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save_character.h
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1 
6 /*
7 Copyright (C) 2002-2020 UFO: Alien Invasion.
8 
9 This program is free software; you can redistribute it and/or
10 modify it under the terms of the GNU General Public License
11 as published by the Free Software Foundation; either version 2
12 of the License, or (at your option) any later version.
13 
14 This program is distributed in the hope that it will be useful,
15 but WITHOUT ANY WARRANTY; without even the implied warranty of
16 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
17 
18 See the GNU General Public License for more details.
19 
20 You should have received a copy of the GNU General Public License
21 along with this program; if not, write to the Free Software
22 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
23 */
24 
25 #pragma once
26 
27 #define SAVE_CHARACTER_NAME "name"
28 #define SAVE_CHARACTER_BODY "body"
29 #define SAVE_CHARACTER_PATH "path"
30 #define SAVE_CHARACTER_HEAD "head"
31 #define SAVE_CHARACTER_BDOY_SKIN "skin"
32 #define SAVE_CHARACTER_HEAD_SKIN "headskin"
33 #define SAVE_CHARACTER_TEAMDEF "teamdef"
34 #define SAVE_CHARACTER_GENDER "gender"
35 #define SAVE_CHARACTER_UCN "ucn"
36 #define SAVE_CHARACTER_MAXHP "maxHp"
37 #define SAVE_CHARACTER_HP "hp"
38 #define SAVE_CHARACTER_STUN "stun"
39 #define SAVE_CHARACTER_MORALE "morale"
40 #define SAVE_CHARACTER_FIELDSIZE "fieldSize"
41 #define SAVE_CHARACTER_STATE "state"
42 
43 #define SAVE_CHARACTER_INJURIES "injuries"
44 #define SAVE_CHARACTER_WOUND "wound"
45 #define SAVE_CHARACTER_WOUNDEDPART "bodypart"
46 #define SAVE_CHARACTER_WOUNDSEVERITY "severity"
47 /* @todo For compatibility with older saves */
48 #define SAVE_CHARACTER_WOUNDTYPE "type"
49 
50 #define SAVE_CHARACTER_IMPLANTS "implants"
51 #define SAVE_CHARACTER_IMPLANT "implant"
52 #define SAVE_CHARACTER_IMPLANT_INSTALLEDTIME "installedtime"
53 #define SAVE_CHARACTER_IMPLANT_REMOVETIME "removetime"
54 #define SAVE_CHARACTER_IMPLANT_IMPLANT "implant"
55 
56 #define SAVE_CHARACTER_SCORES "scores"
57 
58 #define SAVE_CHARACTER_SKILLS "skill"
59 #define SAVE_CHARACTER_SKILLTYPE "type"
60 #define SAVE_CHARACTER_INITSKILL "initial"
61 #define SAVE_CHARACTER_EXPERIENCE "experience"
62 #define SAVE_CHARACTER_SKILLIMPROVE "improve"
63 
64 #define SAVE_CHARACTER_KILLS "kill"
65 #define SAVE_CHARACTER_KILLTYPE "type"
66 #define SAVE_CHARACTER_KILLED "killed"
67 #define SAVE_CHARACTER_STUNNED "stunned"
68 
69 #define SAVE_CHARACTER_SCORE_ASSIGNEDMISSIONS "missions"
70 #define SAVE_CHARACTER_SCORE_RANK "rank"
71 
72 #define SAVE_CHARACTER_SKILLTYPE_NAMESPACE "saveCharacterSkillType"
73 #define SAVE_CHARACTER_KILLTYPE_NAMESPACE "saveCharacterKillType"
88 
92 
93  {nullptr, -1}
94 };
95 
96 /*
97 DTD:
98 
99 <!ELEMENT character (scores, inventory)>
100 <!ATTLIST character
101  name CDATA #IMPLIED
102  body CDATA #IMPLIED
103  path CDATA #IMPLIED
104  head CDATA #IMPLIED
105  skin CDATA '0'
106  teamdef CDATA #REQUIRED
107  gender CDATA '0'
108  ucn CDATA '0'
109  maxHp CDATA '0'
110  hp CDATA '0'
111  stun CDATA '0'
112  morale CDATA '0'
113  fieldSize CDATA '1'
114 >
115 
116 <!ELEMENT scores (skill*, kill*)>
117 <!ATTLIST scores
118  missions CDATA '0'
119  rank CDATA '-1'
120 >
121 
122 <!ELEMENT skill EMPTY>
123 <!ATTLIST skill
124  type CDATA #REQUIRED
125  initial CDATA '0'
126  experience CDATA '0'
127  improve CDATA '0'
128 >
129 
130 <!ELEMENT kill EMPTY>
131 <!ATTLIST kill
132  type CDATA #REQUIRED
133  killed CDATA '0'
134  stunned CDATA '0'
135 >
136 
137 */
list of script aliases to register
Definition: scripts.h:232
#define SAVE_CHARACTER_SKILLTYPE_NAMESPACE
#define SAVE_CHARACTER_KILLTYPE_NAMESPACE
static const constListEntry_t saveCharacterConstants[]