UFO: Alien Invasion
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#include "../../../../client.h"
#include "../../../cl_actor.h"
#include "../../../cl_hud.h"
#include "../../../cl_particle.h"
#include "e_event_actorrevitalised.h"
Go to the source code of this file.
Functions | |
void | CL_ActorRevitalised (const eventRegister_t *self, dbuffer *msg) |
Revitalizes a stunned actor (all that is needed is the local entity state set). More... | |
void CL_ActorRevitalised | ( | const eventRegister_t * | self, |
dbuffer * | msg | ||
) |
Revitalizes a stunned actor (all that is needed is the local entity state set).
[in] | msg | The netchannel message |
[in] | self | Pointer to the event structure that is currently executed |
Definition at line 36 of file e_event_actorrevitalised.cpp.
References _, le_s::aabb, CL_ActorAddToTeamList(), CL_ActorConditionalMoveCalc(), CL_ActorGetChr(), CL_ParticleFree(), cls, Com_Error(), Com_sprintf(), ERR_DROP, ET_ITEM, HUD_DisplayMessage(), LE_Find(), LE_Get(), LE_IsLivingActor(), LE_IsStunned, LE_Lock(), LE_NotFoundError, LE_SetThink(), LE_Unlock(), lengthof, LET_StartIdle(), character_s::name, NET_ReadFormat(), player_maxs, le_s::pos, le_s::ptl, selActor, le_s::setFloor(), AABB::setMaxs(), le_s::state, client_static_s::team, le_s::team, TEAM_ALIEN, TEAM_CIVILIAN, TEAM_PHALANX, and va().