UFO: Alien Invasion
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#include "../../e_main.h"
Go to the source code of this file.
Functions | |
void | CL_ActorAppear (const eventRegister_t *self, dbuffer *msg) |
int | CL_ActorAppearTime (const eventRegister_t *self, dbuffer *msg, eventTiming_t *eventTiming) |
Decides if following events should be delayed. More... | |
void CL_ActorAppear | ( | const eventRegister_t * | self, |
dbuffer * | msg | ||
) |
Definition at line 79 of file e_event_actorappear.cpp.
References _, le_s::aabb, ACTOR_SIZE_2x2, ACTOR_SIZE_NORMAL, le_s::addFunc, le_s::angle, le_s::angles, le_s::bodySkin, cl, CL_ActorAddToTeamList(), CL_ActorConditionalMoveCalc(), CL_AddActor(), CL_AddUGV(), CL_CheckCameraRoute(), CL_CountVisibleEnemies(), CL_DrawLineOfSight(), cls, Com_Error(), Com_Printf(), Com_sprintf(), le_s::contents, CONTENTS_ACTOR, CONTENTS_DEADACTOR, csi, Cvar_SetValue(), directionAngles, ERR_DROP, ET_ACTOR, ET_ACTOR2x2, le_s::fieldSize, le_s::flags, GAME_TeamIsKnown(), le_s::gender, Grid_PosToVec(), le_s::headSkin, HUD_DisplayMessage(), client_static_s::isOurRound(), LE_Add(), LE_CenterView(), LE_Get(), LE_GetDrawModel(), LE_INVISIBLE, LE_IsDead, LE_IsLivingActor(), LE_IsStunned, LE_Lock(), LE_NotFoundError, LE_SetThink(), LE_Unlock(), le_s::left, LET_StartIdle(), clientBattleScape_s::mapData, le_s::maxHP, le_s::maxMorale, le_s::maxTU, le_s::model1, le_s::model2, le_s::modelnum1, le_s::modelnum2, teamDef_s::name, NET_ReadFormat(), NET_ReadShort(), clientBattleScape_s::numEnemiesSpotted, csi_s::numTeamDefs, le_s::origin, player_dead_maxs, player_maxs, player_mins, le_s::pnum, le_s::pos, le_s::right, mapData_s::routing, selActor, AABB::setMaxs(), AABB::setMins(), SKIP_LOCAL_ENTITY, le_s::state, client_static_s::team, le_s::team, TEAM_CIVILIAN, le_s::teamDef, csi_s::teamDef, le_s::type, le_s::ucn, and YAW.
int CL_ActorAppearTime | ( | const eventRegister_t * | self, |
dbuffer * | msg, | ||
eventTiming_t * | eventTiming | ||
) |
Decides if following events should be delayed.
Definition at line 38 of file e_event_actorappear.cpp.
References cls, client_static_s::isOurRound(), and eventTiming_s::nextTime.