41 #include "../game/inventory.h"
43 #include "../common/http.h"
111 #ifndef HARD_LINKED_CGAME
115 #if SDL_VERSION_ATLEAST(2,0,0)
117 SDL_GLContext context;
This is a cvar definition. Cvars can be user modified and used in our menus e.g.
int nextUniqueCharacterNumber
void CL_Disconnect(void)
Sets the cls.state to ca_disconnected and informs the server.
void CL_SetClientState(connstate_t state)
Sets the client state.
dlqueue_t * downloadQueue
const struct cgame_export_s * gametype
Share stuff between the different cgame implementations.
Header file for keyboard handler.
model_t * modelPool[MAX_OBJDEFS]
dlhandle_t HTTPHandles[4]
#define MAX_ACTORSKINNAME
struct net_stream * netStream
Not cleared on a map change (static data)
int CL_GetClientState(void)
actorSkin_t actorSkins[MAX_ACTORSKINNAME]
unsigned int numActorSkins
struct client_static_s client_static_t
Not cleared on a map change (static data)
char downloadName[MAX_OSPATH]