, Edict *activator) |
Mission trigger use function. More... | |
void | G_MissionThink (Edict *self) |
Mission related code - king of the hill and so on.
Definition in file g_mission.h.
void G_MissionAddVictoryMessage | ( | const char * | message | ) |
Definition at line 38 of file g_mission.cpp.
References CS_VICTORY_CONDITIONS, and gi.
Referenced by SP_misc_mission().
bool G_MissionDestroy | ( | Edict * | self | ) |
Definition at line 124 of file g_mission.cpp.
References _, linkedList_t::data, G_IsDead, G_MissionGetTeamString(), Edict::getTeam(), gi, linkedList_t::next, and PRINT_HUD.
Referenced by SP_misc_mission().
Definition at line 188 of file g_mission.cpp.
References level_locals_s::activeTeam, level_locals_s::actualRound, CID_FLOOR, Com_Printf(), Edict::count, Item::def(), ET_ITEM, ET_MISSION, ET_PARTICLE, G_AppearPerishEvent(), G_EventPerish(), G_FreeEdict(), G_GetEdictFromPos(), G_GetFloorItems(), G_InventoryRemoveItemByID(), G_MatchEndTrigger(), G_MatchIsRunning(), G_MissionIsTouched(), G_SpawnParticle(), G_UseEdict(), G_ValidMessage, G_VisToPM(), Edict::getFloor(), Edict::getIdNum(), Item::getNext(), Edict::getTeam(), gi, Edict::groupChain, Edict::groupMaster, objDef_s::id, Edict::item, level, Edict::link, MAX_TEAMS, Edict::message, Edict::pos, PRINT_HUD, Q_streq, Edict::target, TEAM_ALIEN, level_locals_s::teamOfs, Edict::time, Edict::type, and Edict::visflags.
Referenced by SP_misc_mission().
Mission trigger.
Definition at line 53 of file g_mission.cpp.
References _, level_locals_s::actualRound, Edict::chr, CID_FLOOR, linkedList_t::data, Item::def(), Container::def(), G_ActorInvMove(), G_IsCivilian, G_IsDead, G_IsLivingActor(), G_MissionGetTeamString(), Inventory::getNextCont(), Container::getNextItem(), Edict::getTeam(), gi, objDef_s::id, character_s::inv, INVDEF, level, makeActor(), objDef_s::name, linkedList_t::next, NONE, PRINT_HUD, and Q_streq.
Referenced by SP_misc_mission().
Mission trigger use function.
Definition at line 151 of file g_mission.cpp.
References Edict::destroy, G_EdictsFindTargetEntity(), G_FreeEdict(), gi, Edict::HP, and Edict::use.
Referenced by SP_misc_mission().