UFO: Alien Invasion
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#include "../../../../client.h"
#include "../../../cl_view.h"
#include "../../../cl_hud.h"
#include "../../../../cgame/cl_game.h"
#include "../../../cl_localentity.h"
#include "../../../cl_actor.h"
#include "e_event_startgame.h"
Go to the source code of this file.
Functions | |
void | CL_StartGame (const eventRegister_t *self, dbuffer *msg) |
Activates the map render screen (ca_active) More... | |
void CL_StartGame | ( | const eventRegister_t * | self, |
dbuffer * | msg | ||
) |
Activates the map render screen (ca_active)
Definition at line 40 of file e_event_startgame.cpp.
References camera_s::angles, ca_active, clientBattleScape_s::cam, cl, CL_ActorSelect(), CL_SetClientState(), CL_ViewCalcFieldOfViewX(), CL_ViewCenterAtGridPosition(), cl_worldlevel, Com_Printf(), GAME_StartBattlescape(), cvar_s::modified, NET_ReadByte(), clientBattleScape_s::numTeamList, OBJZERO, camera_s::omega, le_s::pos, clientBattleScape_s::teamList, VectorSet, and camera_s::zoom.